Player Matchup

Anhur
Anhur
Arcticos
Anhur
Level 146
God Stats
2W - 2L
1,524 SR
Queue Stats
44W - 30L
1,615 Elo+
Party 2
Ix Chel
Ix Chel
Deathsmooth
Ix Chel
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 87L
1,496 Elo+
Party 2
Nemesis
Nemesis
OffPick
Nemesis
Level 144
God Stats
5W - 3L
1,709 SR
Queue Stats
245W - 214L
1,459 Elo+
Party 2
Chaac
Chaac
OniPayton
Chaac
Level 55
God Stats
2W - 3L
1,531 SR
Queue Stats
62W - 51L
1,495 Elo+
Party 2
Atlas
Atlas
PerfectCell099
Atlas
Level 123
God Stats
1W - 2L
1,634 SR
Queue Stats
87W - 85L
1,486 Elo+
Party 2
Team Averages
Level 119
1,579 SR
1,510 Elo+

VS

Team Averages
Level 131
1,515 SR
1,549 Elo+
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JBoy2000
Janus
Level 122
God Stats
1W - 0L
1,709 SR
Queue Stats
22W - 8L
1,700 Elo+
Solo
Charon
Charon
gonzalollanes
Charon
Level 141
God Stats
2W - 2L
1,605 SR
Queue Stats
44W - 45L
1,505 Elo+
Party 1
Ao Kuang
Ao Kuang
trollerogamer1
Ao Kuang
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,502 Elo+
Party 1
Thor
Thor
xXxSnoochyxXx
Thor
Level 127
God Stats
1W - 1L
1,261 SR
Queue Stats
79W - 59L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arcticos
Anhur
7
1 / 3 / 0
4,109
587
2,874
5,731
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
Deathsmooth
Ix Chel
8
0 / 3 / 0
4,580
654
2,059
4,945
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
OffPick
Nemesis
8
0 / 0 / 0
4,201
600
1,153
4,480
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
OniPayton
Chaac
8
1 / 1 / 0
4,571
653
2,972
6,696
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 1 / 1
4,087
584
1,426
5,574
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
7
0 / 1 / 2
4,104
586
3,995
3,819
846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
JBoy2000
Janus
10
2 / 0 / 0
5,310
759
2,835
2,728
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
4 / 0 / 0
4,697
671
3,736
6,428
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
8
1 / 1 / 0
5,088
727
4,830
5,252
1,706
9
1 / 0 / 1
4,663
666
1,516
5,957
1,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
8
8
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
1
2
1
L
Anhur
Arcticos
Anhur
1
3
0
0.33
L
Ix Chel
Deathsmooth
Ix Chel
0
3
0
0
W
Janus
JBoy2000
Janus
2
0
0
2
L
Nemesis
OffPick
Nemesis
0
0
0
0
L
Chaac
OniPayton
Chaac
1
1
0
1
L
0
1
1
0.5
W
4
0
0
4
W
Ao Kuang
1
1
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,484
Damage
16,912
27,426
Taken
24,184
11,367
Mitigated
8,180
7,744
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,995
1,702
0
1,037
3,819
846
0
414
3,405
0
20,992
L
Anhur
Arcticos
Anhur
2,874
1,901
0
1,044
5,731
1,728
0
1,655
4,076
0
20,072
L
Ix Chel
Deathsmooth
Ix Chel
2,059
42
50
1,155
4,945
1,711
0
2,244
2,515
25,544
0
W
Janus
JBoy2000
Janus
2,835
64
0
801
2,728
868
0
1,302
1,262
37,564
0
L
Nemesis
OffPick
Nemesis
1,153
431
0
1,731
4,480
1,289
0
401
4,075
0
27,195
L
Chaac
OniPayton
Chaac
2,972
1,116
0
2,150
6,696
3,027
0
4,830
1,866
0
22,784
L
1,426
693
0
1,614
5,574
3,612
0
1,698
3,876
7,600
0
W
3,736
1,614
0
2,166
6,428
2,818
455
1,012
5,416
15,583
3,240
W
Ao Kuang
4,830
1,982
0
3,344
5,252
1,706
0
0
5,252
30,810
0
W
1,516
213
0
1,321
5,957
1,942
0
531
5,364
0
32,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,548
Gold Earned
23,862
209
Minions Killed
237
0
Camps Cleared
0
710,924
Distance Traveled
712,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
4,104
586
31
4
0
133,811
0
L
Anhur
4,109
587
45
6
0
133,048
0
L
Ix Chel
4,580
654
65
9
0
139,641
0
W
Janus
5,310
759
76
11
0
157,532
0
L
Nemesis
4,201
600
51
7
0
139,482
0
L
Chaac
4,571
653
43
6
0
145,113
0
L
Atlas
4,087
584
5
1
0
153,640
0
W
Charon
4,697
671
28
4
0
130,173
0
W
Ao Kuang
5,088
727
50
7
0
136,678
0
W
Thor
4,663
666
52
7
0
154,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role