Player Matchup

Thor
Thor
DonkeyPancakes2
Thor
Level 87
God Stats
0W - 1L
1,102 SR
Queue Stats
59W - 69L
1,423 Elo+
Party 2
Tyr
Tyr
Glocktapus07
Tyr
Level 136
God Stats
11W - 10L
1,495 SR
Queue Stats
211W - 216L
1,416 Elo+
Party 2
Chang'e
Chang'e
LankPs
Chang'e
Level 108
God Stats
0W - 2L
1,247 SR
Queue Stats
30W - 36L
1,372 Elo+
Party 2
Team Averages
Level 110
1,281 SR
1,404 Elo+

VS

Team Averages
Level 82
1,689 SR
1,621 Elo+
Amaterasu
Amaterasu
ForsakenDeimos
Amaterasu
Level 51
God Stats
3W - 0L
1,715 SR
Queue Stats
16W - 5L
1,685 Elo+
Party 1
Ravana
Ravana
OffTheYammies
Ravana
Level 145
God Stats
3W - 0L
1,531 SR
Queue Stats
34W - 21L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
ajduck1018
Baron Samedi
Level 49
God Stats
7W - 1L
1,821 SR
Queue Stats
43W - 26L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,333
633
3,302
7,842
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 0
6,502
650
2,987
9,852
5,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
LankPs
Chang'e
10
0 / 1 / 0
6,604
660
4,145
5,742
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ForsakenDeimos
Amaterasu
10
0 / 0 / 6
7,382
738
6,171
7,833
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
5 / 0 / 2
8,279
828
6,835
4,640
3,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
ajduck1018
Baron Samedi
11
2 / 0 / 5
7,806
781
6,136
4,549
2,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Amaterasu
ForsakenDeimos
Amaterasu
0
0
6
3
L
0
3
0
0
L
Chang'e
LankPs
Chang'e
0
1
0
0
W
5
0
2
6
W
Baron Samedi
ajduck1018
Baron Samedi
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,434
Damage
19,142
23,436
Taken
17,022
9,795
Mitigated
11,662
4,600
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,302
142
0
436
7,842
2,702
0
1,667
5,883
0
15,719
W
Amaterasu
ForsakenDeimos
Amaterasu
6,171
2,649
0
3,285
7,833
5,992
0
2,283
5,346
249
26,220
L
2,987
273
168
1,379
9,852
5,454
0
3,850
5,837
0
11,698
L
Chang'e
LankPs
Chang'e
4,145
658
750
1,867
5,742
1,639
0
868
4,725
18,925
0
W
6,835
1,948
0
1,576
4,640
3,618
0
817
3,654
0
27,948
W
Baron Samedi
ajduck1018
Baron Samedi
6,136
893
1,323
1,102
4,549
2,052
0
1,076
3,403
26,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,439
Gold Earned
23,467
66
Minions Killed
112
0
Camps Cleared
0
518,423
Distance Traveled
572,866
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,333
633
7
1
0
159,770
2
W
Amaterasu
7,382
738
41
4
0
201,143
4
L
Tyr
6,502
650
20
2
0
188,322
0
L
Chang'e
6,604
660
39
4
0
170,331
0
W
Ravana
8,279
828
27
3
0
187,501
2
W
Baron Samedi
7,806
781
44
4
0
184,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role