Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Dishonored2169
Hou Yi
Level 103
God Stats
10W - 6L
1,571 SR
Queue Stats
72W - 57L
1,485 Elo+
Party 3
Pele
Pele
KaizoShinigami
Pele
Level 101
God Stats
10W - 7L
1,568 SR
Queue Stats
55W - 57L
1,425 Elo+
Party 3
Kukulkan
Kukulkan
bow2queenBacon
Kukulkan
Level 67
God Stats
11W - 12L
1,544 SR
Queue Stats
24W - 33L
1,388 Elo+
Party 3
Cu Chulainn
Cu Chulainn
natha08w
Cu Chulainn
Level 118
God Stats
0W - 3L
1,242 SR
Queue Stats
112W - 108L
1,473 Elo+
Party 1
Team Averages
Level 92
1,485 SR
1,454 Elo+

VS

Team Averages
Level 108
1,518 SR
1,465 Elo+
Mercury
Mercury
Boypizza8559
Mercury
Level 115
God Stats
9W - 2L
1,727 SR
Queue Stats
267W - 256L
1,480 Elo+
Party 2
Tyr
Tyr
Budmax67
Tyr
Level 127
God Stats
1W - 0L
1,319 SR
Queue Stats
259W - 264L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
DimmerCreator
Baron Samedi
Level 109
God Stats
3W - 0L
1,606 SR
Queue Stats
205W - 194L
1,477 Elo+
Solo
Izanami
Izanami
Mercenary787695
Izanami
Level 61
God Stats
6W - 6L
1,417 SR
Queue Stats
88W - 98L
1,427 Elo+
Solo
Persephone
Persephone
Zero Perfection
Persephone
Level 127
God Stats
4W - 6L
1,518 SR
Queue Stats
836W - 813L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 2 / 0
5,094
425
2,493
8,159
6,994
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 1
5,412
451
2,036
8,591
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,716
476
2,687
9,128
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
12
2 / 2 / 0
6,656
555
3,151
4,603
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
natha08w
Cu Chulainn
12
6 / 1 / 0
7,423
619
11,218
13,160
11,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boypizza8559
Mercury
10
1 / 3 / 2
5,776
481
1,979
11,182
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 0
5,723
477
4,243
11,877
9,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
DimmerCreator
Baron Samedi
10
2 / 0 / 2
6,411
534
5,261
7,698
6,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 2
6,329
527
4,679
7,453
2,260
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Persephone
Zero Perfection
Persephone
12
2 / 1 / 2
7,424
619
3,591
5,503
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
10
Kills
8
10
Deaths
10
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
W
Mercury
Boypizza8559
Mercury
1
3
2
0.67
W
1
4
0
0.25
W
Baron Samedi
DimmerCreator
Baron Samedi
2
0
2
3
L
0
2
1
0.25
L
1
3
0
0.33
W
2
2
2
1.5
W
Persephone
Zero Perfection
Persephone
2
1
2
3
L
Kukulkan
2
2
0
1
L
Cu Chulainn
natha08w
Cu Chulainn
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,585
Damage
19,753
43,641
Taken
43,713
26,583
Mitigated
23,749
10,713
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,493
104
387
3,254
8,159
6,994
0
889
7,270
21,695
0
W
Mercury
Boypizza8559
Mercury
1,979
1,075
0
1,834
11,182
3,892
0
1,166
10,016
0
35,736
W
4,243
823
0
3,046
11,877
9,588
56
568
11,309
0
34,975
W
Baron Samedi
DimmerCreator
Baron Samedi
5,261
412
673
3,271
7,698
6,258
26
1,747
5,951
23,445
0
L
2,036
669
79
2,293
8,591
2,977
0
1,764
6,827
0
33,740
L
2,687
349
65
2,186
9,128
3,011
32
1,753
7,375
0
40,917
W
4,679
3,486
151
1,824
7,453
2,260
1,741
1,004
6,449
0
53,260
W
Persephone
Zero Perfection
Persephone
3,591
67
0
1,386
5,503
1,751
0
1,926
3,575
53,752
0
L
Kukulkan
3,151
0
0
228
4,603
1,935
0
3,319
1,284
48,945
0
L
Cu Chulainn
natha08w
Cu Chulainn
11,218
1,566
0
2,221
13,160
11,666
240
1,127
12,033
2,047
49,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,301
Gold Earned
31,663
305
Minions Killed
306
0
Camps Cleared
0
1,102,038
Distance Traveled
1,130,051
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,094
425
31
3
0
227,658
1
W
Mercury
5,776
481
54
5
0
266,805
0
W
Tyr
5,723
477
46
4
0
218,943
0
W
Baron Samedi
6,411
534
40
3
0
199,191
0
L
Hou Yi
5,412
451
57
5
0
205,579
0
L
Pele
5,716
476
45
4
0
232,680
0
W
Izanami
6,329
527
75
6
0
224,873
0
W
Persephone
7,424
619
91
8
0
220,239
4
L
Kukulkan
6,656
555
104
9
0
200,127
0
L
Cu Chulainn
7,423
619
68
6
0
235,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role