Player Matchup

Jing Wei
Jing Wei
Believedogs
Jing Wei
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Medusa
Medusa
BigDeadd
Medusa
Level 101
God Stats
3W - 1L
1,737 SR
Queue Stats
19W - 33L
1,360 Elo+
Party 4
Fenrir
Fenrir
FEARxADRENALINE
Fenrir
Level 39
God Stats
50W - 62L
1,439 SR
Queue Stats
82W - 108L
1,371 Elo+
Solo
Thanatos
Thanatos
Funkymonkeyis99
Thanatos
Level 104
God Stats
0W - 1L
1,399 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Sol
Sol
MrSlaxx
Sol
Level 15
God Stats
1W - 1L
1,722 SR
Queue Stats
3W - 2L
1,560 Elo+
Party 4
Team Averages
Level 52
1,559 SR
1,458 Elo+

VS

Team Averages
Level 45
1,465 SR
1,383 Elo+
Ra
Ra
DiLex1
Ra
Level 18
God Stats
3W - 1L
1,808 SR
Queue Stats
26W - 26L
1,431 Elo+
Party 2
Loki
Loki
LexLex007
Loki
Level 77
God Stats
1W - 0L
1,343 SR
Queue Stats
37W - 42L
1,415 Elo+
Party 2
Medusa
Medusa
Unholy_Windex
Medusa
Level 42
God Stats
5W - 7L
1,423 SR
Queue Stats
115W - 122L
1,380 Elo+
Solo
Geb
Geb
kularisus
Geb
Level 68
God Stats
4W - 4L
1,487 SR
Queue Stats
21W - 20L
1,445 Elo+
Party 1
Zeus
Zeus
shaggyandscoob97
Zeus
Level 18
God Stats
1W - 1L
1,264 SR
Queue Stats
1W - 1L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Believedogs
Jing Wei
11
0 / 4 / 1
6,038
1,006
2,874
7,355
2,483
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
BigDeadd
Medusa
11
1 / 3 / 1
6,725
1,121
2,700
5,290
2,028
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 6 / 3
7,329
1,222
7,617
9,836
4,282
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
11
4 / 5 / 0
7,544
1,257
5,548
6,473
2,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
11
0 / 2 / 2
6,669
1,112
7,503
6,730
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

245

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
7 / 2 / 11
8,990
1,498
6,746
5,262
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
12
3 / 1 / 9
7,287
1,215
7,967
5,574
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 4
7,896
1,316
7,606
6,591
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 12
7,347
1,225
3,395
6,649
4,898
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 10
7,083
1,181
5,215
5,165
1,769
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
8
Kills
20
20
Deaths
8
7
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Believedogs
Jing Wei
0
4
1
0.13
L
Medusa
BigDeadd
Medusa
1
3
1
0.5
W
Ra
7
2
11
6.25
L
3
6
3
0.75
L
Thanatos
4
5
0
0.8
W
Loki
3
1
9
7.5
L
Sol
0
2
2
0.5
W
6
2
4
4
W
2
0
12
8
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,242
Damage
30,929
35,684
Taken
29,241
13,477
Mitigated
12,781
4,216
Healing
4,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Believedogs
Jing Wei
2,874
2,552
0
544
7,355
2,483
0
3,807
3,548
0
8,456
L
Medusa
BigDeadd
Medusa
2,700
703
0
17
5,290
2,028
0
2,612
2,678
0
10,083
W
Ra
6,746
1,269
674
624
5,262
1,822
0
434
4,828
32,767
0
L
7,617
791
0
60
9,836
4,282
0
3,473
6,363
0
13,354
L
Thanatos
5,548
703
0
2,194
6,473
2,391
0
2,229
4,244
0
11,543
W
Loki
7,967
2,037
0
0
5,574
2,077
0
431
5,143
0
14,197
L
Sol
7,503
3,857
0
1,401
6,730
2,293
0
3,235
3,495
32,006
2,599
W
7,606
4,721
0
1,344
6,591
2,215
0
1,637
4,954
0
15,392
W
3,395
511
0
1,803
6,649
4,898
0
2,989
3,660
5,893
0
W
5,215
1,170
0
0
5,165
1,769
0
1,351
3,814
9,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,305
Gold Earned
38,603
97
Minions Killed
109
6
Camps Cleared
4
495,784
Distance Traveled
571,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,038
1,006
11
2
0
94,219
0
L
Medusa
6,725
1,121
8
1
1
72,338
0
W
Ra
8,990
1,498
63
11
0
126,153
0
L
Fenrir
7,329
1,222
5
1
1
105,682
0
L
Thanatos
7,544
1,257
12
2
2
118,164
0
W
Loki
7,287
1,215
7
1
2
108,336
0
L
Sol
6,669
1,112
61
10
2
105,381
0
W
Medusa
7,896
1,316
15
3
1
110,761
0
W
Geb
7,347
1,225
14
2
0
127,957
0
W
Zeus
7,083
1,181
10
2
1
98,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role