Player Matchup

Tiamat
Tiamat
Johnbob5252
Tiamat
Level 86
God Stats
2W - 1L
1,285 SR
Queue Stats
25W - 21L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
Possibility
Ao Kuang
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
122W - 131L
1,455 Elo+
Solo
Sol
Sol
SanCry
Sol
Level 118
God Stats
4W - 1L
1,671 SR
Queue Stats
140W - 134L
1,538 Elo+
Solo
Charon
Charon
vic-competi_1991
Charon
Level 122
God Stats
3W - 5L
1,326 SR
Queue Stats
593W - 640L
1,403 Elo+
Solo
Sylvanus
Sylvanus
xXcristinitax
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,449 Elo+
Solo
Team Averages
Level 102
1,456 SR
1,463 Elo+

VS

Team Averages
Level 130
1,505 SR
1,447 Elo+
Sun Wukong
Sun Wukong
AlexFanLiverpool
Sun Wukong
Level 147
God Stats
1W - 2L
1,534 SR
Queue Stats
139W - 152L
1,452 Elo+
Solo
Mulan
Mulan
Mr cheese4088
Mulan
Level 182
God Stats
5W - 12L
1,300 SR
Queue Stats
982W - 1,014L
1,468 Elo+
Solo
Cabrakan
Cabrakan
Rozjebator
Cabrakan
Level 126
God Stats
1W - 1L
1,691 SR
Queue Stats
103W - 127L
1,458 Elo+
Solo
Chang'e
Chang'e
WizThaKing
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,418 Elo+
Party 1
Ullr
Ullr
aKaTpy
Ullr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
14 / 3 / 9
10,902
991
23,159
13,380
12,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Possibility
Ao Kuang
16
6 / 2 / 6
9,564
869
11,028
17,240
16,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
SanCry
Sol
19
6 / 1 / 19
10,620
965
23,925
7,654
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
5,960
542
0
0
0
Sylvanus
xXcristinitax
Sylvanus
14
0 / 3 / 13
8,737
794
6,101
11,550
12,618
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexFanLiverpool
Sun Wukong
14
0 / 4 / 7
7,716
701
5,997
11,861
9,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 5 / 4
9,458
860
9,477
16,620
15,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Rozjebator
Cabrakan
14
2 / 7 / 4
8,761
796
8,978
17,563
24,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
WizThaKing
Chang'e
14
2 / 4 / 4
7,937
722
5,002
12,912
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
aKaTpy
Ullr
13
1 / 6 / 6
7,515
683
7,293
13,206
5,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
26
Kills
9
9
Deaths
26
47
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AlexFanLiverpool
Sun Wukong
0
4
7
0.88
W
Tiamat
14
3
9
6.17
L
4
5
4
1.2
W
Ao Kuang
Possibility
Ao Kuang
6
2
6
4.5
L
Cabrakan
Rozjebator
Cabrakan
2
7
4
0.57
W
Sol
SanCry
Sol
6
1
19
15.5
L
Chang'e
WizThaKing
Chang'e
2
4
4
1
L
Ullr
aKaTpy
Ullr
1
6
6
0.67
W
0
0
0
0
W
Sylvanus
xXcristinitax
Sylvanus
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,213
Damage
36,747
49,824
Taken
72,162
45,056
Mitigated
61,286
23,611
Healing
21,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AlexFanLiverpool
Sun Wukong
5,997
1,500
449
1,714
11,861
9,748
0
10,402
1,314
0
12,608
W
Tiamat
23,159
1,548
566
2,828
13,380
12,641
455
3,290
10,054
42,530
0
L
9,477
773
1,101
2,567
16,620
15,874
140
12,753
3,506
549
18,416
W
Ao Kuang
Possibility
Ao Kuang
11,028
3,719
1,968
7,844
17,240
16,303
1,276
5,630
11,560
16,694
0
L
Cabrakan
Rozjebator
Cabrakan
8,978
945
1,639
1,753
17,563
24,910
62
14,610
2,464
17,924
0
W
Sol
SanCry
Sol
23,925
6,891
1,040
2,549
7,654
3,494
607
1,551
6,085
45,967
0
L
Chang'e
WizThaKing
Chang'e
5,002
717
5,539
4,399
12,912
5,255
585
12,543
333
12,023
0
L
Ullr
aKaTpy
Ullr
7,293
3,632
732
1,772
13,206
5,499
1,088
12,874
332
0
16,574
W
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
xXcristinitax
Sylvanus
6,101
1,650
3,595
3,221
11,550
12,618
27
3,935
7,596
11,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,783
Gold Earned
41,387
123
Minions Killed
105
0
Camps Cleared
0
759,427
Distance Traveled
910,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,716
701
19
2
0
175,739
0
W
Tiamat
10,902
991
35
3
0
212,823
0
L
Mulan
9,458
860
12
1
0
196,009
0
W
Ao Kuang
9,564
869
20
2
0
211,080
0
L
Cabrakan
8,761
796
22
2
0
177,062
0
W
Sol
10,620
965
61
6
0
163,834
0
L
Chang'e
7,937
722
20
2
0
195,966
0
L
Ullr
7,515
683
32
3
0
165,944
0
W
Charon
5,960
542
0
0
0
0
0
W
Sylvanus
8,737
794
7
1
0
171,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role