Player Matchup

Chiron
Chiron
Alopez210
Chiron
Level 126
God Stats
2W - 1L
1,859 SR
Queue Stats
176W - 156L
1,555 Elo+
Party 2
Ix Chel
Ix Chel
DisturbedNut420
Ix Chel
Level 134
God Stats
16W - 18L
1,670 SR
Queue Stats
157W - 150L
1,535 Elo+
Solo
Kali
Kali
Glennabunnie
Kali
Level 170
God Stats
1W - 2L
1,556 SR
Queue Stats
87W - 90L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Mangolover
Cthulhu
Level 29
God Stats
2W - 3L
1,319 SR
Queue Stats
53W - 46L
1,533 Elo+
Party 2
Surtr
Surtr
OBITO UCHIHA 5
Surtr
Level 189
God Stats
7W - 11L
1,565 SR
Queue Stats
239W - 239L
1,474 Elo+
Solo
Team Averages
Level 130
1,594 SR
1,531 Elo+

VS

Team Averages
Level 133
1,622 SR
1,506 Elo+
Hachiman
Hachiman
PhatCrumpz
Hachiman
Level 96
God Stats
2W - 1L
1,578 SR
Queue Stats
81W - 72L
1,527 Elo+
Party 3
Ravana
Ravana
Pyxxus
Ravana
Level 125
God Stats
8W - 4L
1,661 SR
Queue Stats
258W - 221L
1,572 Elo+
Solo
Guan Yu
Guan Yu
RyhteousRye
Guan Yu
Level 159
God Stats
3W - 0L
1,852 SR
Queue Stats
358W - 397L
1,514 Elo+
Party 1
Charon
Charon
Sirfatius117
Charon
Level 102
God Stats
1W - 0L
1,488 SR
Queue Stats
103W - 107L
1,459 Elo+
Party 3
Janus
Janus
lilpedro87
Janus
Level 183
God Stats
2W - 1L
1,533 SR
Queue Stats
268W - 290L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alopez210
Chiron
12
1 / 5 / 1
7,087
472
6,380
11,920
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 0
9,303
620
8,437
9,587
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 1
7,168
478
4,082
16,767
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Mangolover
Cthulhu
9
0 / 4 / 3
6,147
410
3,510
8,860
5,141
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 5 / 1
8,300
553
8,797
18,855
12,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
PhatCrumpz
Hachiman
12
1 / 3 / 3
7,305
487
4,465
10,042
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Pyxxus
Ravana
15
11 / 1 / 6
9,454
630
13,927
7,170
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
RyhteousRye
Guan Yu
15
4 / 2 / 4
8,984
599
9,722
15,470
17,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
13
4 / 1 / 6
8,853
590
6,540
13,883
11,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
14
3 / 3 / 8
8,461
564
6,557
7,908
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
10
Kills
23
23
Deaths
10
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chiron
Alopez210
Chiron
1
5
1
0.3
L
6
2
0
3
L
2
7
1
0.36
L
Cthulhu
Mangolover
Cthulhu
0
4
3
0.38
L
1
5
1
0.3
W
Hachiman
PhatCrumpz
Hachiman
1
3
3
0.83
W
Ravana
Pyxxus
Ravana
11
1
6
14
W
Guan Yu
RyhteousRye
Guan Yu
4
2
4
3
W
Charon
4
1
6
7
W
Janus
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,206
Damage
41,211
65,989
Taken
54,473
30,940
Mitigated
38,886
13,393
Healing
15,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Alopez210
Chiron
6,380
2,196
641
1,660
11,920
3,852
766
3,270
8,628
0
51,101
L
8,437
1,853
323
3,221
9,587
3,547
0
2,159
7,350
71,459
1,112
L
4,082
1,869
0
2,227
16,767
5,735
9
2,965
13,672
0
41,950
L
Cthulhu
Mangolover
Cthulhu
3,510
149
64
1,714
8,860
5,141
87
3,442
5,352
20,915
0
L
8,797
2,755
0
3,543
18,855
12,665
0
1,861
16,954
1,159
62,762
W
Hachiman
PhatCrumpz
Hachiman
4,465
2,532
0
3,069
10,042
3,573
736
3,347
6,611
0
49,471
W
Ravana
Pyxxus
Ravana
13,927
4,847
0
1,465
7,170
3,503
54
1,299
5,761
0
81,867
W
Guan Yu
RyhteousRye
Guan Yu
9,722
2,254
272
5,110
15,470
17,749
0
470
15,000
3,453
67,371
W
Charon
6,540
1,416
0
4,256
13,883
11,090
6
4,531
9,280
27,572
0
W
Janus
6,557
640
0
925
7,908
2,971
0
3,028
4,776
64,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,005
Gold Earned
43,057
395
Minions Killed
441
0
Camps Cleared
0
1,363,014
Distance Traveled
1,502,606
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,087
472
83
6
0
271,908
2
L
Ix Chel
9,303
620
131
9
0
302,818
6
L
Kali
7,168
478
57
4
0
288,339
0
L
Cthulhu
6,147
410
29
2
0
230,208
4
L
Surtr
8,300
553
95
6
0
269,741
4
W
Hachiman
7,305
487
76
5
0
279,139
0
W
Ravana
9,454
630
101
7
0
352,213
5
W
Guan Yu
8,984
599
109
7
0
285,623
0
W
Charon
8,853
590
35
2
0
269,069
7
W
Janus
8,461
564
120
8
0
316,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role