Player Matchup

Ix Chel
Ix Chel
Brahm
Ix Chel
Level 69
God Stats
1W - 4L
1,360 SR
Queue Stats
8W - 10L
1,403 Elo+
Solo
Janus
Janus
Leptit_LOBSTER
Janus
Level 109
God Stats
5W - 10L
1,501 SR
Queue Stats
103W - 103L
1,491 Elo+
Party 2
Hera
Hera
Master_CLlT
Hera
Level 49
God Stats
0W - 1L
1,892 SR
Queue Stats
28W - 31L
1,463 Elo+
Party 2
Cu Chulainn
Cu Chulainn
q9vwq
Cu Chulainn
Level 82
God Stats
1W - 1L
1,694 SR
Queue Stats
170W - 165L
1,414 Elo+
Solo
Jing Wei
Jing Wei
xTOOxMuCHxSOuRx
Jing Wei
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 110L
1,430 Elo+
Solo
Team Averages
Level 82
1,589 SR
1,440 Elo+

VS

Team Averages
Level 81
1,505 SR
1,425 Elo+
King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AbleBody
Thanatos
Level 45
God Stats
7W - 10L
1,529 SR
Queue Stats
31W - 54L
1,273 Elo+
Solo
Arachne
Arachne
Aureannax
Arachne
Level 127
God Stats
14W - 9L
1,609 SR
Queue Stats
237W - 222L
1,448 Elo+
Party 1
Sol
Sol
PlayboiiMiltt
Sol
Level 114
God Stats
8W - 9L
1,390 SR
Queue Stats
158W - 173L
1,444 Elo+
Party 1
Ah Puch
Ah Puch
willysabor
Ah Puch
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 62L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Brahm
Ix Chel
8
1 / 2 / 0
6,166
440
4,741
9,194
2,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 0 / 0
8,814
630
7,577
8,787
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
6,382
456
3,550
7,287
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
q9vwq
Cu Chulainn
8
1 / 3 / 2
6,171
441
5,822
9,286
3,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
10
0 / 6 / 2
6,265
448
5,384
11,995
4,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 3 / 1
9,114
651
8,829
13,023
9,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
AbleBody
Thanatos
12
3 / 2 / 1
7,453
532
3,608
10,460
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
Aureannax
Arachne
11
3 / 0 / 5
7,215
515
6,668
10,840
5,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 2 / 2
8,266
590
10,005
10,338
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
willysabor
Ah Puch
13
2 / 0 / 1
7,959
569
3,870
5,760
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
14
14
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
1
1.17
W
Thanatos
AbleBody
Thanatos
3
2
1
1.75
W
Arachne
Aureannax
Arachne
3
0
5
5.5
L
Ix Chel
Brahm
Ix Chel
1
2
0
0.5
L
5
0
0
5
L
0
3
0
0
W
3
2
2
2
L
Cu Chulainn
q9vwq
Cu Chulainn
1
3
2
0.67
W
Ah Puch
willysabor
Ah Puch
2
0
1
2.5
L
Jing Wei
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,074
Damage
32,980
46,549
Taken
50,421
16,734
Mitigated
24,747
14,190
Healing
19,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,829
1,135
0
2,984
13,023
9,091
0
3,059
9,964
0
71,508
W
Thanatos
AbleBody
Thanatos
3,608
1,245
0
6,597
10,460
3,837
711
2,865
7,595
0
50,035
W
Arachne
Aureannax
Arachne
6,668
4,774
0
2,697
10,840
5,095
0
4,432
6,408
0
24,690
L
Ix Chel
Brahm
Ix Chel
4,741
1,003
2,419
2,923
9,194
2,860
0
4,112
4,948
24,108
0
L
7,577
731
0
4,830
8,787
3,269
0
1,273
7,514
81,555
1,653
L
3,550
1,269
0
492
7,287
2,607
9
2,321
4,877
40,949
0
W
10,005
4,672
0
5,273
10,338
4,390
1,135
3,123
7,215
57,334
13,396
L
Cu Chulainn
q9vwq
Cu Chulainn
5,822
1,151
0
2,069
9,286
3,813
0
0
9,286
0
29,907
W
Ah Puch
willysabor
Ah Puch
3,870
322
0
1,949
5,760
2,334
0
3,003
2,757
52,755
0
L
Jing Wei
5,384
4,379
320
1,137
11,995
4,185
0
5,440
6,401
0
44,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,798
Gold Earned
40,007
373
Minions Killed
404
0
Camps Cleared
0
1,222,730
Distance Traveled
1,352,404
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,114
651
107
8
0
258,835
4
W
Thanatos
7,453
532
61
4
0
306,975
0
W
Arachne
7,215
515
32
2
0
281,622
9
L
Ix Chel
6,166
440
31
2
0
259,410
9
L
Janus
8,814
630
130
9
0
315,712
0
L
Hera
6,382
456
83
6
0
229,013
0
W
Sol
8,266
590
105
8
0
244,900
0
L
Cu Chulainn
6,171
441
53
4
0
153,586
1
W
Ah Puch
7,959
569
99
7
0
260,072
0
L
Jing Wei
6,265
448
76
5
0
265,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role