Player Matchup

Merlin
Merlin
Ghopeth
Merlin
Level 125
God Stats
0W - 1L
1,721 SR
Queue Stats
12W - 16L
1,498 Elo+
Party 2
Vamana
Vamana
Gibbons1724
Vamana
Level 123
God Stats
4W - 1L
1,977 SR
Queue Stats
26W - 25L
1,569 Elo+
Party 2
Izanami
Izanami
Murzox
Izanami
Level 136
God Stats
0W - 1L
1,549 SR
Queue Stats
7W - 13L
1,351 Elo+
Party 2
Khepri
Khepri
Riebu
Khepri
Level 49
God Stats
0W - 1L
1,759 SR
Queue Stats
35W - 26L
1,601 Elo+
Party 2
Scylla
Scylla
lilboymanmeat
Scylla
Level 23
God Stats
0W - 2L
1,326 SR
Queue Stats
15W - 9L
1,683 Elo+
Party 2
Team Averages
Level 91
1,666 SR
1,540 Elo+

VS

Team Averages
Level 135
1,689 SR
1,584 Elo+
Kukulkan
Kukulkan
Budger
Kukulkan
Level 158
God Stats
1W - 1L
1,709 SR
Queue Stats
117W - 78L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
pyIon
Sun Wukong
Level 118
God Stats
1W - 0L
1,868 SR
Queue Stats
25W - 10L
1,677 Elo+
Party 1
Neith
Neith
serenadebh
Neith
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,562 Elo+
Party 1
Sol
Sol
txkilla
Sol
Level 129
God Stats
8W - 2L
1,746 SR
Queue Stats
101W - 82L
1,557 Elo+
Party 1
Ne Zha
Ne Zha
Сlapped
Ne Zha
Level 157
God Stats
1W - 2L
1,624 SR
Queue Stats
74W - 70L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ghopeth
Merlin
14
0 / 7 / 3
8,389
763
6,105
10,454
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
14
0 / 2 / 1
7,910
719
6,122
15,165
14,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Murzox
Izanami
16
3 / 4 / 0
9,203
837
6,857
13,531
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Riebu
Khepri
14
0 / 2 / 2
8,507
773
4,571
16,111
14,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 7 / 0
7,933
721
7,662
12,101
4,316
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Budger
Kukulkan
18
7 / 2 / 6
10,615
965
15,857
8,658
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
pyIon
Sun Wukong
16
4 / 1 / 12
10,003
909
12,077
13,563
14,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
16
2 / 1 / 8
9,233
839
9,127
9,111
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
17
2 / 1 / 4
10,440
949
12,222
9,178
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Сlapped
Ne Zha
17
7 / 1 / 6
10,588
963
11,714
9,830
5,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
4
Kills
22
22
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Budger
Kukulkan
7
2
6
5
L
Merlin
Ghopeth
Merlin
0
7
3
0.21
L
Vamana
0
2
1
0.25
L
Izanami
Murzox
Izanami
3
4
0
0.75
L
Khepri
Riebu
Khepri
0
2
2
0.5
L
1
7
0
0.14
W
Sun Wukong
pyIon
Sun Wukong
4
1
12
10
W
Neith
2
1
8
6
W
Sol
2
1
4
4
W
Ne Zha
Сlapped
Ne Zha
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,317
Damage
60,997
67,362
Taken
50,340
44,917
Mitigated
31,999
7,907
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Budger
Kukulkan
15,857
1,925
0
627
8,658
4,388
759
3,347
5,262
46,730
0
L
Merlin
Ghopeth
Merlin
6,105
760
0
484
10,454
5,041
92
4,776
5,503
23,925
0
L
Vamana
6,122
1,793
0
1,262
15,165
14,827
0
6,579
8,496
0
21,588
L
Izanami
Murzox
Izanami
6,857
4,114
0
2,013
13,531
5,992
684
4,443
8,913
0
28,494
L
Khepri
Riebu
Khepri
4,571
435
1,185
2,676
16,111
14,741
0
8,717
7,219
12,531
0
L
7,662
490
0
287
12,101
4,316
0
3,413
8,411
16,396
0
W
Sun Wukong
pyIon
Sun Wukong
12,077
908
0
806
13,563
14,344
780
3,756
9,407
0
25,619
W
Neith
9,127
2,964
0
2,375
9,111
4,085
1,173
5,064
3,877
0
19,228
W
Sol
12,222
6,165
0
4,961
9,178
3,384
5,063
2,902
6,185
42,549
6,675
W
Ne Zha
Сlapped
Ne Zha
11,714
1,925
0
1,836
9,830
5,798
1,212
3,269
6,442
0
32,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,942
Gold Earned
50,879
174
Minions Killed
271
0
Camps Cleared
0
1,120,296
Distance Traveled
1,265,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,615
965
83
8
0
238,061
0
L
Merlin
8,389
763
46
4
0
200,527
0
L
Vamana
7,910
719
30
3
0
257,996
0
L
Izanami
9,203
837
57
5
0
221,520
0
L
Khepri
8,507
773
19
2
0
237,881
0
L
Scylla
7,933
721
22
2
0
202,372
0
W
Sun Wukong
10,003
909
35
3
0
281,497
0
W
Neith
9,233
839
27
2
0
243,220
0
W
Sol
10,440
949
84
8
0
221,667
0
W
Ne Zha
10,588
963
42
4
0
281,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role