Player Matchup

Chaac
Chaac
ButterDeez
Chaac
Level 3
God Stats
0W - 1L
1,433 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
CheechInMyBling
Khepri
Level 99
God Stats
0W - 1L
1,344 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
MrsMucus
Artemis
Level 107
God Stats
0W - 1L
1,465 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
YoungFurLion
Zeus
Level 13
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
lemons1845
Loki
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,453 SR
1,500 Elo+

VS

Team Averages
Level 35
1,585 SR
1,349 Elo+
Anhur
Anhur
CallMeB0ssman
Anhur
Level 28
God Stats
4W - 1L
1,568 SR
Queue Stats
18W - 26L
1,374 Elo+
Party 1
Chaac
Chaac
Elmaistro
Chaac
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,174 Elo+
Party 3
Ymir
Ymir
MasiEmmanuel06
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,174 Elo+
Party 3
Loki
Loki
PibeFlama
Loki
Level 69
God Stats
6W - 3L
1,797 SR
Queue Stats
62W - 58L
1,530 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
WatermelonChamoy
Morgan Le Fay
Level 68
God Stats
5W - 8L
1,558 SR
Queue Stats
233W - 215L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 1 / 0
6,985
388
3,487
8,803
6,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 1 / 1
6,717
373
1,964
7,081
7,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
MrsMucus
Artemis
11
2 / 1 / 0
7,265
404
4,865
5,595
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 2 / 0
7,774
432
2,838
7,912
2,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 7 / 0
7,047
392
3,139
15,473
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
6,504
361
2,467
3,583
1,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Elmaistro
Chaac
12
0 / 0 / 1
7,579
421
3,010
8,139
7,766
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
7,604
422
693
10,522
9,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
17
6 / 0 / 0
10,042
558
9,561
9,869
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
WatermelonChamoy
Morgan Le Fay
17
5 / 0 / 3
10,844
602
12,791
8,124
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
12
12
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
1
0
0
W
1
0
0
1
L
0
1
1
0.5
W
Chaac
Elmaistro
Chaac
0
0
1
0.5
W
0
2
0
0
L
Artemis
MrsMucus
Artemis
2
1
0
2
W
Loki
6
0
0
6
W
Morgan Le Fay
WatermelonChamoy
Morgan Le Fay
5
0
3
6.5
L
0
2
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,293
Damage
28,522
44,864
Taken
40,237
23,002
Mitigated
27,862
7,357
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,487
165
0
1,574
8,803
6,854
69
0
8,803
0
33,835
W
2,467
1,150
0
207
3,583
1,066
622
0
3,583
0
32,350
L
1,964
373
0
500
7,081
7,488
261
2,733
4,151
19,596
0
W
Chaac
Elmaistro
Chaac
3,010
325
0
1,170
8,139
7,766
0
929
7,210
0
26,666
W
693
496
0
924
10,522
9,945
192
465
10,057
28,230
0
L
Artemis
MrsMucus
Artemis
4,865
2,521
61
529
5,595
1,796
358
872
4,707
0
31,235
W
Loki
9,561
2,675
0
2,312
9,869
5,066
710
294
9,575
0
101,767
W
Morgan Le Fay
WatermelonChamoy
Morgan Le Fay
12,791
1,111
0
3,966
8,124
4,019
764
3,114
5,010
89,644
0
L
2,838
272
0
530
7,912
2,584
406
6,237
1,313
56,081
0
L
3,139
617
0
4,163
15,473
4,280
0
2,940
12,406
0
45,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
42,573
278
Minions Killed
428
0
Camps Cleared
0
1,560,176
Distance Traveled
1,480,002
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,985
388
40
2
0
328,292
0
W
Anhur
6,504
361
58
3
0
144,249
0
L
Khepri
6,717
373
26
1
0
347,815
0
W
Chaac
7,579
421
37
2
0
286,175
0
W
Ymir
7,604
422
34
2
0
294,520
0
L
Artemis
7,265
404
50
3
0
291,653
0
W
Loki
10,042
558
136
8
0
403,126
4
W
Morgan Le Fay
10,844
602
163
9
0
351,932
0
L
Zeus
7,774
432
98
5
0
274,697
1
L
Loki
7,047
392
64
4
0
317,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role