Player Matchup

Danzaburou
Danzaburou
Kyle9955
Danzaburou
Level 86
God Stats
1W - 3L
1,271 SR
Queue Stats
15W - 12L
1,544 Elo+
Party 2
Janus
Janus
Reedington
Janus
Level 128
God Stats
15W - 14L
1,543 SR
Queue Stats
179W - 171L
1,574 Elo+
Party 2
King Arthur
King Arthur
YooHooHD
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,768 Elo+
Party 2
Thanatos
Thanatos
nelsonios
Thanatos
Level 42
God Stats
2W - 1L
1,853 SR
Queue Stats
2W - 2L
1,591 Elo+
Party 2
Sylvanus
Sylvanus
talonguy
Sylvanus
Level 61
God Stats
7W - 3L
1,765 SR
Queue Stats
9W - 10L
1,504 Elo+
Party 2
Team Averages
Level 68
1,586 SR
1,596 Elo+

VS

Team Averages
Level 126
1,620 SR
1,522 Elo+
Artemis
Artemis
Kagameme02
Artemis
Level 122
God Stats
4W - 5L
1,341 SR
Queue Stats
115W - 91L
1,541 Elo+
Party 1
Mercury
Mercury
Salvv
Mercury
Level 129
God Stats
6W - 4L
1,607 SR
Queue Stats
261W - 236L
1,558 Elo+
Solo
Discordia
Discordia
StartledGoose
Discordia
Level 126
God Stats
2W - 0L
1,789 SR
Queue Stats
21W - 24L
1,481 Elo+
Solo
Cthulhu
Cthulhu
TitianDawn79253
Cthulhu
Level 128
God Stats
9W - 9L
1,519 SR
Queue Stats
86W - 74L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
sebas33383
Sun Wukong
Level 124
God Stats
4W - 0L
1,841 SR
Queue Stats
92W - 89L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kyle9955
Danzaburou
14
0 / 4 / 1
8,561
428
8,934
12,316
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
17
4 / 5 / 1
10,435
522
12,691
13,009
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
YooHooHD
King Arthur
12
0 / 6 / 2
8,171
409
8,005
20,493
19,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
nelsonios
Thanatos
15
1 / 6 / 3
9,187
459
4,459
19,751
8,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
talonguy
Sylvanus
13
0 / 1 / 1
8,318
416
3,897
14,901
11,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kagameme02
Artemis
17
2 / 1 / 7
10,765
538
11,154
10,582
4,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
Salvv
Mercury
20
10 / 1 / 4
12,960
648
15,957
17,441
7,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
StartledGoose
Discordia
18
4 / 2 / 4
12,157
608
6,701
9,002
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 0 / 5
10,891
545
9,844
14,319
14,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
sebas33383
Sun Wukong
17
4 / 1 / 4
11,995
600
13,346
15,498
14,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
22
22
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
Kagameme02
Artemis
2
1
7
5.5
L
Danzaburou
Kyle9955
Danzaburou
0
4
1
0.13
L
Janus
4
5
1
0.9
W
Mercury
Salvv
Mercury
10
1
4
12
W
Discordia
StartledGoose
Discordia
4
2
4
3
W
2
0
5
4.5
L
King Arthur
YooHooHD
King Arthur
0
6
2
0.17
L
Thanatos
nelsonios
Thanatos
1
6
3
0.42
W
Sun Wukong
sebas33383
Sun Wukong
4
1
4
6
L
Sylvanus
talonguy
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,986
Damage
57,002
80,470
Taken
66,842
49,566
Mitigated
44,614
24,338
Healing
21,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Kagameme02
Artemis
11,154
5,099
0
5,799
10,582
4,679
1,385
2,225
8,357
0
82,063
L
Danzaburou
Kyle9955
Danzaburou
8,934
4,327
0
2,659
12,316
5,152
0
3,238
9,078
0
80,798
L
Janus
12,691
379
0
2,140
13,009
4,990
0
3,935
9,074
86,692
0
W
Mercury
Salvv
Mercury
15,957
8,668
0
5,722
17,441
7,651
109
6,423
11,018
0
143,150
W
Discordia
StartledGoose
Discordia
6,701
325
0
2,311
9,002
3,502
1,860
4,509
4,493
89,309
0
W
9,844
226
584
2,914
14,319
14,176
360
2,851
11,468
57,211
0
L
King Arthur
YooHooHD
King Arthur
8,005
856
0
1,680
20,493
19,461
0
1,961
18,532
0
49,617
L
Thanatos
nelsonios
Thanatos
4,459
839
0
10,440
19,751
8,012
0
2,849
16,902
0
73,829
W
Sun Wukong
sebas33383
Sun Wukong
13,346
2,824
44
4,605
15,498
14,606
0
1,551
13,947
0
88,963
L
Sylvanus
talonguy
Sylvanus
3,897
764
3,512
3,907
14,901
11,951
0
4,562
10,339
23,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,672
Gold Earned
58,768
506
Minions Killed
676
0
Camps Cleared
0
1,886,625
Distance Traveled
2,025,729
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,765
538
133
7
0
376,774
2
L
Danzaburou
8,561
428
128
6
0
371,377
0
L
Janus
10,435
522
145
7
0
388,383
2
W
Mercury
12,960
648
169
8
0
518,363
0
W
Discordia
12,157
608
170
9
0
401,660
3
W
Cthulhu
10,891
545
71
4
0
368,310
0
L
King Arthur
8,171
409
84
4
0
349,365
1
L
Thanatos
9,187
459
117
6
0
401,245
0
W
Sun Wukong
11,995
600
133
7
0
360,622
2
L
Sylvanus
8,318
416
32
2
0
376,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role