Player Matchup

Ix Chel
Ix Chel
BrethilS
Ix Chel
Level 66
God Stats
46W - 40L
1,545 SR
Queue Stats
238W - 246L
1,444 Elo+
Solo
Pele
Pele
Lord_Akumu_
Pele
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 210L
1,499 Elo+
Party 1
Bellona
Bellona
Mkskillet
Bellona
Level 47
God Stats
5W - 5L
1,425 SR
Queue Stats
146W - 143L
1,488 Elo+
Party 1
Apollo
Apollo
itsWerm
Apollo
Level 42
God Stats
7W - 5L
1,532 SR
Queue Stats
120W - 129L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
thepope_20
Gilgamesh
Level 61
God Stats
1W - 3L
1,384 SR
Queue Stats
23W - 36L
1,361 Elo+
Solo
Team Averages
Level 61
1,477 SR
1,450 Elo+

VS

Team Averages
Level 47
1,463 SR
1,294 Elo+
Gilgamesh
Gilgamesh
Chicagos Ace
Gilgamesh
Level 45
God Stats
8W - 3L
1,500 SR
Queue Stats
82W - 88L
1,431 Elo+
Solo
Terra
Terra
POWERDRAGON6
Terra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,265 Elo+
Solo
Lancelot
Lancelot
TboneKash975
Lancelot
Level 70
God Stats
3W - 8L
1,245 SR
Queue Stats
6W - 23L
1,109 Elo+
Party 2
Rama
Rama
Verdyas130
Rama
Level 64
God Stats
18W - 13L
1,572 SR
Queue Stats
134W - 129L
1,452 Elo+
Solo
Anubis
Anubis
XoIliee
Anubis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BrethilS
Ix Chel
14
6 / 1 / 5
9,147
610
10,535
8,488
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
8 / 1 / 4
8,733
582
8,924
10,595
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Mkskillet
Bellona
14
3 / 2 / 3
8,981
599
10,003
15,048
15,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
itsWerm
Apollo
13
2 / 2 / 4
8,451
563
10,218
11,014
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
thepope_20
Gilgamesh
12
6 / 2 / 7
8,387
559
10,538
17,173
10,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chicagos Ace
Gilgamesh
13
1 / 3 / 1
8,142
543
10,475
19,014
22,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
7,620
508
2,432
13,058
10,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
TboneKash975
Lancelot
12
1 / 5 / 4
7,366
491
9,531
13,248
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 0
7,525
502
7,892
12,196
5,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
XoIliee
Anubis
11
1 / 11 / 2
7,158
477
3,122
14,415
6,481
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
25
Kills
7
8
Deaths
25
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BrethilS
Ix Chel
6
1
5
8.5
L
Gilgamesh
Chicagos Ace
Gilgamesh
1
3
1
0.5
W
8
1
4
10
W
Bellona
Mkskillet
Bellona
3
2
3
2.25
L
2
3
1
0.83
L
Lancelot
TboneKash975
Lancelot
1
5
4
0.6
L
2
3
0
0.67
L
Anubis
XoIliee
Anubis
1
11
2
0.18
W
Apollo
itsWerm
Apollo
2
2
4
2
W
Gilgamesh
thepope_20
Gilgamesh
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,218
Damage
33,452
62,318
Taken
71,931
37,967
Mitigated
49,600
15,238
Healing
18,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BrethilS
Ix Chel
10,535
1,280
473
2,631
8,488
3,271
1,029
1,116
7,323
67,394
0
L
Gilgamesh
Chicagos Ace
Gilgamesh
10,475
3,122
0
4,937
19,014
22,416
0
1,609
17,405
0
65,401
W
8,924
1,832
112
4,401
10,595
3,687
1,133
966
9,549
0
52,836
W
Bellona
Mkskillet
Bellona
10,003
5,290
0
1,689
15,048
15,485
1,298
76
13,996
0
58,126
L
2,432
573
2,473
3,274
13,058
10,572
42
149
12,909
12,195
0
L
Lancelot
TboneKash975
Lancelot
9,531
1,364
0
4,322
13,248
4,919
0
2,941
10,307
0
37,567
L
7,892
6,195
0
2,782
12,196
5,212
0
0
12,196
0
66,713
L
Anubis
XoIliee
Anubis
3,122
559
0
553
14,415
6,481
45
5,836
8,579
32,030
0
W
Apollo
itsWerm
Apollo
10,218
6,803
0
3,832
11,014
4,621
1,275
938
10,027
0
61,079
W
Gilgamesh
thepope_20
Gilgamesh
10,538
3,140
348
1,752
17,173
10,903
89
2,458
14,715
0
29,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,699
Gold Earned
37,811
406
Minions Killed
325
0
Camps Cleared
0
1,466,221
Distance Traveled
1,456,780
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,147
610
111
7
0
264,891
4
L
Gilgamesh
8,142
543
103
7
0
301,556
0
W
Pele
8,733
582
89
6
0
333,625
1
W
Bellona
8,981
599
92
6
0
289,700
3
L
Terra
7,620
508
13
1
0
325,895
1
L
Lancelot
7,366
491
56
4
0
336,647
0
L
Rama
7,525
502
119
8
0
256,754
0
L
Anubis
7,158
477
34
2
0
235,928
0
W
Apollo
8,451
563
93
6
0
250,729
1
W
Gilgamesh
8,387
559
21
1
0
327,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role