Player Matchup

He Bo
He Bo
Dedgαn
He Bo
Level 150
God Stats
2W - 1L
1,575 SR
Queue Stats
131W - 95L
1,660 Elo+
Party 1
Fafnir
Fafnir
N13KERD00DLE
Fafnir
Level 128
God Stats
1W - 2L
1,205 SR
Queue Stats
27W - 16L
1,637 Elo+
Party 1
Sol
Sol
SavageMyGuy
Sol
Level 143
God Stats
9W - 8L
1,506 SR
Queue Stats
889W - 847L
1,447 Elo+
Solo
Danzaburou
Danzaburou
yiorgarra
Danzaburou
Level 99
God Stats
116W - 80L
1,674 SR
Queue Stats
170W - 150L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
Βrownee
Gilgamesh
Level 174
God Stats
3W - 2L
1,563 SR
Queue Stats
198W - 145L
1,642 Elo+
Party 1
Team Averages
Level 139
1,505 SR
1,590 Elo+

VS

Team Averages
Level 144
1,603 SR
1,528 Elo+
Rama
Rama
KSoBxsic
Rama
Level 116
God Stats
3W - 3L
1,667 SR
Queue Stats
97W - 80L
1,538 Elo+
Party 2
Arachne
Arachne
KbN Shadoww
Arachne
Level 174
God Stats
17W - 14L
1,505 SR
Queue Stats
225W - 204L
1,517 Elo+
Solo
Achilles
Achilles
LightningZsniper
Achilles
Level 142
God Stats
1W - 2L
1,528 SR
Queue Stats
81W - 73L
1,511 Elo+
Party 2
Chang'e
Chang'e
Soup_Cool
Chang'e
Level 144
God Stats
11W - 3L
1,879 SR
Queue Stats
219W - 205L
1,546 Elo+
Solo
Surtr
Surtr
XSoBxsic
Surtr
Level 143
God Stats
6W - 11L
1,434 SR
Queue Stats
165W - 148L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dedgαn
He Bo
15
3 / 2 / 3
8,064
576
10,021
11,325
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
10
1 / 2 / 5
7,041
503
3,332
11,393
11,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 2 / 1
8,621
616
8,455
8,112
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
yiorgarra
Danzaburou
13
1 / 4 / 4
8,305
593
9,657
13,016
7,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Βrownee
Gilgamesh
13
6 / 1 / 4
7,821
559
11,891
14,061
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
0 / 4 / 3
7,914
565
5,278
12,656
5,121
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
KbN Shadoww
Arachne
13
4 / 0 / 3
8,275
591
5,407
13,793
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 3 / 2
7,068
505
9,224
14,032
11,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Soup_Cool
Chang'e
11
1 / 4 / 2
6,858
490
10,727
9,700
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
XSoBxsic
Surtr
14
3 / 2 / 3
8,456
604
8,700
13,225
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
11
11
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
Dedgαn
He Bo
3
2
3
2.25
L
Rama
0
4
3
0.38
L
Arachne
KbN Shadoww
Arachne
4
0
3
5.5
L
3
3
2
1.33
W
Fafnir
1
2
5
1.75
W
2
2
1
1.25
L
Chang'e
Soup_Cool
Chang'e
1
4
2
0.5
L
Surtr
XSoBxsic
Surtr
3
2
3
2.25
W
Danzaburou
yiorgarra
Danzaburou
1
4
4
0.75
W
Gilgamesh
Βrownee
Gilgamesh
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,356
Damage
39,336
57,907
Taken
63,406
33,640
Mitigated
37,052
22,891
Healing
22,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Dedgαn
He Bo
10,021
511
0
5,398
11,325
4,061
0
1,844
9,481
76,679
1,567
L
Rama
5,278
4,407
0
4,486
12,656
5,121
0
7,341
5,219
0
69,364
L
Arachne
KbN Shadoww
Arachne
5,407
3,759
0
6,332
13,793
6,859
0
4,781
8,851
0
58,731
L
9,224
2,323
0
2,986
14,032
11,317
0
5,139
8,526
0
22,402
W
Fafnir
3,332
1,066
0
3,064
11,393
11,562
0
2,520
8,873
12,996
0
W
8,455
3,116
0
4,237
8,112
2,420
1,051
0
8,112
73,470
8,208
L
Chang'e
Soup_Cool
Chang'e
10,727
656
1,400
2,922
9,700
3,144
0
1,784
7,644
47,893
0
L
Surtr
XSoBxsic
Surtr
8,700
2,341
0
4,046
13,225
10,611
720
2,250
10,930
1,528
56,575
W
Danzaburou
yiorgarra
Danzaburou
9,657
4,996
121
4,829
13,016
7,446
0
1,511
11,505
0
67,089
W
Gilgamesh
Βrownee
Gilgamesh
11,891
3,612
0
5,242
14,061
8,151
0
5,492
8,569
0
53,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,852
Gold Earned
38,571
504
Minions Killed
400
0
Camps Cleared
0
1,479,860
Distance Traveled
1,476,332
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,064
576
115
8
0
317,647
1
L
Rama
7,914
565
123
9
0
278,872
3
L
Arachne
8,275
591
90
6
0
336,251
0
L
Achilles
7,068
505
22
2
0
302,788
3
W
Fafnir
7,041
503
13
1
0
300,465
6
W
Sol
8,621
616
135
10
0
275,959
2
L
Chang'e
6,858
490
75
5
0
293,388
1
L
Surtr
8,456
604
90
6
0
265,033
0
W
Danzaburou
8,305
593
140
10
0
264,062
2
W
Gilgamesh
7,821
559
101
7
0
321,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role