Player Matchup

Kukulkan
Kukulkan
AegonRh
Kukulkan
Level 126
God Stats
3W - 2L
1,680 SR
Queue Stats
21W - 26L
1,481 Elo+
Solo
Apollo
Apollo
Hyorimaru857
Apollo
Level 32
God Stats
0W - 2L
1,303 SR
Queue Stats
1W - 4L
1,409 Elo+
Party 1
Ymir
Ymir
Juanhitty
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 1
Fenrir
Fenrir
SluggishRobin7
Fenrir
Level 137
God Stats
1W - 1L
1,753 SR
Queue Stats
84W - 88L
1,461 Elo+
Solo
Nemesis
Nemesis
Tese
Nemesis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,551 Elo+
Solo
Team Averages
Level 96
1,547 SR
1,435 Elo+

VS

Team Averages
Level 93
1,465 SR
1,496 Elo+
Medusa
Medusa
GalinhaKill
Medusa
Level 109
God Stats
1W - 2L
1,301 SR
Queue Stats
70W - 70L
1,490 Elo+
Solo
Chang'e
Chang'e
KelvinLeviBR
Chang'e
Level 104
God Stats
2W - 2L
1,527 SR
Queue Stats
89W - 97L
1,483 Elo+
Solo
He Bo
He Bo
OlavoDeCarvalho
He Bo
Level 107
God Stats
5W - 6L
1,526 SR
Queue Stats
35W - 28L
1,596 Elo+
Solo
Bacchus
Bacchus
calvitopro1
Bacchus
Level 95
God Stats
15W - 14L
1,470 SR
Queue Stats
173W - 183L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
vSmooKee_z
Sun Wukong
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 96L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AegonRh
Kukulkan
13
0 / 3 / 0
7,515
470
3,194
6,410
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
10
0 / 4 / 1
6,362
398
2,202
9,259
3,186
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
1 / 2 / 0
6,649
416
2,199
13,160
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 5 / 0
7,849
491
6,700
13,968
13,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Tese
Nemesis
14
1 / 2 / 0
7,346
459
6,829
15,175
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
5 / 2 / 3
8,744
547
12,572
11,001
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
KelvinLeviBR
Chang'e
15
3 / 0 / 2
9,333
583
7,203
7,534
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 0 / 2
10,165
635
9,945
9,973
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
calvitopro1
Bacchus
11
0 / 0 / 2
7,350
459
3,231
9,314
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
vSmooKee_z
Sun Wukong
16
3 / 3 / 0
9,708
607
7,982
11,311
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
5
Kills
16
16
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AegonRh
Kukulkan
0
3
0
0
W
Medusa
5
2
3
3.25
L
Apollo
0
4
1
0.13
L
Ymir
1
2
0
0.5
W
Chang'e
KelvinLeviBR
Chang'e
3
0
2
4
W
5
0
2
6
L
3
5
0
0.6
L
Nemesis
Tese
Nemesis
1
2
0
0.5
W
Bacchus
calvitopro1
Bacchus
0
0
2
1
W
Sun Wukong
vSmooKee_z
Sun Wukong
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,124
Damage
40,933
57,972
Taken
49,133
33,935
Mitigated
28,763
10,004
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AegonRh
Kukulkan
3,194
441
0
500
6,410
2,451
0
4,800
1,544
55,904
0
W
Medusa
12,572
6,734
0
4,454
11,001
5,027
1,307
1,941
9,060
0
66,311
L
Apollo
2,202
994
0
0
9,259
3,186
0
2,393
6,827
0
25,769
L
Ymir
2,199
593
0
1,947
13,160
8,584
0
4,828
8,272
18,094
0
W
Chang'e
KelvinLeviBR
Chang'e
7,203
278
1,099
3,312
7,534
2,636
810
1,069
6,465
67,829
0
W
9,945
509
0
5,784
9,973
3,575
0
1,202
8,771
104,273
2,246
L
6,700
1,605
0
3,749
13,968
13,700
0
1,492
12,406
0
48,034
L
Nemesis
Tese
Nemesis
6,829
3,504
0
3,808
15,175
6,014
0
6,047
8,926
0
69,772
W
Bacchus
calvitopro1
Bacchus
3,231
489
177
3,313
9,314
9,738
175
1,181
8,133
29,237
0
W
Sun Wukong
vSmooKee_z
Sun Wukong
7,982
1,938
0
2,669
11,311
7,787
201
0
10,573
0
71,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,721
Gold Earned
45,300
374
Minions Killed
527
0
Camps Cleared
0
1,576,871
Distance Traveled
1,622,443
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,515
470
119
7
0
316,277
2
W
Medusa
8,744
547
102
6
0
302,210
2
L
Apollo
6,362
398
49
3
0
305,004
3
L
Ymir
6,649
416
29
2
0
316,470
6
W
Chang'e
9,333
583
145
9
0
329,677
4
W
He Bo
10,165
635
141
9
0
385,377
0
L
Fenrir
7,849
491
70
4
0
273,172
3
L
Nemesis
7,346
459
107
7
0
365,948
4
W
Bacchus
7,350
459
20
1
0
302,645
4
W
Sun Wukong
9,708
607
119
7
0
302,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role