Player Matchup

Hel
Hel
Thodrin
Hel
Level 124
God Stats
5W - 3L
1,554 SR
Queue Stats
473W - 426L
1,561 Elo+
Party 1
Bellona
Bellona
ayyej
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,549 Elo+
Party 3
Ishtar
Ishtar
bUdyholic
Ishtar
Level 95
God Stats
3W - 6L
1,327 SR
Queue Stats
225W - 207L
1,501 Elo+
Party 3
Merlin
Merlin
deepsdoGG
Merlin
Level 155
God Stats
10W - 7L
1,613 SR
Queue Stats
818W - 819L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
honeybadger1906
Sun Wukong
Level 158
God Stats
8W - 6L
1,541 SR
Queue Stats
308W - 330L
1,557 Elo+
Party 3
Team Averages
Level 132
1,507 SR
1,532 Elo+

VS

Team Averages
Level 122
1,511 SR
1,399 Elo+
Sol
Sol
 
Sol
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Al_TunaCan
Rama
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,268 Elo+
Party 2
Medusa
Medusa
ThyMoistTowel
Medusa
Level 128
God Stats
2W - 1L
1,820 SR
Queue Stats
118W - 99L
1,536 Elo+
Solo
Yemoja
Yemoja
Uktena8
Yemoja
Level 70
God Stats
1W - 6L
1,237 SR
Queue Stats
399W - 414L
1,549 Elo+
Solo
Sobek
Sobek
binkums
Sobek
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
7 / 1 / 12
11,435
762
19,700
11,960
7,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ayyej
Bellona
17
7 / 2 / 10
10,590
706
13,771
16,019
19,440
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
bUdyholic
Ishtar
16
2 / 2 / 12
10,319
688
14,844
10,736
4,865
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
deepsdoGG
Merlin
19
1 / 0 / 16
11,026
735
20,144
10,142
5,414
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
honeybadger1906
Sun Wukong
17
4 / 2 / 14
10,447
696
12,979
20,591
22,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 1 / 3
10,541
703
21,716
13,250
6,848
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 6 / 5
8,426
562
5,664
16,535
7,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 6 / 5
9,655
644
13,533
17,076
8,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Uktena8
Yemoja
16
0 / 2 / 4
9,362
624
4,033
16,354
15,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
binkums
Sobek
15
2 / 6 / 4
8,960
597
3,085
21,286
21,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
28
21
Kills
7
7
Deaths
21
64
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
1
3
5.5
L
0
6
5
0.42
W
Hel
7
1
12
13
L
1
6
5
0.58
L
Yemoja
Uktena8
Yemoja
0
2
4
1
W
Bellona
ayyej
Bellona
7
2
10
6
W
Ishtar
bUdyholic
Ishtar
2
2
12
4
L
Sobek
binkums
Sobek
2
6
4
0.67
W
Merlin
deepsdoGG
Merlin
1
0
16
9
W
Sun Wukong
honeybadger1906
Sun Wukong
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,438
Damage
48,031
69,448
Taken
84,501
59,736
Mitigated
60,180
42,292
Healing
33,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
21,716
3,114
0
4,698
13,250
6,848
0
5,712
7,334
39,911
0
L
5,664
2,103
138
1,398
16,535
7,941
0
7,843
8,420
0
19,987
W
Hel
19,700
1,111
19,798
8,296
11,960
7,623
1,807
6,643
5,317
32,536
0
L
13,533
3,758
1,123
1,412
17,076
8,506
0
7,039
9,670
0
44,931
L
Yemoja
Uktena8
Yemoja
4,033
859
14,858
4,855
16,354
15,860
0
6,305
9,857
9,975
0
W
Bellona
ayyej
Bellona
13,771
1,139
1,038
1,766
16,019
19,440
1,677
4,953
11,066
0
17,395
W
Ishtar
bUdyholic
Ishtar
14,844
8,722
668
2,267
10,736
4,865
902
4,044
6,692
0
36,013
L
Sobek
binkums
Sobek
3,085
61
1,606
3,218
21,286
21,025
0
12,945
8,060
4,914
0
W
Merlin
deepsdoGG
Merlin
20,144
616
1,400
1,430
10,142
5,414
1,255
6,581
3,561
43,930
0
W
Sun Wukong
honeybadger1906
Sun Wukong
12,979
901
1,969
3,660
20,591
22,394
829
6,613
13,978
0
26,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,817
Gold Earned
46,944
182
Minions Killed
153
0
Camps Cleared
0
1,492,891
Distance Traveled
1,292,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,541
703
35
2
0
282,028
0
L
Rama
8,426
562
35
2
0
224,691
0
W
Hel
11,435
762
33
2
0
311,695
0
L
Medusa
9,655
644
65
4
0
276,453
0
L
Yemoja
9,362
624
16
1
0
252,258
0
W
Bellona
10,590
706
12
1
0
300,643
0
W
Ishtar
10,319
688
56
4
0
268,684
0
L
Sobek
8,960
597
2
0
0
257,540
0
W
Merlin
11,026
735
50
3
0
319,115
0
W
Sun Wukong
10,447
696
31
2
0
292,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role