Player Matchup

Anubis
Anubis
Bronze II
 
Anubis
Bronze II
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze II
Dizzy McBizz
Sylvanus
Bronze II
Level 65
God Stats
8W - 6L
1,436 SR
Queue Stats
98W - 120L
283 MMR
Solo
Charon
Charon
Bronze II
TwistedProphet9
Charon
Bronze II
Level 97
God Stats
18W - 16L
1,491 SR
Queue Stats
211W - 256L
143 MMR
Solo
Hachiman
Hachiman
Bronze II
hutchified
Hachiman
Bronze II
Level 126
God Stats
7W - 2L
1,468 SR
Queue Stats
160W - 200L
331 MMR
Solo
Hun Batz
Hun Batz
Bronze II
laughing182
Hun Batz
Bronze II
Level 156
God Stats
3W - 2L
1,454 SR
Queue Stats
154W - 186L
336 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 140
1,470 SR
519 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,401 SR
525 MMR
Chiron
Chiron
Bronze II
 
Chiron
Bronze II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
Mozotroc
Sobek
Bronze III
Level 127
God Stats
5W - 5L
1,467 SR
Queue Stats
150W - 237L
174 MMR
Solo
Ne Zha
Ne Zha
Bronze I
Suu whuu
Ne Zha
Bronze I
Level 104
God Stats
0W - 3L
1,206 SR
Queue Stats
191W - 232L
346 MMR
Solo
Osiris
Osiris
Bronze III
Twall1224
Osiris
Bronze III
Level 106
God Stats
6W - 8L
1,403 SR
Queue Stats
185W - 235L
239 MMR
Solo
Nu Wa
Nu Wa
Bronze I
nagato2020master
Nu Wa
Bronze I
Level 153
God Stats
5W - 8L
1,429 SR
Queue Stats
276W - 350L
367 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 1
5,844
649
1,710
4,249
1,920
Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Dizzy McBizz
Sylvanus
8
3 / 2 / 2
5,172
575
4,401
6,294
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 1
5,259
584
3,294
6,567
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
hutchified
Hachiman
9
1 / 2 / 3
5,223
580
5,576
6,362
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
laughing182
Hun Batz
9
3 / 1 / 1
5,321
591
3,188
6,871
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThorBastetThanatosJormungandr

VS

Bans
HadesArtemisArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
1 / 2 / 3
4,652
517
5,092
6,682
1,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Mozotroc
Sobek
7
1 / 3 / 2
4,561
507
1,764
7,888
4,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Suu whuu
Ne Zha
7
2 / 2 / 1
4,665
518
1,660
5,704
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Twall1224
Osiris
9
1 / 1 / 0
5,259
584
3,554
7,514
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 1
4,931
548
3,695
3,575
641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
7
7
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
1
1.5
L
Chiron
 
Chiron
1
2
3
1.25
W
Sylvanus
Dizzy McBizz
Sylvanus
3
2
2
2
L
Sobek
Mozotroc
Sobek
1
3
2
0.67
L
Ne Zha
Suu whuu
Ne Zha
2
2
1
1.25
L
Osiris
Twall1224
Osiris
1
1
0
1
W
1
2
1
0.75
W
Hachiman
hutchified
Hachiman
1
2
3
1.25
W
Hun Batz
laughing182
Hun Batz
3
1
1
3.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,169
Damage
15,765
30,343
Taken
31,363
15,682
Mitigated
13,645
10,539
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,710
206
0
2,898
4,249
1,920
669
1,468
2,781
54,301
0
L
Chiron
 
Chiron
5,092
2,069
153
3,310
6,682
1,955
0
1,640
5,042
0
29,492
W
Sylvanus
Dizzy McBizz
Sylvanus
4,401
2,173
120
1,824
6,294
4,675
0
1,131
5,163
20,986
8,216
L
Sobek
Mozotroc
Sobek
1,764
253
0
2,411
7,888
4,600
0
1,664
6,224
7,199
0
L
Ne Zha
Suu whuu
Ne Zha
1,660
545
0
2,190
5,704
1,615
0
993
4,634
0
16,598
L
Osiris
Twall1224
Osiris
3,554
1,367
0
2,959
7,514
4,834
0
2,762
4,170
0
28,580
W
3,294
557
0
2,225
6,567
4,616
0
551
6,016
24,434
0
W
Hachiman
hutchified
Hachiman
5,576
4,111
0
2,142
6,362
2,220
0
1,487
4,875
0
29,590
W
Hun Batz
laughing182
Hun Batz
3,188
1,197
0
1,330
6,871
2,251
0
822
6,049
0
31,155
L
3,695
755
0
686
3,575
641
112
1,264
2,311
19,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
24,068
255
Minions Killed
144
0
Camps Cleared
0
848,233
Distance Traveled
794,633
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,844
649
89
10
0
157,433
2
L
Chiron
4,652
517
38
4
0
164,328
0
W
Sylvanus
5,172
575
50
6
0
144,867
1
L
Sobek
4,561
507
7
1
0
150,903
2
L
Ne Zha
4,665
518
34
4
0
143,709
0
L
Osiris
5,259
584
34
4
0
150,509
1
W
Charon
5,259
584
26
3
0
158,973
0
W
Hachiman
5,223
580
45
5
0
164,100
0
W
Hun Batz
5,321
591
45
5
0
222,860
0
L
Nu Wa
4,931
548
31
3
0
185,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role