Player Matchup

Neith
Neith
Big_D_Lord
Neith
Level 107
God Stats
2W - 1L
1,783 SR
Queue Stats
87W - 99L
1,445 Elo+
Party 3
Hercules
Hercules
FADT2x
Hercules
Level 143
God Stats
0W - 1L
1,364 SR
Queue Stats
60W - 62L
1,411 Elo+
Solo
Achilles
Achilles
Florizzle_
Achilles
Level 105
God Stats
6W - 7L
1,546 SR
Queue Stats
206W - 209L
1,484 Elo+
Party 3
Charon
Charon
Venom-BiCMAC
Charon
Level 123
God Stats
10W - 7L
1,581 SR
Queue Stats
140W - 152L
1,475 Elo+
Party 3
Merlin
Merlin
valdemar_volodya
Merlin
Level 122
God Stats
0W - 3L
1,180 SR
Queue Stats
148W - 159L
1,436 Elo+
Solo
Team Averages
Level 120
1,491 SR
1,450 Elo+

VS

Team Averages
Level 91
1,621 SR
1,474 Elo+
Tyr
Tyr
Aros927
Tyr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,355 Elo+
Solo
Arachne
Arachne
Eichelnix
Arachne
Level 103
God Stats
4W - 0L
1,745 SR
Queue Stats
60W - 44L
1,544 Elo+
Party 2
Neith
Neith
Gente1
Neith
Level 8
God Stats
3W - 4L
1,385 SR
Queue Stats
7W - 15L
1,441 Elo+
Party 1
Kuzenbo
Kuzenbo
KatyLi
Kuzenbo
Level 124
God Stats
7W - 2L
1,813 SR
Queue Stats
75W - 71L
1,518 Elo+
Party 1
Vulcan
Vulcan
Obies
Vulcan
Level 94
God Stats
7W - 3L
1,661 SR
Queue Stats
67W - 54L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 2 / 0
6,384
532
4,722
7,154
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
FADT2x
Hercules
1
0 / 0 / 0
2,404
200
0
0
0
Achilles
Florizzle_
Achilles
12
3 / 1 / 0
6,824
569
6,828
9,804
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
10
0 / 0 / 0
6,161
513
2,155
6,397
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 6 / 1
5,714
476
1,905
9,352
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 0 / 0
6,914
576
1,963
4,535
3,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
Eichelnix
Arachne
14
6 / 0 / 3
8,194
683
5,234
9,503
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
Gente1
Neith
6
0 / 3 / 0
4,587
382
983
4,545
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kuzenbo
KatyLi
Kuzenbo
11
0 / 0 / 0
5,895
491
2,467
6,744
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Obies
Vulcan
12
2 / 1 / 6
7,327
611
8,284
4,954
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
4
Kills
9
9
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
1
0
0
1
L
Neith
1
2
0
0.5
W
Arachne
Eichelnix
Arachne
6
0
3
7.5
L
Hercules
FADT2x
Hercules
0
0
0
0
L
Achilles
Florizzle_
Achilles
3
1
0
3
W
Neith
Gente1
Neith
0
3
0
0
W
Kuzenbo
KatyLi
Kuzenbo
0
0
0
0
W
Vulcan
Obies
Vulcan
2
1
6
5
L
Charon
0
0
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,610
Damage
18,931
32,707
Taken
30,281
16,570
Mitigated
16,274
8,632
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
1,963
375
0
1,343
4,535
3,381
288
1,443
3,092
0
44,714
L
Neith
4,722
1,645
0
2,749
7,154
2,986
511
2,754
4,400
0
51,636
W
Arachne
Eichelnix
Arachne
5,234
3,631
0
1,370
9,503
3,566
0
487
9,016
0
61,845
L
Hercules
FADT2x
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
Florizzle_
Achilles
6,828
1,208
0
1,715
9,804
4,635
0
2,106
7,698
0
62,363
W
Neith
Gente1
Neith
983
448
0
432
4,545
1,100
0
0
4,545
0
10,083
W
Kuzenbo
KatyLi
Kuzenbo
2,467
1,263
14
629
6,744
6,636
0
437
6,307
25,734
0
W
Vulcan
Obies
Vulcan
8,284
1,728
0
525
4,954
1,591
1,091
1,443
3,511
50,434
0
L
Charon
2,155
512
0
2,126
6,397
5,641
444
118
6,279
31,435
250
L
1,905
0
0
2,042
9,352
3,308
0
5,773
3,579
35,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,487
Gold Earned
32,917
322
Minions Killed
314
0
Camps Cleared
0
907,245
Distance Traveled
1,064,916
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,914
576
88
7
0
206,562
0
L
Neith
6,384
532
104
9
0
175,366
0
W
Arachne
8,194
683
101
8
0
291,926
0
L
Hercules
2,404
200
0
0
0
0
0
L
Achilles
6,824
569
101
8
0
298,368
0
W
Neith
4,587
382
20
2
0
126,135
0
W
Kuzenbo
5,895
491
30
3
0
182,682
0
W
Vulcan
7,327
611
75
6
0
257,611
1
L
Charon
6,161
513
41
3
0
209,510
1
L
Merlin
5,714
476
76
6
0
224,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role