Player Matchup

Nox
Nox
Dolo_DatPressure
Nox
Level 127
God Stats
10W - 11L
1,531 SR
Queue Stats
690W - 706L
1,467 Elo+
Solo
Chang'e
Chang'e
NotGondelf
Chang'e
Level 111
God Stats
1W - 2L
1,362 SR
Queue Stats
102W - 95L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
OtakuHavok
Ne Zha
Level 78
God Stats
1W - 6L
1,140 SR
Queue Stats
311W - 341L
1,435 Elo+
Solo
Vulcan
Vulcan
Saculese
Vulcan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
minkus3398
Cthulhu
Level 65
God Stats
1W - 2L
1,463 SR
Queue Stats
130W - 133L
1,409 Elo+
Party 1
Team Averages
Level 86
1,399 SR
1,459 Elo+

VS

Team Averages
Level 88
1,591 SR
1,511 Elo+
Rama
Rama
AgentYang
Rama
Level 105
God Stats
2W - 0L
1,798 SR
Queue Stats
20W - 11L
1,572 Elo+
Solo
Ishtar
Ishtar
JauneArc99
Ishtar
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,311 Elo+
Party 2
Horus
Horus
ProtonPulse
Horus
Level 88
God Stats
1W - 1L
1,264 SR
Queue Stats
83W - 87L
1,519 Elo+
Solo
Anubis
Anubis
SapphireLapiz
Anubis
Level 157
God Stats
1W - 0L
1,799 SR
Queue Stats
8W - 5L
1,658 Elo+
Party 2
Merlin
Merlin
only1me1986
Merlin
Level 67
God Stats
12W - 7L
1,593 SR
Queue Stats
482W - 473L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 8
10,471
698
10,294
12,511
5,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chang'e
NotGondelf
Chang'e
16
0 / 5 / 14
9,051
603
10,568
20,809
7,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ne Zha
OtakuHavok
Ne Zha
18
6 / 9 / 7
10,507
700
16,467
19,936
10,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
Saculese
Vulcan
17
6 / 7 / 8
11,064
738
17,002
16,171
6,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
minkus3398
Cthulhu
14
1 / 6 / 5
9,036
602
4,960
19,189
16,791
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
11 / 1 / 16
12,846
856
18,300
13,210
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
JauneArc99
Ishtar
17
4 / 4 / 14
10,554
704
11,327
12,363
5,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 3 / 18
11,846
790
5,324
22,871
31,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
9 / 4 / 13
12,407
827
23,080
15,275
10,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
18
3 / 3 / 21
11,522
768
21,092
14,337
6,650
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
113
15
Kills
31
33
Deaths
15
42
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Rama
11
1
16
19
L
2
6
8
1
W
Ishtar
JauneArc99
Ishtar
4
4
14
2.75
L
Chang'e
NotGondelf
Chang'e
0
5
14
1.4
L
Ne Zha
OtakuHavok
Ne Zha
6
9
7
1.06
W
4
3
18
4.33
L
Vulcan
Saculese
Vulcan
6
7
8
1.43
W
9
4
13
3.88
L
Cthulhu
minkus3398
Cthulhu
1
6
5
0.58
W
Merlin
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,291
Damage
79,123
88,616
Taken
78,056
47,090
Mitigated
61,148
26,042
Healing
41,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
18,300
9,927
950
2,876
13,210
6,503
3,132
6,150
7,060
0
41,934
L
10,294
0
143
643
12,511
5,653
59
7,052
5,459
29,512
0
W
Ishtar
JauneArc99
Ishtar
11,327
6,281
0
715
12,363
5,617
2,839
8,260
4,103
0
22,110
L
Chang'e
NotGondelf
Chang'e
10,568
241
10,477
10,292
20,809
7,779
1,206
9,820
10,989
18,446
0
L
Ne Zha
OtakuHavok
Ne Zha
16,467
906
386
1,991
19,936
10,189
317
8,749
11,187
0
33,385
W
5,324
2,667
13,047
9,524
22,871
31,938
104
9,035
13,836
340
7,901
L
Vulcan
Saculese
Vulcan
17,002
3,272
325
480
16,171
6,678
1,278
9,323
6,848
27,660
0
W
23,080
1,750
3,106
4,789
15,275
10,440
1,487
8,683
6,592
50,978
0
L
Cthulhu
minkus3398
Cthulhu
4,960
218
539
766
19,189
16,791
271
9,336
9,853
8,720
699
W
Merlin
21,092
1,144
2,737
3,812
14,337
6,650
1,005
9,997
4,340
44,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,129
Gold Earned
59,175
131
Minions Killed
183
0
Camps Cleared
0
1,051,725
Distance Traveled
1,364,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,846
856
49
3
0
276,381
0
L
Nox
10,471
698
63
4
0
227,506
0
W
Ishtar
10,554
704
22
1
0
275,426
0
L
Chang'e
9,051
603
12
1
0
235,126
0
L
Ne Zha
10,507
700
25
2
0
229,385
0
W
Horus
11,846
790
10
1
0
326,530
0
L
Vulcan
11,064
738
27
2
0
193,691
0
W
Anubis
12,407
827
61
4
0
236,746
0
L
Cthulhu
9,036
602
4
0
0
166,017
0
W
Merlin
11,522
768
41
3
0
249,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role