Player Matchup

Thoth
Thoth
JHShadow
Thoth
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 1
Mulan
Mulan
RamenOnTheStove
Mulan
Level 68
God Stats
2W - 0L
1,641 SR
Queue Stats
2W - 1L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
Smogless
Danzaburou
Level 82
God Stats
2W - 0L
1,844 SR
Queue Stats
2W - 1L
1,576 Elo+
Party 1
Team Averages
Level 80
1,662 SR
1,486 Elo+

VS

Team Averages
Level 82
1,586 SR
1,439 Elo+
Cliodhna
Cliodhna
HauntedTrees
Cliodhna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,457 Elo+
Party 2
Charon
Charon
Lucif3rium1
Charon
Level 68
God Stats
4W - 3L
1,757 SR
Queue Stats
50W - 42L
1,552 Elo+
Solo
King Arthur
King Arthur
OneManArmada
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JHShadow
Thoth
12
6 / 4 / 7
9,219
922
9,346
10,244
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 2 / 9
8,917
892
9,344
9,725
6,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Smogless
Danzaburou
11
3 / 5 / 9
8,956
896
7,936
10,405
3,368
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HauntedTrees
Cliodhna
10
2 / 5 / 8
8,255
826
10,889
11,081
3,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
12
3 / 1 / 6
8,698
870
9,147
8,477
8,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
OneManArmada
King Arthur
10
6 / 7 / 3
8,740
874
7,408
13,995
13,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
13
Kills
11
11
Deaths
13
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
HauntedTrees
Cliodhna
2
5
8
1.2
W
Thoth
JHShadow
Thoth
6
4
7
2.38
L
Charon
3
1
6
6
L
King Arthur
OneManArmada
King Arthur
6
7
3
1.07
W
4
2
9
4.25
W
Danzaburou
Smogless
Danzaburou
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,626
Damage
27,444
30,374
Taken
33,553
12,553
Mitigated
26,237
4,134
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
HauntedTrees
Cliodhna
10,889
1,178
0
3,442
11,081
3,719
0
2,657
8,128
0
28,408
W
Thoth
JHShadow
Thoth
9,346
836
0
442
10,244
2,954
477
2,914
6,959
25,681
0
L
Charon
9,147
1,375
0
1,975
8,477
8,737
0
2,487
5,707
31,860
0
L
King Arthur
OneManArmada
King Arthur
7,408
1,928
0
1,070
13,995
13,781
0
4,906
8,813
315
13,132
W
9,344
2,066
0
2,967
9,725
6,231
140
2,813
6,062
0
26,173
W
Danzaburou
Smogless
Danzaburou
7,936
4,618
0
725
10,405
3,368
372
2,704
7,179
0
25,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,092
Gold Earned
25,693
100
Minions Killed
71
0
Camps Cleared
0
566,312
Distance Traveled
547,635
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,255
826
26
3
0
197,619
0
W
Thoth
9,219
922
34
3
0
197,482
0
L
Charon
8,698
870
33
3
0
172,732
0
L
King Arthur
8,740
874
12
1
0
177,284
0
W
Mulan
8,917
892
36
4
0
192,247
0
W
Danzaburou
8,956
896
30
3
0
176,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role