Player Matchup

Sun Wukong
Sun Wukong
Knock373
Sun Wukong
Level 11
God Stats
2W - 2L
1,710 SR
Queue Stats
2W - 2L
1,715 Elo+
Party 2
Geb
Geb
kularisus
Geb
Level 68
God Stats
12W - 8L
1,519 SR
Queue Stats
22W - 25L
1,307 Elo+
Party 2
Zeus
Zeus
shaggyandscoob97
Zeus
Level 18
God Stats
6W - 9L
1,413 SR
Queue Stats
6W - 9L
1,274 Elo+
Party 2
Team Averages
Level 32
1,547 SR
1,432 Elo+

VS

Team Averages
Level 18
1,423 SR
1,390 Elo+
Izanami
Izanami
Conquest_Chan
Izanami
Level 13
God Stats
0W - 2L
1,268 SR
Queue Stats
1W - 3L
1,345 Elo+
Party 1
Ymir
Ymir
GabrialAnimates
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
Megaman4791
Odin
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 16L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Knock373
Sun Wukong
13
3 / 6 / 7
11,895
700
5,357
13,420
7,786
14
5 / 3 / 6
12,526
737
5,680
20,739
23,390
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 8
12,239
720
17,282
7,205
2,957
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
5
0 / 0 / 2
7,933
467
0
0
0
14
4 / 10 / 3
11,825
696
8,965
22,180
24,682
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 1 / 5
12,824
754
13,912
16,927
19,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
11
Kills
10
11
Deaths
11
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
0
2
1
L
4
10
3
0.55
W
Sun Wukong
Knock373
Sun Wukong
3
6
7
1.08
L
6
1
5
8.5
W
5
3
6
2.67
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,319
Damage
22,877
41,364
Taken
39,107
34,133
Mitigated
44,245
7,155
Healing
763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
8,965
1,426
0
0
22,180
24,682
0
13,318
8,862
27,029
0
W
Sun Wukong
Knock373
Sun Wukong
5,357
2,052
0
1,410
13,420
7,786
288
3,949
8,283
0
21,246
L
13,912
2,695
0
763
16,927
19,563
0
10,174
6,753
0
55,887
W
5,680
1,478
0
5,391
20,739
23,390
874
4,248
16,491
30,639
0
W
17,282
3,375
0
354
7,205
2,957
1,237
1,446
5,759
54,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,660
Gold Earned
32,582
122
Minions Killed
77
0
Camps Cleared
0
720,645
Distance Traveled
450,021
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,933
467
0
0
0
0
0
L
Ymir
11,825
696
17
1
0
161,194
0
W
Sun Wukong
11,895
700
39
2
0
250,661
1
L
Odin
12,824
754
60
4
0
288,827
0
W
Geb
12,526
737
21
1
0
235,365
0
W
Zeus
12,239
720
62
4
0
234,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role