Player Matchup

Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DaddyFeeds
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 46L
1,511 Elo+
Solo
Thor
Thor
PKS Yuri
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,346 Elo+
Party 1
Chernobog
Chernobog
PKSombraToluca
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
indadoodoo
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,332 Elo+
Solo
Team Averages
Level 57
1,500 SR
1,425 Elo+

VS

Team Averages
Level 75
1,501 SR
1,501 Elo+
Mercury
Mercury
Chimmystrike555
Mercury
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,504 Elo+
Party 2
Nike
Nike
JameZCast
Nike
Level 143
God Stats
2W - 0L
1,710 SR
Queue Stats
39W - 23L
1,664 Elo+
Party 2
Apollo
Apollo
NoPahKingWai
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
TheMorrigan006
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,293 Elo+
Solo
Ymir
Ymir
alister21
Ymir
Level 18
God Stats
1W - 0L
1,297 SR
Queue Stats
10W - 9L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 2
6,438
1,288
5,818
3,524
1,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
DaddyFeeds
Kuzenbo
5
0 / 0 / 0
4,356
871
0
247
67
Thor
9
0 / 4 / 3
5,171
1,034
1,669
5,912
2,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
PKSombraToluca
Chernobog
9
1 / 2 / 2
5,300
1,060
1,593
4,286
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
indadoodoo
Cthulhu
10
1 / 1 / 3
5,467
1,093
3,401
3,911
2,638
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,673
1,135
1,833
3,813
1,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nike
12
4 / 0 / 3
6,910
1,382
7,030
3,710
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
11
2 / 1 / 4
6,079
1,216
3,276
3,872
1,753
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 4
6,023
1,205
4,205
2,968
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
9
0 / 1 / 5
5,463
1,093
312
4,487
4,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
4
Kills
8
8
Deaths
4
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
2
3
W
2
2
2
1.5
L
Kuzenbo
DaddyFeeds
Kuzenbo
0
0
0
0
W
Nike
4
0
3
5.5
W
Apollo
2
1
4
4
L
Thor
0
4
3
0.38
L
Chernobog
PKSombraToluca
Chernobog
1
2
2
1
W
0
0
4
2
W
Ymir
0
1
5
2.5
L
Cthulhu
indadoodoo
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,481
Damage
16,656
17,880
Taken
18,850
7,887
Mitigated
11,883
3,968
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,818
226
675
1,319
3,524
1,317
0
1,105
2,249
19,109
0
W
1,833
914
456
351
3,813
1,920
579
2,340
1,473
0
3,527
L
Kuzenbo
DaddyFeeds
Kuzenbo
0
0
0
0
247
67
0
193
0
0
0
W
Nike
7,030
469
841
1,090
3,710
3,001
19
1,697
2,013
634
10,545
W
Apollo
3,276
1,314
1,139
652
3,872
1,753
0
2,257
1,615
0
7,829
L
Thor
1,669
502
837
508
5,912
2,277
0
941
4,921
0
5,563
L
Chernobog
PKSombraToluca
Chernobog
1,593
926
0
176
4,286
1,588
0
591
3,607
0
5,773
W
4,205
776
974
1,409
2,968
1,139
698
1,020
1,948
14,969
0
W
Ymir
312
0
0
264
4,487
4,070
96
1,905
2,582
1,449
0
L
Cthulhu
indadoodoo
Cthulhu
3,401
65
85
368
3,911
2,638
0
1,537
2,189
9,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,732
Gold Earned
30,148
60
Minions Killed
60
0
Camps Cleared
0
454,273
Distance Traveled
543,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,438
1,288
27
5
0
114,117
0
W
Mercury
5,673
1,135
6
1
0
109,845
0
L
Kuzenbo
4,356
871
0
0
0
0
0
W
Nike
6,910
1,382
5
1
0
126,438
0
W
Apollo
6,079
1,216
18
4
0
95,948
0
L
Thor
5,171
1,034
5
1
0
101,610
0
L
Chernobog
5,300
1,060
11
2
0
115,962
0
W
Nu Wa
6,023
1,205
28
6
0
97,378
0
W
Ymir
5,463
1,093
3
1
0
114,078
0
L
Cthulhu
5,467
1,093
17
3
0
122,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role