Player Matchup

Aphrodite
Aphrodite
BoRiCuAdEvIdA
Aphrodite
Level 22
God Stats
39W - 34L
1,517 SR
Queue Stats
67W - 59L
1,466 Elo+
Party 1
Horus
Horus
Kobe0305
Horus
Level 27
God Stats
4W - 9L
1,277 SR
Queue Stats
96W - 91L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
RICHTRENT24
Nu Wa
Level 47
God Stats
1W - 0L
1,093 SR
Queue Stats
5W - 4L
1,520 Elo+
Solo
Achilles
Achilles
elking235
Achilles
Level 48
God Stats
51W - 47L
1,511 SR
Queue Stats
176W - 150L
1,487 Elo+
Party 1
Izanami
Izanami
thenex7episode
Izanami
Level 34
God Stats
4W - 5L
1,420 SR
Queue Stats
27W - 28L
1,417 Elo+
Solo
Team Averages
Level 36
1,364 SR
1,477 Elo+

VS

Team Averages
Level 30
1,380 SR
1,425 Elo+
Ymir
Ymir
BEDBUGZ123
Ymir
Level 9
God Stats
5W - 4L
1,485 SR
Queue Stats
11W - 11L
1,412 Elo+
Party 2
Fenrir
Fenrir
Cykohz
Fenrir
Level 16
God Stats
5W - 11L
1,216 SR
Queue Stats
23W - 25L
1,390 Elo+
Party 2
Medusa
Medusa
Emphasis_Fear
Medusa
Level 44
God Stats
4W - 3L
1,583 SR
Queue Stats
16W - 10L
1,590 Elo+
Solo
Izanami
Izanami
JsuisMaudite
Izanami
Level 35
God Stats
5W - 11L
1,079 SR
Queue Stats
8W - 15L
1,319 Elo+
Solo
Eset
Eset
PLURedVision672
Eset
Level 47
God Stats
3W - 4L
1,537 SR
Queue Stats
72W - 78L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BoRiCuAdEvIdA
Aphrodite
16
6 / 0 / 14
11,083
1,108
12,902
4,144
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Kobe0305
Horus
17
4 / 0 / 16
10,888
1,089
10,490
17,536
22,572
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 0 / 14
10,131
1,013
16,901
3,536
1,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
elking235
Achilles
17
8 / 1 / 11
11,364
1,136
16,906
23,291
32,130
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 2 / 14
10,161
1,016
14,458
9,461
4,633
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

278

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
10,580
1,058
12,724
25,655
33,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Cykohz
Fenrir
14
1 / 3 / 2
9,304
930
6,783
12,958
6,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
1 / 3 / 2
9,908
991
15,017
13,648
6,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Izanami
JsuisMaudite
Izanami
14
0 / 4 / 1
8,967
897
5,859
12,013
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 5 / 2
9,476
948
13,532
13,186
5,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
22
Kills
3
3
Deaths
22
69
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Aphrodite
BoRiCuAdEvIdA
Aphrodite
6
0
14
13
L
Fenrir
Cykohz
Fenrir
1
3
2
0.67
L
1
3
2
0.67
L
Izanami
JsuisMaudite
Izanami
0
4
1
0.13
W
Horus
Kobe0305
Horus
4
0
16
12
L
0
5
2
0.2
W
1
0
14
8
W
Achilles
elking235
Achilles
8
1
11
13.5
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,657
Damage
53,915
57,968
Taken
77,460
63,749
Mitigated
56,957
19,806
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,724
3,003
0
1,168
25,655
33,056
0
8,236
17,419
25,562
0
W
Aphrodite
BoRiCuAdEvIdA
Aphrodite
12,902
1,363
6,479
2,697
4,144
2,805
0
944
3,200
20,337
0
L
Fenrir
Cykohz
Fenrir
6,783
2,945
0
541
12,958
6,454
0
5,575
7,383
0
11,965
L
15,017
6,641
0
1,553
13,648
6,709
0
5,053
8,595
0
46,630
L
Izanami
JsuisMaudite
Izanami
5,859
3,746
125
1,364
12,013
5,210
0
5,686
6,327
0
28,781
W
Horus
Kobe0305
Horus
10,490
4,564
2,913
4,039
17,536
22,572
0
8,356
9,180
329
16,964
L
13,532
611
774
853
13,186
5,528
0
5,847
7,339
63,495
0
W
16,901
5,404
0
0
3,536
1,609
0
534
3,002
53,775
0
W
Achilles
elking235
Achilles
16,906
5,828
0
1,981
23,291
32,130
0
12,336
10,955
265
25,314
W
14,458
12,173
32
1,665
9,461
4,633
0
4,086
5,375
0
27,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
48,235
159
Minions Killed
256
3
Camps Cleared
10
921,754
Distance Traveled
814,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,580
1,058
24
2
1
162,964
0
W
Aphrodite
11,083
1,108
26
3
0
200,808
0
L
Fenrir
9,304
930
9
1
2
196,105
0
L
Medusa
9,908
991
50
5
6
174,024
0
L
Izanami
8,967
897
46
5
0
108,174
0
W
Horus
10,888
1,089
14
1
0
182,506
0
L
Eset
9,476
948
127
13
1
173,173
0
W
Nu Wa
10,131
1,013
78
8
1
180,267
0
W
Achilles
11,364
1,136
9
1
2
200,623
0
W
Izanami
10,161
1,016
32
3
0
157,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role