Player Matchup

Cabrakan
Cabrakan
AJ OGRE JA
Cabrakan
Level 75
God Stats
10W - 11L
1,531 SR
Queue Stats
85W - 97L
1,432 Elo+
Party 2
Serqet
Serqet
Berlando
Serqet
Level 83
God Stats
1W - 5L
1,342 SR
Queue Stats
40W - 30L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
Ratpi_knk
Zhong Kui
Level 156
God Stats
1W - 1L
1,735 SR
Queue Stats
227W - 224L
1,440 Elo+
Solo
Chaac
Chaac
ZWaLtZGankZ
Chaac
Level 102
God Stats
23W - 27L
1,475 SR
Queue Stats
90W - 112L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
Zhyroxi
Danzaburou
Level 77
God Stats
1W - 2L
1,853 SR
Queue Stats
5W - 6L
1,716 Elo+
Solo
Team Averages
Level 99
1,587 SR
1,504 Elo+

VS

Team Averages
Level 114
1,603 SR
1,430 Elo+
Bellona
Bellona
SurvivorBlue
Bellona
Level 133
God Stats
49W - 38L
1,647 SR
Queue Stats
119W - 115L
1,545 Elo+
Party 1
Sol
Sol
TBS x SwiFTy
Sol
Level 108
God Stats
12W - 10L
1,536 SR
Queue Stats
569W - 562L
1,428 Elo+
Solo
Thanatos
Thanatos
ZXRYD
Thanatos
Level 81
God Stats
24W - 12L
1,616 SR
Queue Stats
250W - 252L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
king_alpha73
Sun Wukong
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
170W - 188L
1,362 Elo+
Party 1
Odin
Odin
leader906728
Odin
Level 121
God Stats
3W - 0L
1,718 SR
Queue Stats
167W - 161L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AJ OGRE JA
Cabrakan
12
2 / 8 / 2
8,945
426
11,904
18,770
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Berlando
Serqet
19
5 / 5 / 1
11,427
544
8,201
19,004
8,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Ratpi_knk
Zhong Kui
16
0 / 7 / 2
10,070
480
14,605
17,842
12,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 0 / 0
10,564
503
16,023
16,371
17,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Zhyroxi
Danzaburou
13
1 / 9 / 2
8,646
412
9,967
18,200
7,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SurvivorBlue
Bellona
16
9 / 2 / 10
11,021
525
14,180
19,898
21,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 2 / 8
12,797
609
11,950
16,758
7,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
ZXRYD
Thanatos
19
12 / 4 / 5
12,146
578
17,739
25,927
11,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
king_alpha73
Sun Wukong
18
1 / 1 / 4
11,754
560
10,297
22,251
21,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 1 / 12
9,979
475
6,099
13,148
9,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
10
Kills
29
29
Deaths
10
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AJ OGRE JA
Cabrakan
2
8
2
0.38
L
Serqet
Berlando
Serqet
5
5
1
1.1
L
Zhong Kui
Ratpi_knk
Zhong Kui
0
7
2
0.14
W
Bellona
SurvivorBlue
Bellona
9
2
10
7
W
4
2
8
4
L
2
0
0
2
W
Thanatos
ZXRYD
Thanatos
12
4
5
3.63
L
Danzaburou
Zhyroxi
Danzaburou
1
9
2
0.22
W
Sun Wukong
king_alpha73
Sun Wukong
1
1
4
3
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,700
Damage
60,265
90,187
Taken
97,982
59,828
Mitigated
72,164
19,348
Healing
42,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AJ OGRE JA
Cabrakan
11,904
1,300
126
4,227
18,770
13,870
100
1,398
17,372
39,612
0
L
Serqet
Berlando
Serqet
8,201
1,283
0
340
19,004
8,494
7
2,669
16,335
0
99,361
L
Zhong Kui
Ratpi_knk
Zhong Kui
14,605
533
218
4,295
17,842
12,909
0
9,685
8,157
74,180
0
W
Bellona
SurvivorBlue
Bellona
14,180
1,741
0
4,440
19,898
21,910
256
7,386
12,403
3,071
69,326
W
11,950
5,143
0
10,266
16,758
7,670
1,375
9,525
6,719
135,127
0
L
16,023
2,504
0
6,616
16,371
17,425
0
80
16,291
878
102,419
W
Thanatos
ZXRYD
Thanatos
17,739
6,996
0
17,082
25,927
11,749
0
4,732
19,501
0
104,440
L
Danzaburou
Zhyroxi
Danzaburou
9,967
4,644
0
3,526
18,200
7,130
0
957
17,243
0
48,170
W
Sun Wukong
king_alpha73
Sun Wukong
10,297
2,768
0
7,685
22,251
21,149
0
1,907
20,296
982
104,356
W
6,099
1,338
784
1,918
13,148
9,686
1,076
3,778
9,169
0
36,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,652
Gold Earned
57,697
561
Minions Killed
625
0
Camps Cleared
0
1,974,616
Distance Traveled
1,949,926
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,945
426
56
3
0
335,539
0
L
Serqet
11,427
544
133
6
0
458,226
8
L
Zhong Kui
10,070
480
145
7
0
377,759
0
W
Bellona
11,021
525
90
4
0
414,034
0
W
Sol
12,797
609
188
9
0
370,365
0
L
Chaac
10,564
503
151
7
0
420,649
0
W
Thanatos
12,146
578
113
5
0
429,390
0
L
Danzaburou
8,646
412
76
4
0
382,443
0
W
Sun Wukong
11,754
560
177
8
0
372,435
0
W
Odin
9,979
475
57
3
0
363,702
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role