Player Matchup

Bakasura
Bakasura
I Camp On Hills
Bakasura
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,243 Elo+
Party 1
Neith
Neith
JOKERx42O
Neith
Level 127
God Stats
1W - 2L
1,495 SR
Queue Stats
232W - 234L
1,489 Elo+
Party 1
Chang'e
Chang'e
ReDempTiveKILLA
Chang'e
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
STINKHOLESMASH
Izanami
Level 106
God Stats
1W - 3L
1,429 SR
Queue Stats
271W - 284L
1,516 Elo+
Solo
Tiamat
Tiamat
T W I Z T I D X
Tiamat
Level 238
God Stats
1W - 1L
1,625 SR
Queue Stats
128W - 115L
1,578 Elo+
Party 1
Team Averages
Level 155
1,510 SR
1,465 Elo+

VS

Team Averages
Level 151
1,573 SR
1,530 Elo+
Sun Wukong
Sun Wukong
ChaosCleopatra
Sun Wukong
Level 173
God Stats
11W - 10L
1,474 SR
Queue Stats
759W - 770L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
ChaosSelene
Nu Wa
Level 142
God Stats
2W - 2L
1,348 SR
Queue Stats
189W - 197L
1,515 Elo+
Party 2
Ra
Ra
Davohh
Ra
Level 128
God Stats
3W - 1L
1,687 SR
Queue Stats
79W - 85L
1,488 Elo+
Solo
Susano
Susano
adam_andrade001
Susano
Level 156
God Stats
3W - 0L
1,558 SR
Queue Stats
168W - 150L
1,517 Elo+
Solo
Thanatos
Thanatos
baraGodzilla
Thanatos
Level 154
God Stats
2W - 0L
1,799 SR
Queue Stats
73W - 54L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 5 / 4
7,433
676
4,363
12,547
7,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Neith
JOKERx42O
Neith
14
2 / 3 / 6
8,473
770
8,914
8,514
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 2
8,192
745
8,479
10,220
3,674
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
3 / 4 / 4
8,517
774
15,700
12,563
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 3 / 4
8,443
768
6,771
10,624
11,192
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaosCleopatra
Sun Wukong
15
3 / 4 / 12
8,583
780
5,196
15,188
20,083
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
3 / 1 / 15
9,042
822
13,329
8,283
4,314
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ra
16
1 / 1 / 13
9,030
821
12,481
8,528
4,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
5 / 1 / 12
9,145
831
10,038
10,629
6,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
baraGodzilla
Thanatos
16
7 / 3 / 8
9,099
827
9,875
14,043
14,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
10
Kills
19
19
Deaths
10
20
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChaosCleopatra
Sun Wukong
3
4
12
2.25
W
3
1
15
10.5
W
Ra
1
1
13
7.5
L
Bakasura
0
5
4
0.4
L
Neith
JOKERx42O
Neith
2
3
6
1.67
L
4
4
2
1.25
L
3
4
4
1.25
L
1
3
4
1
W
5
1
12
11
W
Thanatos
baraGodzilla
Thanatos
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
50,919
54,468
Taken
56,671
30,864
Mitigated
49,883
18,266
Healing
27,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChaosCleopatra
Sun Wukong
5,196
579
796
1,730
15,188
20,083
108
4,076
11,018
0
9,782
W
13,329
3,688
778
488
8,283
4,314
1,749
1,775
6,405
31,528
0
W
Ra
12,481
631
10,264
4,663
8,528
4,607
1,320
1,949
6,457
38,265
0
L
Bakasura
4,363
2,307
561
3,140
12,547
7,127
47
5,568
6,979
0
7,456
L
Neith
JOKERx42O
Neith
8,914
2,228
365
1,080
8,514
3,430
0
3,930
4,437
0
19,952
L
8,479
177
4,066
1,905
10,220
3,674
80
5,040
4,962
15,534
0
L
15,700
9,042
437
1,881
12,563
5,441
606
5,594
6,897
0
43,346
L
6,771
525
2,090
2,741
10,624
11,192
0
5,271
5,353
18,948
0
W
10,038
1,401
1,642
1,639
10,629
6,865
113
2,998
7,402
30
16,585
W
Thanatos
baraGodzilla
Thanatos
9,875
1,118
1,073
4,340
14,043
14,014
303
4,171
9,567
0
12,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,058
Gold Earned
44,899
133
Minions Killed
133
0
Camps Cleared
0
971,517
Distance Traveled
1,026,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,583
780
14
1
0
180,034
0
W
Nu Wa
9,042
822
29
3
0
179,947
0
W
Ra
9,030
821
67
6
0
234,811
0
L
Bakasura
7,433
676
18
2
0
204,773
0
L
Neith
8,473
770
33
3
0
174,210
0
L
Chang'e
8,192
745
12
1
0
213,272
0
L
Izanami
8,517
774
47
4
0
195,686
0
L
Tiamat
8,443
768
23
2
0
183,576
0
W
Susano
9,145
831
21
2
0
210,313
0
W
Thanatos
9,099
827
2
0
0
221,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role