Player Matchup

Chaac
Chaac
Genji8909
Chaac
Level 146
God Stats
5W - 1L
1,614 SR
Queue Stats
151W - 132L
1,545 Elo+
Solo
Hou Yi
Hou Yi
Timmyy2Turnt
Hou Yi
Level 158
God Stats
3W - 5L
1,418 SR
Queue Stats
149W - 157L
1,484 Elo+
Solo
Mercury
Mercury
Traumatized XI
Mercury
Level 163
God Stats
3W - 7L
1,387 SR
Queue Stats
634W - 587L
1,521 Elo+
Solo
Chang'e
Chang'e
djXpress4
Chang'e
Level 206
God Stats
39W - 37L
1,542 SR
Queue Stats
409W - 405L
1,547 Elo+
Solo
Anubis
Anubis
thebananaman221
Anubis
Level 127
God Stats
2W - 2L
1,419 SR
Queue Stats
200W - 213L
1,503 Elo+
Solo
Team Averages
Level 160
1,476 SR
1,520 Elo+

VS

Team Averages
Level 139
1,510 SR
1,541 Elo+
Kuzenbo
Kuzenbo
IlRageslI
Kuzenbo
Level 127
God Stats
3W - 2L
1,809 SR
Queue Stats
76W - 82L
1,517 Elo+
Solo
Guan Yu
Guan Yu
MikeTheSav
Guan Yu
Level 158
God Stats
5W - 4L
1,625 SR
Queue Stats
194W - 185L
1,556 Elo+
Solo
Medusa
Medusa
Shadowmancer01
Medusa
Level 169
God Stats
2W - 7L
1,277 SR
Queue Stats
428W - 412L
1,544 Elo+
Party 1
Merlin
Merlin
TalismanEmperor
Merlin
Level 157
God Stats
6W - 6L
1,590 SR
Queue Stats
222W - 234L
1,514 Elo+
Party 1
Erlang Shen
Erlang Shen
VxKinngxerxesvX
Erlang Shen
Level 82
God Stats
0W - 3L
1,250 SR
Queue Stats
293W - 294L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Genji8909
Chaac
14
2 / 4 / 4
8,895
593
12,627
19,040
12,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
13
3 / 2 / 4
8,486
566
11,292
13,087
5,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 2 / 6
9,163
611
6,074
10,326
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
djXpress4
Chang'e
13
3 / 0 / 5
8,278
552
4,415
12,320
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 1 / 2
9,494
633
11,936
11,549
6,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IlRageslI
Kuzenbo
9
0 / 4 / 0
6,502
433
4,695
12,104
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
MikeTheSav
Guan Yu
12
2 / 4 / 3
7,802
520
11,523
16,760
18,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 5 / 0
7,486
499
8,367
10,510
3,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 0
7,649
510
7,894
8,807
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
VxKinngxerxesvX
Erlang Shen
15
4 / 3 / 0
8,464
564
8,980
16,011
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
9
9
Deaths
19
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Genji8909
Chaac
2
4
4
1
L
Kuzenbo
IlRageslI
Kuzenbo
0
4
0
0
L
Guan Yu
MikeTheSav
Guan Yu
2
4
3
0.88
L
1
5
0
0.2
L
2
3
0
0.67
W
Hou Yi
3
2
4
2.5
W
6
2
6
4.5
L
Erlang Shen
VxKinngxerxesvX
Erlang Shen
4
3
0
1.33
W
Chang'e
djXpress4
Chang'e
3
0
5
5.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,344
Damage
41,459
66,322
Taken
64,192
36,365
Mitigated
45,652
33,714
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Genji8909
Chaac
12,627
2,775
0
8,436
19,040
12,395
0
763
18,277
0
72,592
L
Kuzenbo
IlRageslI
Kuzenbo
4,695
1,713
0
1,290
12,104
12,875
0
5,556
6,548
20,124
0
L
Guan Yu
MikeTheSav
Guan Yu
11,523
2,510
189
3,580
16,760
18,601
0
1,355
15,405
449
56,766
L
8,367
2,873
0
699
10,510
3,470
490
2,290
8,220
0
58,837
L
7,894
325
0
301
8,807
2,653
0
4,718
4,089
52,400
0
W
Hou Yi
11,292
7,871
0
3,714
13,087
5,675
553
1,764
11,323
0
63,716
W
6,074
3,517
0
1,060
10,326
3,638
0
1,266
9,060
0
73,533
L
Erlang Shen
VxKinngxerxesvX
Erlang Shen
8,980
5,727
0
3,116
16,011
8,053
0
2,432
13,579
0
71,132
W
Chang'e
djXpress4
Chang'e
4,415
709
5,131
8,048
12,320
8,558
87
3,432
8,888
33,774
0
W
11,936
210
0
7,325
11,549
6,099
747
6,483
5,066
84,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,316
Gold Earned
37,903
511
Minions Killed
406
0
Camps Cleared
0
1,454,256
Distance Traveled
1,436,451
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,895
593
114
8
0
267,784
0
L
Kuzenbo
6,502
433
27
2
0
296,537
3
L
Guan Yu
7,802
520
74
5
0
279,390
3
L
Medusa
7,486
499
101
7
0
271,547
0
L
Merlin
7,649
510
102
7
0
279,745
5
W
Hou Yi
8,486
566
105
7
0
249,690
0
W
Mercury
9,163
611
97
6
0
358,212
4
L
Erlang Shen
8,464
564
102
7
0
309,232
0
W
Chang'e
8,278
552
41
3
0
297,741
4
W
Anubis
9,494
633
154
10
0
280,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role