Player Matchup

Bacchus
Bacchus
BigxIee
Bacchus
Level 27
God Stats
7W - 2L
1,827 SR
Queue Stats
37W - 21L
1,505 Elo+
Party 1
Merlin
Merlin
CARBON___GHOST-
Merlin
Level 56
God Stats
3W - 2L
1,795 SR
Queue Stats
57W - 40L
1,550 Elo+
Party 1
Ne Zha
Ne Zha
Meatball_MD
Ne Zha
Level 67
God Stats
14W - 10L
1,528 SR
Queue Stats
105W - 95L
1,609 Elo+
Party 1
Team Averages
Level 50
1,717 SR
1,555 Elo+

VS

Team Averages
Level 39
1,304 SR
1,367 Elo+
Thoth
Thoth
Da Ali Of H3
Thoth
Level 44
God Stats
5W - 6L
1,483 SR
Queue Stats
53W - 61L
1,442 Elo+
Solo
Anhur
Anhur
R0manIO
Anhur
Level 35
God Stats
2W - 9L
1,275 SR
Queue Stats
25W - 48L
1,331 Elo+
Party 2
Gilgamesh
Gilgamesh
RoMaNGOD331
Gilgamesh
Level 39
God Stats
0W - 3L
1,152 SR
Queue Stats
15W - 38L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigxIee
Bacchus
13
1 / 3 / 7
9,273
662
2,508
10,795
11,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 8
10,076
720
11,251
5,049
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
6 / 1 / 4
10,661
762
13,254
10,536
4,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,720
694
7,551
7,699
2,316
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
R0manIO
Anhur
14
2 / 3 / 2
10,502
750
5,309
11,841
4,079
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
RoMaNGOD331
Gilgamesh
12
1 / 4 / 2
9,536
681
7,784
13,752
12,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
9
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigxIee
Bacchus
1
3
7
1.5
W
2
0
8
6
L
1
3
2
0.67
W
Ne Zha
6
1
4
8
L
Anhur
R0manIO
Anhur
2
3
2
1
L
Gilgamesh
RoMaNGOD331
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,013
Damage
20,644
26,380
Taken
33,292
17,875
Mitigated
19,245
2,351
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigxIee
Bacchus
2,508
200
0
412
10,795
11,838
29
2,276
7,782
8,742
0
W
11,251
458
0
0
5,049
1,709
350
1,692
3,079
49,979
0
L
7,551
0
0
2,348
7,699
2,316
0
2,791
4,908
59,123
0
W
Ne Zha
13,254
1,288
0
1,939
10,536
4,328
0
3,053
6,767
0
39,227
L
Anhur
R0manIO
Anhur
5,309
2,297
0
5,198
11,841
4,079
0
5,068
6,773
0
42,933
L
Gilgamesh
RoMaNGOD331
Gilgamesh
7,784
970
0
1,028
13,752
12,850
0
6,158
7,594
0
16,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,010
Gold Earned
29,758
134
Minions Killed
187
0
Camps Cleared
0
753,704
Distance Traveled
726,830
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,273
662
10
1
0
250,078
0
W
Merlin
10,076
720
88
6
0
236,171
0
L
Thoth
9,720
694
99
7
0
226,306
0
W
Ne Zha
10,661
762
36
3
0
267,455
0
L
Anhur
10,502
750
76
5
0
239,505
5
L
Gilgamesh
9,536
681
12
1
0
261,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role