Player Matchup

Neith
Neith
Mukaaa122
Neith
Level 109
God Stats
0W - 1L
1,695 SR
Queue Stats
2W - 3L
1,809 Elo+
Solo
Zhong Kui
Zhong Kui
XCerealMonsterX
Zhong Kui
Level 147
God Stats
6W - 1L
1,904 SR
Queue Stats
105W - 73L
1,621 Elo+
Party 2
Merlin
Merlin
breakingdead99
Merlin
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 146L
1,511 Elo+
Solo
Ymir
Ymir
mati8300
Ymir
Level 147
God Stats
2W - 4L
1,440 SR
Queue Stats
107W - 85L
1,597 Elo+
Party 2
Fenrir
Fenrir
naweGE1
Fenrir
Level 119
God Stats
1W - 2L
1,278 SR
Queue Stats
148W - 145L
1,552 Elo+
Party 2
Team Averages
Level 127
1,563 SR
1,618 Elo+

VS

Team Averages
Level 169
1,495 SR
1,499 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
MOMERYS
Jing Wei
Level 143
God Stats
10W - 5L
1,624 SR
Queue Stats
569W - 554L
1,509 Elo+
Solo
Sobek
Sobek
andr3henriqu3
Sobek
Level 192
God Stats
2W - 0L
1,517 SR
Queue Stats
156W - 154L
1,571 Elo+
Party 1
Cabrakan
Cabrakan
z ZARAKI z
Cabrakan
Level 185
God Stats
1W - 0L
1,333 SR
Queue Stats
108W - 131L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mukaaa122
Neith
9
0 / 4 / 1
5,638
470
8,352
9,738
3,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
XCerealMonsterX
Zhong Kui
11
1 / 4 / 2
6,897
575
11,441
12,512
11,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 3
6,464
539
3,762
6,687
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
10
1 / 2 / 1
5,893
491
2,689
8,339
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
naweGE1
Fenrir
9
4 / 3 / 2
6,056
505
4,555
8,874
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
6 / 2 / 1
7,629
636
7,030
6,145
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
 
Pele
13
3 / 1 / 3
7,332
611
4,707
9,866
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
MOMERYS
Jing Wei
13
4 / 1 / 0
7,445
620
7,065
9,527
3,721
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 7
6,806
567
5,124
10,505
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
z ZARAKI z
Cabrakan
12
2 / 2 / 3
7,379
615
7,963
15,102
12,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
16
16
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
2
1
3.25
W
Pele
 
Pele
3
1
3
4.5
W
Jing Wei
MOMERYS
Jing Wei
4
1
0
4
L
Neith
Mukaaa122
Neith
0
4
1
0.13
L
Zhong Kui
XCerealMonsterX
Zhong Kui
1
4
2
0.5
W
1
1
7
4.5
L
1
3
3
0.83
L
Ymir
1
2
1
0.75
L
Fenrir
naweGE1
Fenrir
4
3
2
1.67
W
Cabrakan
z ZARAKI z
Cabrakan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,799
Damage
31,889
46,150
Taken
51,145
27,435
Mitigated
31,938
13,169
Healing
24,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
7,030
1,614
1,540
2,336
6,145
2,584
0
1,768
4,377
64,350
448
W
Pele
 
Pele
4,707
782
0
5,683
9,866
4,100
0
3,006
6,860
0
60,287
W
Jing Wei
MOMERYS
Jing Wei
7,065
5,515
0
4,445
9,527
3,721
235
371
9,156
0
58,861
L
Neith
Mukaaa122
Neith
8,352
4,176
0
1,869
9,738
3,256
0
1,030
8,708
0
38,567
L
Zhong Kui
XCerealMonsterX
Zhong Kui
11,441
2,603
0
5,921
12,512
11,774
0
7,614
4,898
56,150
0
W
5,124
749
0
4,146
10,505
9,330
0
3,432
7,073
17,356
0
L
3,762
112
0
1,144
6,687
2,440
0
4,236
2,451
41,576
0
L
Ymir
2,689
907
0
1,663
8,339
6,346
0
4,242
4,097
17,900
0
L
Fenrir
naweGE1
Fenrir
4,555
1,313
0
2,572
8,874
3,619
0
2,822
6,052
0
25,411
W
Cabrakan
z ZARAKI z
Cabrakan
7,963
835
0
6,728
15,102
12,203
0
9,315
5,787
47,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,948
Gold Earned
36,591
317
Minions Killed
411
0
Camps Cleared
0
1,089,762
Distance Traveled
1,189,719
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,629
636
115
10
0
233,375
3
W
Pele
7,332
611
92
8
0
275,095
2
W
Jing Wei
7,445
620
103
9
0
230,849
3
L
Neith
5,638
470
67
6
0
217,097
3
L
Zhong Kui
6,897
575
100
8
0
206,714
2
W
Sobek
6,806
567
13
1
0
253,860
3
L
Merlin
6,464
539
81
7
0
219,676
0
L
Ymir
5,893
491
29
2
0
254,737
2
L
Fenrir
6,056
505
40
3
0
191,538
0
W
Cabrakan
7,379
615
88
7
0
196,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role