Player Matchup

Athena
Athena
NightShadowN555
Athena
Level 86
God Stats
3W - 1L
1,610 SR
Queue Stats
26W - 24L
1,449 Elo+
Party 1
Surtr
Surtr
Panther_Fan89
Surtr
Level 43
God Stats
8W - 3L
1,673 SR
Queue Stats
29W - 36L
1,394 Elo+
Party 1
Scylla
Scylla
RAZAFEX
Scylla
Level 81
God Stats
7W - 5L
1,543 SR
Queue Stats
16W - 10L
1,656 Elo+
Party 1
Pele
Pele
ReZo_Stream
Pele
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,320 Elo+
Party 1
Medusa
Medusa
SmallFridges
Medusa
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,212 Elo+
Party 1
Team Averages
Level 48
1,565 SR
1,406 Elo+

VS

Team Averages
Level 44
1,533 SR
1,367 Elo+
Achilles
Achilles
Chicagos Ace
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 88L
1,424 Elo+
Solo
Anubis
Anubis
FREEHOOD23
Anubis
Level 41
God Stats
4W - 4L
1,693 SR
Queue Stats
59W - 68L
1,432 Elo+
Party 2
Xbalanque
Xbalanque
HalfBeanReemer
Xbalanque
Level 34
God Stats
1W - 1L
1,744 SR
Queue Stats
13W - 23L
1,345 Elo+
Solo
Ratatoskr
Ratatoskr
peasncarrots07
Ratatoskr
Level 63
God Stats
1W - 1L
1,727 SR
Queue Stats
77W - 92L
1,449 Elo+
Party 2
Maui
Maui
yayarea197
Maui
Level 39
God Stats
3W - 14L
1,001 SR
Queue Stats
23W - 49L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 11
8,046
503
4,725
13,547
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 1 / 4
8,989
562
6,891
11,357
9,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
RAZAFEX
Scylla
15
5 / 1 / 1
9,126
570
8,769
4,448
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 1 / 1
9,763
610
15,041
13,620
5,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
12
1 / 2 / 1
7,643
478
4,698
8,217
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chicagos Ace
Achilles
12
1 / 4 / 0
7,180
449
7,738
13,943
16,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
FREEHOOD23
Anubis
11
0 / 5 / 0
7,116
445
5,053
9,018
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
HalfBeanReemer
Xbalanque
13
1 / 5 / 4
7,686
480
6,789
10,733
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
peasncarrots07
Ratatoskr
15
5 / 5 / 2
8,744
547
6,783
15,445
5,787
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 4
8,143
509
3,108
10,269
7,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
19
Kills
9
9
Deaths
19
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chicagos Ace
Achilles
1
4
0
0.25
L
Anubis
FREEHOOD23
Anubis
0
5
0
0
L
Xbalanque
HalfBeanReemer
Xbalanque
1
5
4
0.6
W
1
4
11
1.63
W
0
1
4
2
W
Scylla
RAZAFEX
Scylla
5
1
1
5.5
W
12
1
1
12.5
W
Medusa
1
2
1
0.75
L
Ratatoskr
peasncarrots07
Ratatoskr
5
5
2
1.2
L
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,124
Damage
29,471
51,189
Taken
59,408
29,709
Mitigated
38,752
10,900
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chicagos Ace
Achilles
7,738
714
0
2,169
13,943
16,655
0
791
12,015
0
41,128
L
Anubis
FREEHOOD23
Anubis
5,053
898
0
1,168
9,018
5,005
0
6,167
2,851
48,147
0
L
Xbalanque
HalfBeanReemer
Xbalanque
6,789
4,140
0
3,015
10,733
4,126
564
1,953
8,780
0
62,579
W
4,725
1,451
0
2,275
13,547
10,330
65
3,378
10,087
15,672
0
W
6,891
2,021
0
3,475
11,357
9,677
234
0
10,378
2,712
63,538
W
Scylla
RAZAFEX
Scylla
8,769
531
0
660
4,448
1,558
77
1,925
2,523
68,816
0
W
15,041
3,686
0
2,891
13,620
5,538
86
2,447
11,049
0
76,699
W
Medusa
4,698
2,018
0
1,599
8,217
2,606
1,064
411
7,806
0
46,055
L
Ratatoskr
peasncarrots07
Ratatoskr
6,783
1,782
0
2,091
15,445
5,787
346
2,224
13,182
0
78,868
L
3,108
786
319
2,244
10,269
7,179
184
2,964
7,305
17,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
38,869
406
Minions Killed
382
0
Camps Cleared
0
1,603,709
Distance Traveled
1,456,721
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,180
449
73
5
0
280,912
3
L
Anubis
7,116
445
83
5
0
242,242
0
L
Xbalanque
7,686
480
104
7
0
299,598
0
W
Athena
8,046
503
20
1
0
321,111
5
W
Surtr
8,989
562
100
6
0
319,156
0
W
Scylla
9,126
570
117
7
0
296,681
0
W
Pele
9,763
610
98
6
0
364,056
2
W
Medusa
7,643
478
71
4
0
302,705
0
L
Ratatoskr
8,744
547
100
6
0
328,294
0
L
Maui
8,143
509
22
1
0
305,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role