Player Matchup

Thoth
Thoth
EricRiddle
Thoth
Level 132
God Stats
3W - 7L
1,432 SR
Queue Stats
49W - 67L
1,441 Elo+
Solo
Hercules
Hercules
MrSt1cks
Hercules
Level 102
God Stats
5W - 4L
1,537 SR
Queue Stats
133W - 134L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
Unchained0
Baron Samedi
Level 104
God Stats
1W - 0L
1,584 SR
Queue Stats
37W - 29L
1,566 Elo+
Solo
Jormungandr
Jormungandr
VanillaXChocola
Jormungandr
Level 104
God Stats
4W - 2L
1,543 SR
Queue Stats
134W - 135L
1,505 Elo+
Party 1
Cernunnos
Cernunnos
ZombeyDraggy
Cernunnos
Level 109
God Stats
4W - 2L
1,528 SR
Queue Stats
133W - 139L
1,480 Elo+
Party 1
Team Averages
Level 110
1,525 SR
1,494 Elo+

VS

Team Averages
Level 126
1,522 SR
1,546 Elo+
Set
Set
 
Set
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hanadej
Cthulhu
Level 146
God Stats
19W - 11L
1,658 SR
Queue Stats
190W - 199L
1,524 Elo+
Party 2
Ishtar
Ishtar
Lumenorin
Ishtar
Level 59
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Ranocchia23
Janus
Level 109
God Stats
4W - 6L
1,507 SR
Queue Stats
222W - 206L
1,563 Elo+
Solo
Kukulkan
Kukulkan
Zerwiszer
Kukulkan
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
13W - 8L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
5 / 2 / 0
8,456
846
6,227
6,800
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MrSt1cks
Hercules
14
2 / 1 / 11
8,885
889
4,499
14,482
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Unchained0
Baron Samedi
15
2 / 0 / 9
8,788
879
8,664
7,058
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
VanillaXChocola
Jormungandr
15
2 / 2 / 11
8,556
856
9,997
14,354
13,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
ZombeyDraggy
Cernunnos
17
6 / 1 / 5
9,593
959
9,028
12,910
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
2 / 7 / 3
7,997
800
10,517
15,342
10,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Hanadej
Cthulhu
14
0 / 1 / 5
7,958
796
13,748
9,898
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Lumenorin
Ishtar
13
3 / 4 / 2
8,098
810
5,081
8,114
3,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 1
7,885
789
7,530
8,196
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Zerwiszer
Kukulkan
14
0 / 1 / 1
7,785
779
10,825
5,323
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
17
Kills
6
6
Deaths
17
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
7
3
0.5
W
Thoth
5
2
0
2.5
L
Cthulhu
Hanadej
Cthulhu
0
1
5
2.5
L
Ishtar
Lumenorin
Ishtar
3
4
2
1
W
Hercules
MrSt1cks
Hercules
2
1
11
7.5
L
1
4
1
0.38
W
Baron Samedi
Unchained0
Baron Samedi
2
0
9
6.5
W
Jormungandr
VanillaXChocola
Jormungandr
2
2
11
3.75
L
Kukulkan
Zerwiszer
Kukulkan
0
1
1
0.5
W
Cernunnos
ZombeyDraggy
Cernunnos
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,415
Damage
47,701
55,604
Taken
46,873
35,752
Mitigated
29,603
15,481
Healing
7,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
10,517
4,306
0
3,701
15,342
10,727
1,658
8,063
7,110
0
21,609
W
Thoth
6,227
366
0
750
6,800
2,474
259
3,186
3,304
14,969
0
L
Cthulhu
Hanadej
Cthulhu
13,748
253
269
2,107
9,898
9,722
0
4,445
5,223
26,822
0
L
Ishtar
Lumenorin
Ishtar
5,081
3,407
0
883
8,114
3,594
0
3,972
4,082
0
13,627
W
Hercules
MrSt1cks
Hercules
4,499
1,154
0
4,270
14,482
9,918
0
9,938
4,020
0
12,473
L
7,530
292
0
43
8,196
3,451
0
4,463
3,579
22,449
0
W
Baron Samedi
Unchained0
Baron Samedi
8,664
478
2,527
2,578
7,058
3,865
42
3,816
3,020
32,912
0
W
Jormungandr
VanillaXChocola
Jormungandr
9,997
1,711
0
1,902
14,354
13,915
0
7,443
5,895
20,857
648
L
Kukulkan
Zerwiszer
Kukulkan
10,825
136
0
250
5,323
2,109
0
2,580
2,639
34,391
0
W
Cernunnos
ZombeyDraggy
Cernunnos
9,028
3,036
0
3,454
12,910
5,580
1,942
5,757
6,450
0
36,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,278
Gold Earned
39,723
206
Minions Killed
201
0
Camps Cleared
0
1,137,210
Distance Traveled
1,090,353
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,997
800
46
5
0
181,392
0
W
Thoth
8,456
846
28
3
0
179,227
0
L
Cthulhu
7,958
796
28
3
0
247,504
2
L
Ishtar
8,098
810
19
2
0
216,917
0
W
Hercules
8,885
889
24
2
0
238,562
0
L
Janus
7,885
789
56
6
0
211,323
0
W
Baron Samedi
8,788
879
65
7
0
242,984
0
W
Jormungandr
8,556
856
28
3
0
238,922
0
L
Kukulkan
7,785
779
52
5
0
233,217
0
W
Cernunnos
9,593
959
61
6
0
237,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role