Player Matchup

Bacchus
Bacchus
BDB4Life
Bacchus
Level 33
God Stats
8W - 16L
1,427 SR
Queue Stats
19W - 29L
1,469 Elo+
Party 3
Set
Set
MarkyMarcc
Set
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 49L
1,530 Elo+
Party 3
Jing Wei
Jing Wei
Senpaii760
Jing Wei
Level 129
God Stats
1W - 5L
1,321 SR
Queue Stats
32W - 40L
1,498 Elo+
Party 3
Scylla
Scylla
Surjen
Scylla
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,533 Elo+
Party 3
Osiris
Osiris
Zygbr
Osiris
Level 147
God Stats
0W - 2L
1,332 SR
Queue Stats
48W - 49L
1,524 Elo+
Party 3
Team Averages
Level 123
1,416 SR
1,511 Elo+

VS

Team Averages
Level 126
1,522 SR
1,546 Elo+
Lancelot
Lancelot
BigBlue11
Lancelot
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 175L
1,543 Elo+
Party 2
Cthulhu
Cthulhu
DarcsUwu
Cthulhu
Level 85
God Stats
57W - 47L
1,568 SR
Queue Stats
358W - 360L
1,535 Elo+
Party 1
Janus
Janus
EL GRAN BIG
Janus
Level 162
God Stats
2W - 3L
1,349 SR
Queue Stats
84W - 76L
1,575 Elo+
Party 1
Jing Wei
Jing Wei
MX young6242
Jing Wei
Level 155
God Stats
16W - 10L
1,565 SR
Queue Stats
378W - 464L
1,541 Elo+
Party 1
Arachne
Arachne
magnumdurex
Arachne
Level 104
God Stats
83W - 46L
1,630 SR
Queue Stats
351W - 312L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BDB4Life
Bacchus
11
2 / 5 / 3
7,729
455
5,801
15,636
18,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 4 / 1
7,868
463
10,465
16,089
7,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Senpaii760
Jing Wei
16
1 / 2 / 2
9,071
534
12,182
12,901
5,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Surjen
Scylla
15
2 / 3 / 0
8,682
511
7,319
9,557
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Zygbr
Osiris
14
0 / 1 / 0
7,880
464
6,219
13,723
14,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BigBlue11
Lancelot
16
5 / 3 / 4
9,747
573
6,846
12,769
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
DarcsUwu
Cthulhu
16
1 / 0 / 2
9,873
581
9,581
13,796
12,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 1 / 1
10,024
590
7,199
7,930
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MX young6242
Jing Wei
16
3 / 2 / 1
10,757
633
11,225
14,990
5,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
magnumdurex
Arachne
15
5 / 3 / 4
9,421
554
10,799
15,118
6,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
15
15
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BDB4Life
Bacchus
2
5
3
0.7
W
Lancelot
BigBlue11
Lancelot
5
3
4
2.33
W
Cthulhu
DarcsUwu
Cthulhu
1
0
2
2
W
1
1
1
1.5
W
Jing Wei
MX young6242
Jing Wei
3
2
1
1.75
L
3
4
1
0.88
L
Jing Wei
Senpaii760
Jing Wei
1
2
2
1
L
Scylla
Surjen
Scylla
2
3
0
0.67
L
Osiris
Zygbr
Osiris
0
1
0
0
W
Arachne
magnumdurex
Arachne
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,986
Damage
45,650
67,906
Taken
64,603
49,524
Mitigated
32,890
14,150
Healing
22,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BDB4Life
Bacchus
5,801
1,214
178
2,873
15,636
18,875
0
1,190
14,383
22,349
0
W
Lancelot
BigBlue11
Lancelot
6,846
844
0
5,024
12,769
5,451
0
2,833
9,936
0
71,400
W
Cthulhu
DarcsUwu
Cthulhu
9,581
884
67
5,595
13,796
12,268
341
253
13,543
73,440
117
W
7,199
89
0
933
7,930
3,401
0
4,893
3,037
91,739
0
W
Jing Wei
MX young6242
Jing Wei
11,225
9,740
0
5,384
14,990
5,625
656
482
14,508
0
88,205
L
10,465
5,437
0
1,501
16,089
7,735
0
2,540
13,517
0
74,987
L
Jing Wei
Senpaii760
Jing Wei
12,182
9,052
0
3,805
12,901
5,012
0
0
12,901
0
88,333
L
Scylla
Surjen
Scylla
7,319
961
0
2,249
9,557
3,249
222
5,424
3,775
85,762
0
L
Osiris
Zygbr
Osiris
6,219
2,484
0
3,544
13,723
14,653
0
7,152
6,571
0
57,325
W
Arachne
magnumdurex
Arachne
10,799
7,985
0
5,773
15,118
6,145
0
5,163
9,955
0
56,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
49,822
518
Minions Killed
595
0
Camps Cleared
0
1,542,892
Distance Traveled
1,768,326
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,729
455
39
2
0
331,242
0
W
Lancelot
9,747
573
90
5
0
391,071
2
W
Cthulhu
9,873
581
113
7
0
294,364
7
W
Janus
10,024
590
172
10
0
355,409
0
W
Jing Wei
10,757
633
143
8
0
356,765
0
L
Set
7,868
463
109
6
0
354,907
6
L
Jing Wei
9,071
534
130
8
0
324,174
2
L
Scylla
8,682
511
143
8
0
318,012
3
L
Osiris
7,880
464
97
6
0
214,557
5
W
Arachne
9,421
554
77
5
0
370,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role