Player Matchup

Sobek
Sobek
 
Sobek
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FeStIvEz
Nu Wa
Level 85
God Stats
69W - 62L
1,525 SR
Queue Stats
696W - 681L
1,521 Elo+
Solo
Ishtar
Ishtar
KelpyGee
Ishtar
Level 108
God Stats
2W - 2L
1,495 SR
Queue Stats
278W - 147L
1,661 Elo+
Solo
Poseidon
Poseidon
mvp47
Poseidon
Level 109
God Stats
499W - 474L
1,536 SR
Queue Stats
513W - 497L
1,503 Elo+
Solo
Team Averages
Level 108
1,511 SR
1,537 Elo+

VS

Team Averages
Level 112
1,543 SR
1,452 Elo+
Olorun
Olorun
D3ATHDRAGON109
Olorun
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,419 Elo+
Solo
Tiamat
Tiamat
Rafmaxx
Tiamat
Level 129
God Stats
1W - 4L
1,522 SR
Queue Stats
252W - 244L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Semanizer
Cthulhu
Level 86
God Stats
2W - 1L
1,826 SR
Queue Stats
32W - 38L
1,535 Elo+
Solo
Neith
Neith
Slowbro114
Neith
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Solo
Achilles
Achilles
Toothburglar
Achilles
Level 125
God Stats
0W - 3L
1,369 SR
Queue Stats
115W - 100L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 9
6,067
1,213
2,694
6,473
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
 
Ah Puch
11
1 / 1 / 8
5,871
1,174
6,799
2,842
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
FeStIvEz
Nu Wa
11
2 / 0 / 8
7,052
1,410
5,089
1,499
615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
KelpyGee
Ishtar
11
6 / 0 / 5
7,069
1,414
7,309
3,281
1,241
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
mvp47
Poseidon
11
3 / 0 / 7
6,694
1,339
4,453
2,416
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

416

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,306
1,061
2,765
7,191
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Rafmaxx
Tiamat
9
0 / 3 / 1
5,275
1,055
2,915
5,501
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Semanizer
Cthulhu
9
0 / 1 / 0
5,055
1,011
1,289
1,435
880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
9
0 / 4 / 1
5,141
1,028
2,226
6,221
2,355
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Toothburglar
Achilles
10
1 / 2 / 0
5,716
1,143
4,361
8,297
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
12
Kills
1
1
Deaths
12
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
9
4.5
W
Ah Puch
 
Ah Puch
1
1
8
5
L
0
2
0
0
W
Nu Wa
FeStIvEz
Nu Wa
2
0
8
6
W
Ishtar
KelpyGee
Ishtar
6
0
5
8.5
L
Tiamat
Rafmaxx
Tiamat
0
3
1
0.17
L
Cthulhu
Semanizer
Cthulhu
0
1
0
0
L
Neith
0
4
1
0.13
L
Achilles
Toothburglar
Achilles
1
2
0
0.5
W
Poseidon
mvp47
Poseidon
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,344
Damage
13,556
16,511
Taken
28,645
10,721
Mitigated
15,356
2,261
Healing
2,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,694
129
0
1,082
6,473
7,119
0
2,920
3,319
6,485
0
W
Ah Puch
 
Ah Puch
6,799
92
0
325
2,842
972
0
1,521
1,195
11,309
0
L
2,765
1,208
178
560
7,191
2,836
0
5,974
1,129
21,644
0
W
Nu Wa
FeStIvEz
Nu Wa
5,089
1,597
0
437
1,499
615
0
466
959
16,678
0
W
Ishtar
KelpyGee
Ishtar
7,309
5,189
0
417
3,281
1,241
0
1,579
1,534
0
18,304
L
Tiamat
Rafmaxx
Tiamat
2,915
224
0
241
5,501
2,728
0
3,761
1,676
10,726
0
L
Cthulhu
Semanizer
Cthulhu
1,289
0
0
74
1,435
880
0
752
647
4,546
0
L
Neith
2,226
710
0
92
6,221
2,355
0
3,946
2,135
0
6,641
L
Achilles
Toothburglar
Achilles
4,361
332
0
856
8,297
6,557
0
4,188
4,023
0
14,422
W
Poseidon
mvp47
Poseidon
4,453
210
0
0
2,416
774
0
409
1,965
16,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,753
Gold Earned
26,493
96
Minions Killed
89
8
Camps Cleared
3
490,480
Distance Traveled
332,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,067
1,213
2
0
0
96,869
0
W
Ah Puch
5,871
1,174
11
2
0
99,089
0
L
Olorun
5,306
1,061
33
7
0
74,532
0
W
Nu Wa
7,052
1,410
22
4
3
93,535
0
W
Ishtar
7,069
1,414
28
6
1
94,438
0
L
Tiamat
5,275
1,055
17
3
0
57,576
0
L
Cthulhu
5,055
1,011
3
1
2
28,444
0
L
Neith
5,141
1,028
7
1
0
74,293
0
L
Achilles
5,716
1,143
29
6
1
97,579
0
W
Poseidon
6,694
1,339
33
7
4
106,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role