Player Matchup

Skadi
Skadi
Gold V
Jinxta
Skadi
Gold V
Level 112
God Stats
1W - 0L
1,529 SR
Queue Stats
4W - 4L
1,654 MMR
Party 1
Ganesha
Ganesha
Silver I
mccreemy sauce
Ganesha
Silver I
Level 127
God Stats
1W - 0L
1,401 SR
Queue Stats
4W - 4L
1,595 MMR
Party 1
Sol
Sol
Silver I
oLuzifer
Sol
Silver I
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,595 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,477 SR
1,615 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,565 SR
1,566 MMR
Anubis
Anubis
Bronze III
Arctic Beta
Anubis
Bronze III
Level 104
God Stats
2W - 3L
1,609 SR
Queue Stats
2W - 12L
1,553 MMR
Solo
Ne Zha
Ne Zha
Platinum I
jaystylesz201
Ne Zha
Platinum I
Level 195
God Stats
20W - 14L
1,587 SR
Queue Stats
139W - 138L
1,657 MMR
Party 2
Scylla
Scylla
Gold III
trenchy617
Scylla
Gold III
Level 193
God Stats
40W - 48L
1,497 SR
Queue Stats
624W - 651L
1,486 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jinxta
Skadi
14
11 / 3 / 6
11,861
1,078
16,310
11,508
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 15
9,313
847
2,658
11,505
8,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
8 / 3 / 9
10,979
998
7,767
9,781
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Baron SamediCharonChaacThothMedusa

VS

Bans
AchillesArtemisPersephoneAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 8 / 6
9,035
821
5,388
11,771
4,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 5 / 3
10,173
925
13,842
11,654
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
trenchy617
Scylla
11
4 / 6 / 3
9,274
843
6,240
8,620
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
19
Kills
8
9
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
8
6
0.5
W
Skadi
Jinxta
Skadi
11
3
6
4.67
L
3
5
3
0.9
W
0
3
15
2.5
W
8
3
9
4.17
L
Scylla
trenchy617
Scylla
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
25,470
32,794
Taken
32,045
14,135
Mitigated
12,070
7,687
Healing
2,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,388
196
90
1,187
11,771
4,911
0
4,563
7,208
20,385
0
W
Skadi
Jinxta
Skadi
16,310
6,704
0
2,491
11,508
3,492
1,165
3,597
7,783
0
55,613
L
13,842
831
0
865
11,654
4,868
0
3,621
8,033
0
38,928
W
2,658
83
259
1,875
11,505
8,001
154
3,944
7,405
16,525
0
W
7,767
2,143
0
3,062
9,781
2,642
2,222
4,001
5,644
37,124
0
L
Scylla
trenchy617
Scylla
6,240
236
0
0
8,620
2,291
0
2,908
5,712
28,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
28,482
139
Minions Killed
105
0
Camps Cleared
0
596,900
Distance Traveled
576,983
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,035
821
27
2
0
184,377
0
W
Skadi
11,861
1,078
78
7
0
204,263
0
L
Ne Zha
10,173
925
39
4
0
204,597
3
W
Ganesha
9,313
847
1
0
0
210,369
0
W
Sol
10,979
998
60
5
0
182,268
1
L
Scylla
9,274
843
39
4
0
188,009
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role