Player Matchup

Ares
Ares
 
Ares
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Brosengan
Horus
Level 69
God Stats
0W - 1L
1,680 SR
Queue Stats
31W - 53L
1,358 Elo+
Solo
Lancelot
Lancelot
DrJohnHamond
Lancelot
Level 105
God Stats
1W - 3L
1,351 SR
Queue Stats
209W - 224L
1,385 Elo+
Solo
Serqet
Serqet
Litzia64
Serqet
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,469 Elo+
Solo
Discordia
Discordia
Recal1edToLife
Discordia
Level 89
God Stats
1W - 1L
1,696 SR
Queue Stats
5W - 8L
1,358 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,414 Elo+

VS

Team Averages
Level 97
1,619 SR
1,453 Elo+
Anubis
Anubis
CrimsonTide014
Anubis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 100L
1,491 Elo+
Solo
Chernobog
Chernobog
Wiriestframe907
Chernobog
Level 115
God Stats
4W - 2L
1,718 SR
Queue Stats
543W - 543L
1,444 Elo+
Solo
Chaac
Chaac
hugo_chavinho52
Chaac
Level 89
God Stats
4W - 0L
1,879 SR
Queue Stats
33W - 46L
1,378 Elo+
Party 1
Horus
Horus
rebel4forlife
Horus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,501 Elo+
Solo
Cerberus
Cerberus
vitimdash
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 3 / 4
8,799
733
8,250
13,965
17,474
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
Brosengan
Horus
15
4 / 3 / 4
9,134
761
7,938
13,005
16,018
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
DrJohnHamond
Lancelot
13
3 / 5 / 6
8,350
696
11,602
13,918
10,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Litzia64
Serqet
13
0 / 2 / 4
7,849
654
5,179
9,900
12,531
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Recal1edToLife
Discordia
15
1 / 3 / 7
8,481
707
16,192
8,893
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
8,147
679
7,624
3,340
1,490
Chernobog
Wiriestframe907
Chernobog
17
2 / 2 / 13
9,668
806
14,672
9,312
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 12
9,116
760
13,134
17,438
19,695
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 4 / 10
9,490
791
5,339
16,547
14,083
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
vitimdash
Cerberus
15
4 / 1 / 11
9,826
819
11,240
12,858
10,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
10
Kills
16
16
Deaths
11
25
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
3
4
1.33
L
Horus
Brosengan
Horus
4
3
4
2
W
5
1
5
7.5
L
Lancelot
DrJohnHamond
Lancelot
3
5
6
1.2
L
Serqet
Litzia64
Serqet
0
2
4
1
L
Discordia
Recal1edToLife
Discordia
1
3
7
1.5
W
Chernobog
Wiriestframe907
Chernobog
2
2
13
4.25
W
1
3
12
2.33
W
4
4
10
2.25
W
Cerberus
vitimdash
Cerberus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,161
Damage
52,009
59,681
Taken
59,495
61,255
Mitigated
50,595
20,874
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,250
982
318
1,342
13,965
17,474
0
3,935
9,741
13,018
0
L
Horus
Brosengan
Horus
7,938
2,051
4,343
3,965
13,005
16,018
0
3,658
9,021
4,615
7,796
W
7,624
699
334
857
3,340
1,490
230
1,343
1,901
11,569
0
L
Lancelot
DrJohnHamond
Lancelot
11,602
1,931
613
1,165
13,918
10,871
0
4,553
9,145
0
17,207
L
Serqet
Litzia64
Serqet
5,179
842
3,171
2,452
9,900
12,531
0
2,430
7,470
0
8,289
L
Discordia
Recal1edToLife
Discordia
16,192
661
1,249
2,256
8,893
4,361
0
3,021
5,551
40,459
0
W
Chernobog
Wiriestframe907
Chernobog
14,672
6,343
442
246
9,312
4,382
297
3,818
4,936
0
34,954
W
13,134
1,197
503
5,284
17,438
19,695
387
8,673
8,460
0
28,279
W
5,339
2,784
4,771
6,096
16,547
14,083
411
7,649
8,796
0
9,419
W
Cerberus
vitimdash
Cerberus
11,240
178
2,029
5,259
12,858
10,945
375
5,892
6,870
20,566
1,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,613
Gold Earned
46,247
78
Minions Killed
152
0
Camps Cleared
0
1,172,171
Distance Traveled
999,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,799
733
10
1
0
215,096
0
L
Horus
9,134
761
9
1
0
208,708
0
W
Anubis
8,147
679
21
2
0
87,499
0
L
Lancelot
8,350
696
14
1
0
281,629
0
L
Serqet
7,849
654
4
0
0
231,815
0
L
Discordia
8,481
707
41
3
0
234,923
0
W
Chernobog
9,668
806
50
4
0
220,643
0
W
Chaac
9,116
760
31
3
0
232,831
0
W
Horus
9,490
791
7
1
0
242,934
0
W
Cerberus
9,826
819
43
4
0
215,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role