Player Matchup

Rama
Rama
CriticalメLaw
Rama
Level 48
God Stats
1W - 2L
1,294 SR
Queue Stats
53W - 55L
1,371 Elo+
Party 2
Kukulkan
Kukulkan
KingTurk_62
Kukulkan
Level 68
God Stats
0W - 2L
1,294 SR
Queue Stats
74W - 93L
1,330 Elo+
Party 2
King Arthur
King Arthur
SST1NYD3M0N
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,107 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SSTinyT3rr0r
Tsukuyomi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,107 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sgtcpr
Kumbhakarna
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,107 Elo+
Party 1
Team Averages
Level 51
1,417 SR
1,205 Elo+

VS

Team Averages
Level 35
1,455 SR
1,401 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
FingaMaFanee
Arachne
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,463 Elo+
Party 3
Sun Wukong
Sun Wukong
IlllguTsllli
Sun Wukong
Level 95
God Stats
2W - 1L
1,449 SR
Queue Stats
21W - 28L
1,447 Elo+
Party 4
Bacchus
Bacchus
OrangeJuice1821
Bacchus
Level 17
God Stats
4W - 2L
1,530 SR
Queue Stats
7W - 14L
1,285 Elo+
Party 4
Skadi
Skadi
RebelYuu
Skadi
Level 19
God Stats
2W - 2L
1,295 SR
Queue Stats
6W - 11L
1,311 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 2
7,223
425
8,717
12,453
5,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
KingTurk_62
Kukulkan
14
4 / 4 / 1
8,384
493
7,553
11,424
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
SST1NYD3M0N
King Arthur
10
0 / 11 / 0
6,541
385
3,808
19,973
14,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
SSTinyT3rr0r
Tsukuyomi
13
2 / 4 / 2
7,567
445
7,737
13,262
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
sgtcpr
Kumbhakarna
10
1 / 0 / 2
7,500
441
6,870
13,887
13,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 3 / 3
8,783
517
4,886
7,201
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
FingaMaFanee
Arachne
15
6 / 2 / 3
9,693
570
15,127
16,119
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
IlllguTsllli
Sun Wukong
16
13 / 0 / 1
10,960
645
17,026
14,823
17,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 1 / 3
7,521
442
5,245
16,105
17,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
RebelYuu
Skadi
13
3 / 5 / 0
8,094
476
8,316
9,405
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
23
23
Deaths
11
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
3
3
0.83
L
3
4
2
1
W
Arachne
FingaMaFanee
Arachne
6
2
3
3.75
W
Sun Wukong
IlllguTsllli
Sun Wukong
13
0
1
13.5
L
Kukulkan
KingTurk_62
Kukulkan
4
4
1
1.13
W
0
1
3
1.5
W
Skadi
RebelYuu
Skadi
3
5
0
0.6
L
King Arthur
SST1NYD3M0N
King Arthur
0
11
0
0
L
Tsukuyomi
SSTinyT3rr0r
Tsukuyomi
2
4
2
0.75
L
Kumbhakarna
sgtcpr
Kumbhakarna
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,685
Damage
50,600
70,999
Taken
63,653
43,385
Mitigated
46,593
9,838
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,886
1,853
0
399
7,201
2,883
1,650
2,523
4,678
64,440
0
L
8,717
6,803
0
3,150
12,453
5,335
879
1,856
10,354
0
51,663
W
Arachne
FingaMaFanee
Arachne
15,127
11,374
0
3,203
16,119
6,155
108
2,984
13,135
0
73,469
W
Sun Wukong
IlllguTsllli
Sun Wukong
17,026
4,235
0
3,893
14,823
17,217
644
1,968
12,855
420
65,582
L
Kukulkan
KingTurk_62
Kukulkan
7,553
1,625
0
1,521
11,424
4,827
806
3,098
8,175
64,078
0
W
5,245
894
0
3,203
16,105
17,067
91
5,683
10,422
22,490
0
W
Skadi
RebelYuu
Skadi
8,316
4,574
0
1,806
9,405
3,271
2,074
1,265
8,140
0
48,377
L
King Arthur
SST1NYD3M0N
King Arthur
3,808
1,886
0
0
19,973
14,840
131
1,354
18,117
0
24,370
L
Tsukuyomi
SSTinyT3rr0r
Tsukuyomi
7,737
2,605
0
1,189
13,262
5,245
0
2,381
10,682
0
57,282
L
Kumbhakarna
sgtcpr
Kumbhakarna
6,870
1,488
0
3,978
13,887
13,138
24
2,977
10,615
22,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,215
Gold Earned
45,051
350
Minions Killed
341
0
Camps Cleared
0
1,534,650
Distance Traveled
1,569,450
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,783
517
78
5
0
304,342
0
L
Rama
7,223
425
83
5
0
267,499
0
W
Arachne
9,693
570
77
5
0
382,979
0
W
Sun Wukong
10,960
645
83
5
0
302,540
1
L
Kukulkan
8,384
493
114
7
0
306,792
0
W
Bacchus
7,521
442
31
2
0
309,066
0
W
Skadi
8,094
476
72
4
0
270,523
0
L
King Arthur
6,541
385
33
2
0
309,253
0
L
Tsukuyomi
7,567
445
81
5
0
340,630
0
L
Kumbhakarna
7,500
441
39
2
0
310,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role