Player Matchup

Cthulhu
Cthulhu
Delf0s
Cthulhu
Level 41
God Stats
0W - 1L
1,211 SR
Queue Stats
1W - 9L
1,023 Elo+
Party 2
Hachiman
Hachiman
Exotic Fer
Hachiman
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
978 Elo+
Party 2
Sun Wukong
Sun Wukong
MDSett
Sun Wukong
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
973 Elo+
Party 2
Team Averages
Level 31
1,404 SR
991 Elo+

VS

Team Averages
Level 68
1,613 SR
1,338 Elo+
Scylla
Scylla
KiuSup
Scylla
Level 17
God Stats
5W - 4L
1,670 SR
Queue Stats
12W - 34L
1,090 Elo+
Party 1
Ymir
Ymir
ZeroTsukaima
Ymir
Level 123
God Stats
2W - 0L
1,766 SR
Queue Stats
14W - 6L
1,616 Elo+
Solo
Medusa
Medusa
ÈoTalDoMEssias
Medusa
Level 65
God Stats
6W - 10L
1,402 SR
Queue Stats
32W - 59L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delf0s
Cthulhu
12
1 / 6 / 4
8,671
723
7,019
14,940
14,912
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Exotic Fer
Hachiman
12
4 / 7 / 0
9,165
764
5,922
11,295
4,292
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
MDSett
Sun Wukong
11
1 / 7 / 4
8,392
699
8,643
14,731
11,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KiuSup
Scylla
14
9 / 2 / 10
11,166
931
14,932
7,513
2,803
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 2 / 16
10,304
859
6,304
11,618
13,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
7 / 2 / 11
10,737
895
13,577
9,737
4,079
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
20
20
Deaths
6
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Delf0s
Cthulhu
1
6
4
0.5
L
Hachiman
Exotic Fer
Hachiman
4
7
0
0.57
W
Scylla
KiuSup
Scylla
9
2
10
7
L
Sun Wukong
MDSett
Sun Wukong
1
7
4
0.43
W
4
2
16
6
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
34,813
40,966
Taken
28,868
30,232
Mitigated
20,221
3,993
Healing
4,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Delf0s
Cthulhu
7,019
344
155
742
14,940
14,912
0
7,884
7,056
26,008
0
L
Hachiman
Exotic Fer
Hachiman
5,922
4,253
0
1,148
11,295
4,292
0
4,899
6,396
0
19,562
W
Scylla
KiuSup
Scylla
14,932
2,538
0
1,344
7,513
2,803
1,065
1,986
5,527
41,957
0
L
Sun Wukong
MDSett
Sun Wukong
8,643
1,523
0
1,948
14,731
11,028
0
8,905
5,826
399
26,998
W
6,304
888
0
2,165
11,618
13,339
330
2,639
8,979
22,920
0
W
13,577
6,709
0
1,440
9,737
4,079
390
3,062
6,675
0
44,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,228
Gold Earned
32,207
82
Minions Killed
132
0
Camps Cleared
0
580,687
Distance Traveled
638,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,671
723
24
2
0
211,657
0
L
Hachiman
9,165
764
16
1
0
165,465
0
W
Scylla
11,166
931
51
4
0
195,944
0
L
Sun Wukong
8,392
699
42
4
0
203,565
0
W
Ymir
10,304
859
32
3
0
190,155
0
W
Medusa
10,737
895
49
4
0
252,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role