Player Matchup

Sylvanus
Sylvanus
Dark Menace2125
Sylvanus
Level 194
God Stats
1W - 4L
1,181 SR
Queue Stats
291W - 300L
1,457 Elo+
Solo
Chaac
Chaac
EYEcDEADP3OPL3
Chaac
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,396 Elo+
Solo
Bastet
Bastet
GohVazquez
Bastet
Level 134
God Stats
0W - 2L
1,314 SR
Queue Stats
147W - 185L
1,430 Elo+
Solo
Chiron
Chiron
mallenlane
Chiron
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,541 Elo+
Solo
Loki
Loki
nart1620
Loki
Level 153
God Stats
4W - 7L
1,388 SR
Queue Stats
549W - 544L
1,487 Elo+
Solo
Team Averages
Level 159
1,376 SR
1,462 Elo+

VS

Team Averages
Level 147
1,500 SR
1,481 Elo+
Achilles
Achilles
Alurl16
Achilles
Level 155
God Stats
2W - 3L
1,276 SR
Queue Stats
161W - 155L
1,528 Elo+
Solo
Discordia
Discordia
Katalii
Discordia
Level 140
God Stats
7W - 4L
1,569 SR
Queue Stats
237W - 232L
1,491 Elo+
Party 1
Ra
Ra
Romellik
Ra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 46L
1,397 Elo+
Solo
Sol
Sol
TheZandyMan
Sol
Level 145
God Stats
5W - 5L
1,415 SR
Queue Stats
310W - 296L
1,504 Elo+
Solo
Hera
Hera
Zerovoltz
Hera
Level 152
God Stats
16W - 5L
1,741 SR
Queue Stats
271W - 274L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
4 / 3 / 9
10,437
746
8,810
20,670
31,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 4 / 5
7,892
564
5,780
15,253
13,420
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
GohVazquez
Bastet
15
3 / 3 / 7
9,298
664
11,442
16,357
17,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
mallenlane
Chiron
17
3 / 5 / 4
9,261
662
18,254
17,482
10,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
16
4 / 7 / 4
9,264
662
7,279
15,496
11,493
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alurl16
Achilles
16
4 / 4 / 15
11,103
793
13,332
25,264
39,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Discordia
Katalii
Discordia
16
3 / 2 / 16
10,191
728
14,855
10,219
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 4 / 9
11,048
789
7,951
14,355
8,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 11
10,278
734
12,602
10,015
4,323
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hera
18
3 / 1 / 15
10,761
769
23,695
9,115
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
87
14
Kills
21
22
Deaths
14
29
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alurl16
Achilles
4
4
15
2.88
L
Sylvanus
4
3
9
2.83
L
0
4
5
0.63
L
Bastet
GohVazquez
Bastet
3
3
7
2.17
W
Discordia
Katalii
Discordia
3
2
16
5.5
W
7
4
9
2.88
W
4
3
11
3.17
W
Hera
3
1
15
10.5
L
Chiron
mallenlane
Chiron
3
5
4
1
L
Loki
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,565
Damage
72,435
85,258
Taken
68,968
83,600
Mitigated
60,895
27,842
Healing
30,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alurl16
Achilles
13,332
2,020
1,243
5,653
25,264
39,919
46
3,324
21,940
1,058
17,727
L
Sylvanus
8,810
2,161
8,915
6,492
20,670
31,037
0
14,937
5,648
16,042
0
L
5,780
36
532
4,047
15,253
13,420
0
11,881
3,355
0
18,208
L
Bastet
GohVazquez
Bastet
11,442
1,128
1,226
1,581
16,357
17,629
0
10,025
6,332
0
22,360
W
Discordia
Katalii
Discordia
14,855
1,465
1,688
1,716
10,219
4,225
1,553
1,528
8,691
25,278
0
W
7,951
1,020
9,920
5,389
14,355
8,025
959
1,988
12,367
33,767
0
W
12,602
2,935
908
1,462
10,015
4,323
2,982
1,036
8,979
25,340
0
W
Hera
23,695
5,502
1,823
1,061
9,115
4,403
967
934
8,181
36,702
0
L
Chiron
mallenlane
Chiron
18,254
4,817
1,181
3,053
17,482
10,021
303
12,347
5,135
0
50,534
L
Loki
7,279
1,302
293
522
15,496
11,493
80
10,648
4,848
0
16,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,152
Gold Earned
53,381
125
Minions Killed
158
0
Camps Cleared
0
1,072,870
Distance Traveled
1,277,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,103
793
17
1
0
246,084
0
L
Sylvanus
10,437
746
14
1
0
208,065
0
L
Chaac
7,892
564
19
1
0
189,458
0
L
Bastet
9,298
664
15
1
0
239,709
0
W
Discordia
10,191
728
15
1
0
263,341
0
W
Ra
11,048
789
61
4
0
262,994
0
W
Sol
10,278
734
32
2
0
216,026
0
W
Hera
10,761
769
33
2
0
289,264
0
L
Chiron
9,261
662
63
5
0
212,120
0
L
Loki
9,264
662
14
1
0
223,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role