Player Matchup

Baron Samedi
Baron Samedi
DemonicSnipe
Baron Samedi
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,692 Elo+
Party 2
Cthulhu
Cthulhu
FlaminCowboy
Cthulhu
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Thanatos
Thanatos
Squallzy
Thanatos
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Hachiman
Hachiman
YoItzRy
Hachiman
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Athena
Athena
Yomag
Athena
Level 143
God Stats
0W - 2L
1,370 SR
Queue Stats
74W - 52L
1,603 Elo+
Party 2
Team Averages
Level 32
1,474 SR
1,559 Elo+

VS

Team Averages
Level 55
1,546 SR
1,325 Elo+
King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
AustinR
Charybdis
Level 21
God Stats
1W - 1L
1,470 SR
Queue Stats
5W - 10L
1,202 Elo+
Party 1
Ao Kuang
Ao Kuang
CapoSays
Ao Kuang
Level 27
God Stats
1W - 0L
1,795 SR
Queue Stats
6W - 10L
1,356 Elo+
Party 1
Scylla
Scylla
SchutteD
Scylla
Level 75
God Stats
1W - 2L
1,464 SR
Queue Stats
4W - 8L
1,116 Elo+
Party 1
Yemoja
Yemoja
vaIeskxa
Yemoja
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DemonicSnipe
Baron Samedi
14
1 / 12 / 0
9,504
432
10,398
18,768
10,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
FlaminCowboy
Cthulhu
14
1 / 12 / 0
8,695
395
7,863
25,447
22,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Squallzy
Thanatos
15
1 / 9 / 2
9,246
420
9,622
25,305
12,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
YoItzRy
Hachiman
14
1 / 12 / 3
9,488
431
6,248
21,569
8,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Yomag
Athena
12
1 / 6 / 2
8,787
399
6,086
22,509
24,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
15 / 0 / 11
14,333
652
23,456
24,857
35,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
AustinR
Charybdis
17
6 / 2 / 17
11,982
545
18,137
12,822
4,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
CapoSays
Ao Kuang
19
14 / 0 / 14
12,971
590
23,541
24,886
12,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
SchutteD
Scylla
18
15 / 2 / 9
13,235
602
21,106
15,600
7,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
vaIeskxa
Yemoja
16
1 / 2 / 24
11,489
522
3,621
21,081
21,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
126
5
Kills
51
51
Deaths
6
7
Assists
75
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
15
0
11
20.5
W
Charybdis
AustinR
Charybdis
6
2
17
7.25
W
Ao Kuang
CapoSays
Ao Kuang
14
0
14
21
L
Baron Samedi
DemonicSnipe
Baron Samedi
1
12
0
0.08
L
Cthulhu
FlaminCowboy
Cthulhu
1
12
0
0.08
W
Scylla
SchutteD
Scylla
15
2
9
9.75
L
Thanatos
Squallzy
Thanatos
1
9
2
0.22
L
Hachiman
YoItzRy
Hachiman
1
12
3
0.21
L
Athena
Yomag
Athena
1
6
2
0.33
W
Yemoja
vaIeskxa
Yemoja
1
2
24
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,217
Damage
89,861
113,598
Taken
99,246
79,198
Mitigated
81,515
16,650
Healing
47,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
23,456
1,885
0
3,853
24,857
35,041
545
5,205
19,652
16,674
96,977
W
Charybdis
AustinR
Charybdis
18,137
11,158
0
4,534
12,822
4,858
5,859
2,766
8,536
0
91,535
W
Ao Kuang
CapoSays
Ao Kuang
23,541
7,137
0
12,486
24,886
12,945
2,889
8,019
16,867
116,159
3,905
L
Baron Samedi
DemonicSnipe
Baron Samedi
10,398
1,955
846
1,414
18,768
10,693
0
11,188
7,580
53,289
0
L
Cthulhu
FlaminCowboy
Cthulhu
7,863
1,199
0
1,478
25,447
22,785
0
10,330
15,117
37,632
504
W
Scylla
SchutteD
Scylla
21,106
2,617
0
4,144
15,600
7,141
3,723
5,940
9,660
92,873
0
L
Thanatos
Squallzy
Thanatos
9,622
1,980
0
9,755
25,305
12,620
0
9,357
15,948
0
74,575
L
Hachiman
YoItzRy
Hachiman
6,248
3,567
0
1,056
21,569
8,894
0
9,773
11,796
0
31,093
L
Athena
Yomag
Athena
6,086
1,224
0
2,101
22,509
24,206
0
9,668
12,841
30,430
0
W
Yemoja
vaIeskxa
Yemoja
3,621
1,372
13,100
9,695
21,081
21,530
1,490
4,755
16,326
25,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,720
Gold Earned
64,010
346
Minions Killed
568
0
Camps Cleared
0
1,803,480
Distance Traveled
2,125,819
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,333
652
162
7
0
449,767
1
W
Charybdis
11,982
545
126
6
0
392,749
0
W
Ao Kuang
12,971
590
128
6
0
489,430
1
L
Baron Samedi
9,504
432
102
5
0
363,730
0
L
Cthulhu
8,695
395
40
2
0
307,479
0
W
Scylla
13,235
602
128
6
0
420,303
0
L
Thanatos
9,246
420
112
5
0
370,435
0
L
Hachiman
9,488
431
48
2
0
315,533
0
L
Athena
8,787
399
44
2
0
446,303
0
W
Yemoja
11,489
522
24
1
0
373,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role