Player Matchup

Geb
Geb
DatBoy iori
Geb
Level 116
God Stats
26W - 13L
1,686 SR
Queue Stats
263W - 254L
1,460 Elo+
Party 2
Poseidon
Poseidon
Maquali
Poseidon
Level 63
God Stats
3W - 2L
1,687 SR
Queue Stats
118W - 136L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
Ru-mour
Sun Wukong
Level 62
God Stats
4W - 3L
1,747 SR
Queue Stats
9W - 15L
1,431 Elo+
Solo
Fenrir
Fenrir
Zimmer636
Fenrir
Level 121
God Stats
5W - 4L
1,552 SR
Queue Stats
126W - 111L
1,544 Elo+
Solo
Neith
Neith
ZombiedolphN
Neith
Level 24
God Stats
12W - 19L
1,463 SR
Queue Stats
36W - 68L
1,335 Elo+
Party 2
Team Averages
Level 77
1,627 SR
1,445 Elo+

VS

Team Averages
Level 79
1,449 SR
1,434 Elo+
Chiron
Chiron
Camel 406
Chiron
Level 76
God Stats
2W - 0L
1,318 SR
Queue Stats
146W - 124L
1,504 Elo+
Party 1
Cerberus
Cerberus
KineticWolfX
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,349 Elo+
Party 1
Bastet
Bastet
RyseUT
Bastet
Level 105
God Stats
8W - 8L
1,531 SR
Queue Stats
29W - 30L
1,442 Elo+
Party 3
Bellona
Bellona
SmudgyCabbage97
Bellona
Level 81
God Stats
3W - 2L
1,516 SR
Queue Stats
17W - 12L
1,455 Elo+
Party 3
Janus
Janus
Vivid UT
Janus
Level 103
God Stats
3W - 3L
1,379 SR
Queue Stats
21W - 19L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,412
451
5,205
10,299
6,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Maquali
Poseidon
10
0 / 4 / 0
5,740
478
5,588
6,262
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Ru-mour
Sun Wukong
12
0 / 1 / 0
6,626
552
6,512
8,553
6,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Zimmer636
Fenrir
9
0 / 1 / 1
5,155
430
1,840
9,473
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 2 / 1
5,230
436
4,003
7,507
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Camel 406
Chiron
10
2 / 1 / 3
6,050
504
8,396
5,923
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
KineticWolfX
Cerberus
10
2 / 1 / 1
5,615
468
4,554
10,962
8,565
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
RyseUT
Bastet
13
5 / 0 / 3
7,781
648
7,724
8,678
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
0 / 0 / 1
7,059
588
4,694
11,073
7,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Vivid UT
Janus
12
1 / 0 / 3
7,428
619
3,922
3,528
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
10
10
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
Camel 406
Chiron
2
1
3
3.5
L
1
2
1
0.75
W
Cerberus
KineticWolfX
Cerberus
2
1
1
2.5
L
Poseidon
Maquali
Poseidon
0
4
0
0
L
Sun Wukong
Ru-mour
Sun Wukong
0
1
0
0
W
Bastet
RyseUT
Bastet
5
0
3
6.5
W
0
0
1
0.5
W
Janus
Vivid UT
Janus
1
0
3
2.5
L
Fenrir
Zimmer636
Fenrir
0
1
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
29,290
42,094
Taken
40,164
20,071
Mitigated
22,993
8,682
Healing
18,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Camel 406
Chiron
8,396
3,314
522
1,859
5,923
2,149
350
2,483
3,382
0
36,454
L
5,205
586
121
2,670
10,299
6,007
0
3,262
7,037
26,233
0
W
Cerberus
KineticWolfX
Cerberus
4,554
255
47
2,623
10,962
8,565
140
5,063
5,785
22,185
0
L
Poseidon
Maquali
Poseidon
5,588
593
91
521
6,262
1,801
0
2,472
3,628
39,691
0
L
Sun Wukong
Ru-mour
Sun Wukong
6,512
737
0
1,704
8,553
6,506
0
0
8,553
0
48,134
W
Bastet
RyseUT
Bastet
7,724
2,210
0
4,013
8,678
3,266
0
975
7,591
0
69,881
W
4,694
2,038
0
7,511
11,073
7,880
0
0
11,073
0
47,602
W
Janus
Vivid UT
Janus
3,922
138
0
1,435
3,528
1,133
174
1,746
1,540
53,813
0
L
Fenrir
Zimmer636
Fenrir
1,840
337
0
2,149
9,473
3,209
0
1,919
7,422
0
20,932
L
4,003
1,497
0
1,426
7,507
2,548
0
529
6,978
0
19,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,163
Gold Earned
33,933
270
Minions Killed
401
0
Camps Cleared
0
1,185,981
Distance Traveled
1,266,412
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,050
504
64
5
0
237,062
0
L
Geb
5,412
451
27
2
0
229,014
0
W
Cerberus
5,615
468
52
4
0
239,258
0
L
Poseidon
5,740
478
81
7
0
224,319
0
L
Sun Wukong
6,626
552
82
7
0
242,703
3
W
Bastet
7,781
648
90
8
0
294,805
0
W
Bellona
7,059
588
97
8
0
246,594
0
W
Janus
7,428
619
98
8
0
248,693
0
L
Fenrir
5,155
430
40
3
0
285,376
0
L
Neith
5,230
436
40
3
0
204,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role