Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Yaibis
Achilles
Level 122
God Stats
39W - 17L
1,720 SR
Queue Stats
784W - 737L
1,509 Elo+
Solo
Janus
Janus
mataYmata
Janus
Level 128
God Stats
6W - 4L
1,554 SR
Queue Stats
104W - 99L
1,512 Elo+
Party 1
Thanatos
Thanatos
ySolad0
Thanatos
Level 118
God Stats
14W - 10L
1,602 SR
Queue Stats
123W - 117L
1,478 Elo+
Party 1
Team Averages
Level 130
1,575 SR
1,500 Elo+

VS

Team Averages
Level 120
1,515 SR
1,499 Elo+
Ravana
Ravana
 
Ravana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ethoiles
Janus
Level 84
God Stats
2W - 3L
1,455 SR
Queue Stats
130W - 125L
1,507 Elo+
Solo
Guan Yu
Guan Yu
Kirabay
Guan Yu
Level 167
God Stats
15W - 18L
1,619 SR
Queue Stats
138W - 150L
1,469 Elo+
Solo
Jing Wei
Jing Wei
SoulsChoker
Jing Wei
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 144L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 0 / 5
6,660
605
8,584
7,208
2,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
 
Sylvanus
9
2 / 1 / 2
5,913
538
6,134
8,007
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Yaibis
Achilles
13
2 / 2 / 1
7,291
663
8,335
12,262
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
mataYmata
Janus
13
5 / 0 / 1
7,214
656
5,737
3,974
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ySolad0
Thanatos
12
3 / 1 / 3
6,571
597
4,795
7,598
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 3 / 1
5,247
477
4,670
7,757
2,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
 
Yemoja
8
1 / 2 / 0
4,840
440
2,847
8,471
6,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Ethoiles
Janus
12
1 / 3 / 0
6,514
592
4,462
7,706
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Kirabay
Guan Yu
12
2 / 3 / 0
6,848
623
6,940
14,191
12,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
SoulsChoker
Jing Wei
8
0 / 3 / 0
4,840
440
3,244
10,534
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
4
4
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
5
3.5
W
Sylvanus
 
Sylvanus
2
1
2
3
L
Ravana
 
Ravana
0
3
1
0.17
L
Yemoja
 
Yemoja
1
2
0
0.5
L
Janus
Ethoiles
Janus
1
3
0
0.33
L
Guan Yu
Kirabay
Guan Yu
2
3
0
0.67
L
Jing Wei
SoulsChoker
Jing Wei
0
3
0
0
W
Achilles
Yaibis
Achilles
2
2
1
1.25
W
Janus
mataYmata
Janus
5
0
1
5.5
W
Thanatos
ySolad0
Thanatos
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,585
Damage
22,163
39,049
Taken
48,659
18,106
Mitigated
26,805
17,075
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,584
3,675
0
2,899
7,208
2,809
244
1,746
5,416
0
42,747
W
Sylvanus
 
Sylvanus
6,134
2,727
468
1,926
8,007
5,300
148
1,967
5,996
23,326
12,320
L
Ravana
 
Ravana
4,670
1,881
0
1,277
7,757
2,616
0
2,323
5,434
0
38,999
L
Yemoja
 
Yemoja
2,847
850
890
2,542
8,471
6,150
0
3,266
5,205
16,913
0
L
Janus
Ethoiles
Janus
4,462
463
0
1,516
7,706
2,595
0
3,200
4,506
57,301
0
L
Guan Yu
Kirabay
Guan Yu
6,940
1,520
40
4,415
14,191
12,018
0
0
13,181
2,800
47,112
L
Jing Wei
SoulsChoker
Jing Wei
3,244
2,921
0
3,436
10,534
3,426
0
2,439
8,095
0
27,802
W
Achilles
Yaibis
Achilles
8,335
1,082
0
5,671
12,262
5,679
0
757
11,505
0
54,698
W
Janus
mataYmata
Janus
5,737
383
0
732
3,974
1,380
0
1,705
2,215
55,835
0
W
Thanatos
ySolad0
Thanatos
4,795
1,068
0
5,379
7,598
2,938
0
1,775
5,761
0
41,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,649
Gold Earned
28,289
356
Minions Killed
317
0
Camps Cleared
0
1,187,930
Distance Traveled
1,130,688
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,660
605
67
6
0
212,086
0
W
Sylvanus
5,913
538
46
4
0
211,503
4
L
Ravana
5,247
477
55
5
0
241,382
3
L
Yemoja
4,840
440
29
3
0
224,709
4
L
Janus
6,514
592
120
11
0
240,722
4
L
Guan Yu
6,848
623
76
7
0
220,538
0
L
Jing Wei
4,840
440
37
3
0
203,337
0
W
Achilles
7,291
663
92
8
0
231,146
3
W
Janus
7,214
656
90
8
0
261,871
2
W
Thanatos
6,571
597
61
6
0
271,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role