Player Matchup

Ao Kuang
Ao Kuang
ApexComrade
Ao Kuang
Level 43
God Stats
20W - 16L
1,585 SR
Queue Stats
69W - 60L
1,474 Elo+
Party 2
Ra
Ra
CaptainTurtles1
Ra
Level 116
God Stats
2W - 1L
1,553 SR
Queue Stats
50W - 32L
1,545 Elo+
Solo
Horus
Horus
airbud0131
Horus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 32L
1,322 Elo+
Party 2
Hachiman
Hachiman
seminalfecal196
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,342 Elo+
Party 2
Hercules
Hercules
splitturkey
Hercules
Level 159
God Stats
4W - 8L
1,454 SR
Queue Stats
149W - 139L
1,533 Elo+
Solo
Team Averages
Level 69
1,518 SR
1,443 Elo+

VS

Team Averages
Level 127
1,499 SR
1,461 Elo+
Izanami
Izanami
AlwaysUnafraid
Izanami
Level 127
God Stats
2W - 7L
1,483 SR
Queue Stats
588W - 585L
1,454 Elo+
Party 1
Bacchus
Bacchus
HighlyUnbothered
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
485W - 489L
1,443 Elo+
Party 1
Skadi
Skadi
iiLano
Skadi
Level 129
God Stats
1W - 1L
1,255 SR
Queue Stats
184W - 169L
1,502 Elo+
Solo
Cerberus
Cerberus
jixiin
Cerberus
Level 146
God Stats
4W - 2L
1,747 SR
Queue Stats
124W - 166L
1,422 Elo+
Party 1
Hera
Hera
wannaplay10
Hera
Level 107
God Stats
8W - 3L
1,511 SR
Queue Stats
144W - 126L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ApexComrade
Ao Kuang
16
11 / 2 / 3
10,197
567
13,179
17,992
6,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 1 / 3
9,836
546
7,544
7,849
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Horus
12
0 / 1 / 5
8,048
447
3,765
13,660
10,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
14
1 / 2 / 6
8,365
465
10,246
10,627
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
splitturkey
Hercules
13
2 / 8 / 6
9,280
516
9,573
21,152
16,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
9,802
545
12,155
10,819
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 2
8,448
469
6,277
15,513
16,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
iiLano
Skadi
20
3 / 3 / 0
11,608
645
7,569
14,385
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
jixiin
Cerberus
15
5 / 6 / 5
10,237
569
13,111
21,701
21,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 1
10,243
569
7,595
6,820
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
17
Kills
14
14
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
L
Ao Kuang
ApexComrade
Ao Kuang
11
2
3
6.25
L
3
1
3
4.5
W
1
3
2
0.67
L
Horus
0
1
5
2.5
W
Skadi
iiLano
Skadi
3
3
0
1
W
Cerberus
jixiin
Cerberus
5
6
5
1.25
L
Hachiman
1
2
6
2
L
Hercules
splitturkey
Hercules
2
8
6
0.63
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,307
Damage
46,707
71,280
Taken
69,238
40,619
Mitigated
52,384
23,508
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,155
7,575
0
2,150
10,819
4,297
1,757
2,102
8,717
0
80,854
L
Ao Kuang
ApexComrade
Ao Kuang
13,179
4,116
0
5,824
17,992
6,646
575
8,020
9,776
69,250
0
L
7,544
701
1,403
2,083
7,849
3,436
0
2,323
5,480
77,103
0
W
6,277
747
0
3,513
15,513
16,987
93
5,249
10,177
26,890
0
L
Horus
3,765
1,648
2,191
2,724
13,660
10,287
0
2,841
10,727
0
16,017
W
Skadi
iiLano
Skadi
7,569
3,417
0
1,988
14,385
6,417
3,152
3,126
11,169
0
137,416
W
Cerberus
jixiin
Cerberus
13,111
725
0
4,450
21,701
21,986
0
7,248
13,572
56,491
761
L
Hachiman
10,246
7,025
0
3,568
10,627
4,036
0
2,979
7,630
0
55,702
L
Hercules
splitturkey
Hercules
9,573
2,123
0
5,715
21,152
16,214
410
9,663
10,953
0
60,735
W
7,595
2,026
0
250
6,820
2,697
108
2,858
3,962
86,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,726
Gold Earned
50,338
388
Minions Killed
598
0
Camps Cleared
0
1,777,788
Distance Traveled
1,680,620
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,802
545
126
7
0
314,120
6
L
Ao Kuang
10,197
567
68
4
0
372,604
0
L
Ra
9,836
546
128
7
0
396,035
2
W
Bacchus
8,448
469
23
1
0
346,907
1
L
Horus
8,048
447
20
1
0
363,112
0
W
Skadi
11,608
645
181
10
0
332,283
0
W
Cerberus
10,237
569
108
6
0
319,559
0
L
Hachiman
8,365
465
82
5
0
322,324
0
L
Hercules
9,280
516
90
5
0
323,713
0
W
Hera
10,243
569
160
9
0
367,751
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role