Player Matchup

Athena
Athena
Gold I
 
Athena
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Alteratedd
Anhur
Diamond IV
Level 157
God Stats
16W - 12L
1,663 SR
Queue Stats
426W - 411L
2,037 MMR
Party 1
Freya
Freya
Platinum III
HashCorp_
Freya
Platinum III
Level 156
God Stats
12W - 16L
1,440 SR
Queue Stats
99W - 93L
1,902 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Ragee12
Kukulkan
Platinum V
Level 80
God Stats
52W - 32L
1,648 SR
Queue Stats
145W - 150L
1,766 MMR
Solo
Nemesis
Nemesis
Diamond IV
faintt OG
Nemesis
Diamond IV
Level 158
God Stats
8W - 7L
1,581 SR
Queue Stats
559W - 540L
1,918 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,566 SR
1,825 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,673 SR
1,785 MMR
Arachne
Arachne
Platinum II
 
Arachne
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum V
ANGELBELM0NT
Atlas
Platinum V
Level 250
God Stats
1W - 1L
1,819 SR
Queue Stats
31W - 29L
1,787 MMR
Solo
Scylla
Scylla
Diamond V
DR-flow1894
Scylla
Diamond V
Level 89
God Stats
11W - 17L
1,561 SR
Queue Stats
166W - 161L
1,974 MMR
Solo
Bellona
Bellona
Platinum III
GrumpelTiltSkin
Bellona
Platinum III
Level 165
God Stats
9W - 3L
1,820 SR
Queue Stats
363W - 368L
1,900 MMR
Solo
Thor
Thor
Platinum V
iTs-_-Sceptix
Thor
Platinum V
Level 158
God Stats
12W - 11L
1,664 SR
Queue Stats
555W - 554L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 0 / 7
9,205
614
6,968
13,041
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
16
6 / 1 / 2
10,213
681
8,360
8,270
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
HashCorp_
Freya
14
1 / 3 / 3
8,602
573
3,580
9,690
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Ragee12
Kukulkan
14
2 / 4 / 4
8,521
568
7,999
9,953
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
faintt OG
Nemesis
15
2 / 3 / 5
8,851
590
7,824
12,503
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThothSusanoHades

VS

Bans
SurtrThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 5 / 2
7,491
499
7,125
14,755
4,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 7 / 1
6,019
401
3,281
15,131
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
14
6 / 3 / 2
8,900
593
8,119
8,584
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 1
8,721
581
7,534
11,778
8,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 6
7,459
497
5,497
11,026
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
15
Kills
11
11
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
0
7
7.5
L
Arachne
 
Arachne
2
5
2
0.6
L
0
7
1
0.07
W
Anhur
6
1
2
7
L
Scylla
6
3
2
2.33
L
2
1
1
2.5
W
Freya
HashCorp_
Freya
1
3
3
0.83
W
Kukulkan
Ragee12
Kukulkan
2
4
4
1
W
Nemesis
faintt OG
Nemesis
2
3
5
1.5
L
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,731
Damage
31,556
53,457
Taken
61,274
28,939
Mitigated
31,771
14,884
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,968
2,812
346
4,848
13,041
12,269
11
4,512
8,352
26,924
0
L
Arachne
 
Arachne
7,125
4,769
0
3,671
14,755
4,240
35
1,467
13,288
0
51,004
L
3,281
1,420
0
1,775
15,131
11,215
0
4,521
10,610
20,471
0
W
Anhur
8,360
6,057
0
3,368
8,270
3,072
3,123
1,294
6,936
0
83,482
L
Scylla
8,119
1,317
0
1,810
8,584
3,288
0
5,656
2,928
56,916
0
L
7,534
1,609
0
5,061
11,778
8,567
0
3,999
7,779
0
59,123
W
Freya
HashCorp_
Freya
3,580
1,146
0
3,619
9,690
4,834
31
513
9,177
51,537
5,439
W
Kukulkan
Ragee12
Kukulkan
7,999
1,399
0
1,135
9,953
3,860
0
3,467
6,267
66,609
914
W
Nemesis
faintt OG
Nemesis
7,824
3,896
0
1,568
12,503
4,904
588
1,579
10,812
0
80,182
L
5,497
1,416
0
1,248
11,026
4,461
0
3,457
7,569
0
57,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,392
Gold Earned
38,590
538
Minions Killed
420
0
Camps Cleared
0
1,531,635
Distance Traveled
1,414,908
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,205
614
52
3
0
310,807
2
L
Arachne
7,491
499
80
5
0
308,867
0
L
Atlas
6,019
401
33
2
0
224,804
0
W
Anhur
10,213
681
145
10
0
280,657
3
L
Scylla
8,900
593
116
8
0
296,280
1
L
Bellona
8,721
581
113
8
0
279,370
0
W
Freya
8,602
573
107
7
0
288,984
0
W
Kukulkan
8,521
568
125
8
0
294,558
3
W
Nemesis
8,851
590
109
7
0
356,629
0
L
Thor
7,459
497
78
5
0
305,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role