Player Matchup

Geb
Geb
Alpha6226
Geb
Level 106
God Stats
1W - 3L
1,417 SR
Queue Stats
196W - 168L
1,585 Elo+
Solo
Kukulkan
Kukulkan
Bearded655
Kukulkan
Level 87
God Stats
5W - 6L
1,638 SR
Queue Stats
149W - 141L
1,468 Elo+
Party 2
Osiris
Osiris
LordLugs
Osiris
Level 67
God Stats
4W - 7L
1,237 SR
Queue Stats
191W - 197L
1,474 Elo+
Solo
Nemesis
Nemesis
Madara1438
Nemesis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,446 Elo+
Party 2
Anhur
Anhur
Quackers52
Anhur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 117L
1,434 Elo+
Party 2
Team Averages
Level 86
1,458 SR
1,482 Elo+

VS

Team Averages
Level 103
1,561 SR
1,471 Elo+
Ymir
Ymir
Jimbo_SliceXP
Ymir
Level 101
God Stats
35W - 27L
1,520 SR
Queue Stats
391W - 366L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
King_Of_Heros200
Morgan Le Fay
Level 100
God Stats
17W - 11L
1,618 SR
Queue Stats
334W - 316L
1,439 Elo+
Party 1
Bacchus
Bacchus
RinkoVT
Bacchus
Level 86
God Stats
19W - 4L
1,855 SR
Queue Stats
104W - 79L
1,559 Elo+
Solo
Bakasura
Bakasura
gotoxichenry
Bakasura
Level 120
God Stats
2W - 1L
1,315 SR
Queue Stats
425W - 384L
1,479 Elo+
Party 1
Cupid
Cupid
xMixedBreedx
Cupid
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,579
507
3,314
9,852
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Bearded655
Kukulkan
12
1 / 0 / 1
6,752
614
3,456
7,025
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
LordLugs
Osiris
9
0 / 4 / 0
5,104
464
4,880
9,157
8,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Madara1438
Nemesis
10
2 / 3 / 1
5,861
533
5,717
9,517
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
8
1 / 3 / 0
5,046
459
4,760
7,684
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
7,282
662
6,113
9,705
8,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
King_Of_Heros200
Morgan Le Fay
12
0 / 1 / 2
6,741
613
5,695
5,375
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RinkoVT
Bacchus
9
0 / 0 / 5
5,857
532
6,441
10,082
9,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
gotoxichenry
Bakasura
14
6 / 1 / 1
7,766
706
4,466
8,911
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 2 / 3
5,710
519
5,392
6,618
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
11
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Kukulkan
Bearded655
Kukulkan
1
0
1
1.5
W
3
0
1
3.5
W
Morgan Le Fay
King_Of_Heros200
Morgan Le Fay
0
1
2
1
L
Osiris
LordLugs
Osiris
0
4
0
0
L
Nemesis
Madara1438
Nemesis
2
3
1
0.83
L
Anhur
1
3
0
0.33
W
Bacchus
RinkoVT
Bacchus
0
0
5
2.5
W
Bakasura
gotoxichenry
Bakasura
6
1
1
6.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,127
Damage
28,107
43,235
Taken
40,691
23,164
Mitigated
25,318
6,727
Healing
15,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,314
558
0
2,504
9,852
6,133
0
2,992
6,736
24,314
0
L
Kukulkan
Bearded655
Kukulkan
3,456
481
0
580
7,025
2,836
0
4,414
2,611
58,578
0
W
6,113
2,934
0
3,786
9,705
8,092
338
0
9,059
48,993
496
W
Morgan Le Fay
King_Of_Heros200
Morgan Le Fay
5,695
775
0
868
5,375
2,053
0
2,412
2,963
53,652
0
L
Osiris
LordLugs
Osiris
4,880
2,158
0
644
9,157
8,390
0
5,270
3,832
0
25,689
L
Nemesis
Madara1438
Nemesis
5,717
2,965
0
838
9,517
3,223
0
2,594
6,424
0
40,980
L
Anhur
4,760
2,129
0
2,161
7,684
2,582
0
2,979
4,554
0
27,328
W
Bacchus
RinkoVT
Bacchus
6,441
650
0
4,598
10,082
9,179
0
1,970
8,112
22,489
0
W
Bakasura
gotoxichenry
Bakasura
4,466
2,715
0
3,474
8,911
4,006
0
1,158
7,753
0
54,908
W
5,392
3,820
446
2,342
6,618
1,988
0
1,230
5,388
0
31,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
33,356
298
Minions Killed
345
0
Camps Cleared
0
1,087,429
Distance Traveled
1,141,548
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,579
507
28
3
0
218,288
2
L
Kukulkan
6,752
614
110
10
0
225,877
0
W
Ymir
7,282
662
69
6
0
181,189
0
W
Morgan Le Fay
6,741
613
101
9
0
218,745
3
L
Osiris
5,104
464
47
4
0
188,795
3
L
Nemesis
5,861
533
64
6
0
260,002
0
L
Anhur
5,046
459
49
4
0
194,467
0
W
Bacchus
5,857
532
18
2
0
242,826
2
W
Bakasura
7,766
706
104
9
0
288,876
0
W
Cupid
5,710
519
53
5
0
209,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role