Player Matchup

Thor
Thor
JaySwae
Thor
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,371 Elo+
Party 2
Janus
Janus
StealthTrueNova
Janus
Level 104
God Stats
3W - 5L
1,542 SR
Queue Stats
106W - 99L
1,506 Elo+
Party 1
Erlang Shen
Erlang Shen
WheresYogi
Erlang Shen
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
iLyBank009
Danzaburou
Level 18
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 3L
1,497 Elo+
Party 2
Cerberus
Cerberus
itzSnoop
Cerberus
Level 45
God Stats
1W - 6L
1,545 SR
Queue Stats
3W - 16L
1,476 Elo+
Solo
Team Averages
Level 79
1,568 SR
1,470 Elo+

VS

Team Averages
Level 105
1,515 SR
1,497 Elo+
King Arthur
King Arthur
BigCro125_
King Arthur
Level 108
God Stats
13W - 13L
1,558 SR
Queue Stats
394W - 356L
1,552 Elo+
Party 3
Olorun
Olorun
CainynMac222
Olorun
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,482 Elo+
Solo
Kukulkan
Kukulkan
LilCro941
Kukulkan
Level 118
God Stats
6W - 3L
1,630 SR
Queue Stats
480W - 438L
1,492 Elo+
Party 3
Nemesis
Nemesis
Snagglet666
Nemesis
Level 109
God Stats
3W - 3L
1,307 SR
Queue Stats
464W - 423L
1,457 Elo+
Party 3
Horus
Horus
madtapdaddy
Horus
Level 69
God Stats
15W - 8L
1,578 SR
Queue Stats
89W - 71L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JaySwae
Thor
10
2 / 2 / 0
6,065
467
4,926
10,641
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
6,422
494
4,198
6,993
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
WheresYogi
Erlang Shen
12
0 / 2 / 0
6,681
514
5,216
14,135
11,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
iLyBank009
Danzaburou
10
0 / 1 / 0
5,921
455
4,282
9,254
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
itzSnoop
Cerberus
9
1 / 1 / 0
6,076
467
2,770
11,059
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigCro125_
King Arthur
13
1 / 0 / 2
8,151
627
6,276
9,775
9,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
11
0 / 1 / 1
6,967
536
5,343
5,196
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
LilCro941
Kukulkan
14
0 / 0 / 3
7,725
594
8,303
5,783
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Snagglet666
Nemesis
13
6 / 1 / 0
7,810
601
6,930
9,232
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 4
7,068
544
4,590
10,386
8,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
7
8
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigCro125_
King Arthur
1
0
2
2
W
Olorun
0
1
1
0.5
L
Thor
JaySwae
Thor
2
2
0
1
W
Kukulkan
LilCro941
Kukulkan
0
0
3
1.5
W
Nemesis
Snagglet666
Nemesis
6
1
0
6
L
0
2
1
0.25
L
Erlang Shen
WheresYogi
Erlang Shen
0
2
0
0
L
Danzaburou
iLyBank009
Danzaburou
0
1
0
0
L
Cerberus
itzSnoop
Cerberus
1
1
0
1
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,392
Damage
31,442
52,082
Taken
40,372
26,727
Mitigated
26,092
14,546
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigCro125_
King Arthur
6,276
1,325
0
2,228
9,775
9,395
0
973
8,749
0
61,259
W
Olorun
5,343
2,628
510
2,002
5,196
1,995
0
944
4,252
59,286
3,188
L
Thor
JaySwae
Thor
4,926
1,470
0
1,355
10,641
3,786
0
1,259
9,382
0
40,180
W
Kukulkan
LilCro941
Kukulkan
8,303
995
0
1,423
5,783
2,583
590
1,276
4,433
76,851
0
W
Nemesis
Snagglet666
Nemesis
6,930
2,647
0
1,655
9,232
3,335
0
1,708
7,432
0
60,567
L
4,198
338
0
1,250
6,993
2,377
0
2,178
4,815
50,056
0
L
Erlang Shen
WheresYogi
Erlang Shen
5,216
2,819
0
4,612
14,135
11,337
0
2,444
11,691
0
44,581
L
Danzaburou
iLyBank009
Danzaburou
4,282
2,287
0
2,544
9,254
3,704
0
3,402
5,852
0
41,444
L
Cerberus
itzSnoop
Cerberus
2,770
227
0
4,785
11,059
5,523
0
4,340
6,719
24,862
0
W
4,590
1,954
258
2,656
10,386
8,784
115
1,810
8,538
0
16,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
37,721
363
Minions Killed
448
0
Camps Cleared
0
1,278,037
Distance Traveled
1,264,698
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,151
627
94
7
0
243,027
0
W
Olorun
6,967
536
103
8
0
222,208
0
L
Thor
6,065
467
74
6
0
276,033
0
W
Kukulkan
7,725
594
140
11
0
235,958
2
W
Nemesis
7,810
601
87
7
0
307,010
0
L
Janus
6,422
494
87
7
0
253,668
0
L
Erlang Shen
6,681
514
79
6
0
249,327
0
L
Danzaburou
5,921
455
83
6
0
243,472
4
L
Cerberus
6,076
467
40
3
0
255,537
0
W
Horus
7,068
544
24
2
0
256,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role