Player Matchup

Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Soupless98
Tiamat
Level 14
God Stats
3W - 0L
1,517 SR
Queue Stats
15W - 14L
1,440 Elo+
Party 2
Sobek
Sobek
TacoCentral
Sobek
Level 3
God Stats
1W - 0L
1,220 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
xDiamondTiara
Nu Wa
Level 87
God Stats
6W - 7L
1,453 SR
Queue Stats
50W - 51L
1,450 Elo+
Party 2
Ne Zha
Ne Zha
xXNovusXx
Ne Zha
Level 97
God Stats
1W - 2L
1,333 SR
Queue Stats
23W - 18L
1,537 Elo+
Party 1
Team Averages
Level 64
1,405 SR
1,485 Elo+

VS

Team Averages
Level 36
1,472 SR
1,390 Elo+
Janus
Janus
Chacho342
Janus
Level 34
God Stats
0W - 1L
1,518 SR
Queue Stats
2W - 8L
1,336 Elo+
Solo
Bellona
Bellona
Cosbysweaters69
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 3
Rama
Rama
GriffzZz
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
SriusBonner
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
XxNoLiMiTxX69
Kuzenbo
Level 96
God Stats
0W - 3L
1,342 SR
Queue Stats
11W - 18L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 0 / 0
7,795
600
6,224
5,402
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Soupless98
Tiamat
14
3 / 0 / 3
8,556
658
6,266
4,704
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 6
7,152
550
2,567
7,945
6,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 1 / 4
8,151
627
9,101
4,607
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
xXNovusXx
Ne Zha
13
8 / 2 / 5
8,325
640
4,746
10,081
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chacho342
Janus
12
0 / 3 / 1
6,510
501
1,754
6,586
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,136
395
1,572
9,865
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
10
1 / 3 / 0
5,874
452
3,485
6,875
2,517
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
SriusBonner
Nemesis
8
0 / 5 / 0
5,385
414
2,238
10,917
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
9
0 / 2 / 1
6,025
463
2,564
10,188
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
18
Kills
1
3
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
0
2
L
Janus
Chacho342
Janus
0
3
1
0.17
L
0
5
0
0
L
Rama
1
3
0
0.33
W
Tiamat
Soupless98
Tiamat
3
0
3
4.5
L
Nemesis
SriusBonner
Nemesis
0
5
0
0
W
1
0
6
4
L
Kuzenbo
0
2
1
0.25
W
4
1
4
6
W
Ne Zha
xXNovusXx
Ne Zha
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,904
Damage
11,613
32,739
Taken
44,431
16,069
Mitigated
24,474
10,128
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,224
4,152
0
1,378
5,402
1,797
960
572
4,830
0
71,839
L
Janus
Chacho342
Janus
1,754
96
81
1,132
6,586
2,324
0
2,886
3,504
53,320
0
L
1,572
643
0
1,922
9,865
6,015
0
6,189
3,321
0
24,214
L
Rama
3,485
1,787
0
1,493
6,875
2,517
20
1,686
5,149
0
40,700
W
Tiamat
Soupless98
Tiamat
6,266
433
0
2,233
4,704
2,772
263
1,579
3,079
64,569
0
L
Nemesis
SriusBonner
Nemesis
2,238
1,169
0
1,536
10,917
3,012
0
1,707
9,134
0
37,263
W
2,567
365
455
2,944
7,945
6,096
522
1,256
6,655
10,890
0
L
Kuzenbo
2,564
1,101
0
2,999
10,188
10,606
21
4,523
5,389
20,067
0
W
9,101
2,720
0
1,576
4,607
1,471
1,192
461
4,146
47,606
0
W
Ne Zha
xXNovusXx
Ne Zha
4,746
1,927
0
1,542
10,081
3,933
1,538
370
9,711
0
61,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
28,930
420
Minions Killed
309
0
Camps Cleared
0
1,277,839
Distance Traveled
1,185,455
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,795
600
119
9
0
247,534
0
L
Janus
6,510
501
116
9
0
190,420
0
L
Bellona
5,136
395
28
2
0
227,154
0
L
Rama
5,874
452
68
5
0
230,118
0
W
Tiamat
8,556
658
123
9
0
264,372
0
L
Nemesis
5,385
414
58
4
0
284,799
0
W
Sobek
7,152
550
21
2
0
237,935
0
L
Kuzenbo
6,025
463
39
3
0
252,964
6
W
Nu Wa
8,151
627
69
5
0
214,529
0
W
Ne Zha
8,325
640
88
7
0
313,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role