Player Matchup

Ymir
Ymir
Yrbanoid22
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,189 Elo+
Party 1
Surtr
Surtr
pipichonk
Surtr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,216 Elo+
Party 1
Sol
Sol
sweatr17
Sol
Level 85
God Stats
1W - 5L
1,331 SR
Queue Stats
3W - 11L
1,218 Elo+
Party 1
Team Averages
Level 67
1,444 SR
1,208 Elo+

VS

Team Averages
Level 108
1,538 SR
1,371 Elo+
Cernunnos
Cernunnos
Antique Drip
Cernunnos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,363 Elo+
Solo
Chaac
Chaac
DemonTime500
Chaac
Level 110
God Stats
12W - 6L
1,649 SR
Queue Stats
294W - 298L
1,423 Elo+
Solo
Ah Puch
Ah Puch
GS Blackout
Ah Puch
Level 89
God Stats
36W - 37L
1,465 SR
Queue Stats
42W - 54L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,946
695
2,876
10,337
10,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
pipichonk
Surtr
9
0 / 4 / 0
6,734
673
4,511
9,840
7,228
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
7,244
724
4,828
7,630
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Antique Drip
Cernunnos
12
4 / 0 / 2
8,280
828
8,375
5,333
2,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 6
7,738
774
6,411
9,459
8,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
GS Blackout
Ah Puch
11
2 / 0 / 4
7,969
797
7,724
2,543
1,088
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
0
Kills
7
7
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Antique Drip
Cernunnos
4
0
2
5
W
1
1
6
4
W
Ah Puch
GS Blackout
Ah Puch
2
0
4
4
L
0
2
0
0
L
Surtr
pipichonk
Surtr
0
4
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,215
Damage
22,510
27,807
Taken
17,335
20,800
Mitigated
12,249
4,634
Healing
2,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Antique Drip
Cernunnos
8,375
2,483
0
0
5,333
2,452
385
1,920
3,413
0
31,621
W
6,411
869
0
1,996
9,459
8,709
0
4,854
4,605
0
22,610
W
Ah Puch
GS Blackout
Ah Puch
7,724
104
201
433
2,543
1,088
132
1,331
1,212
34,044
0
L
2,876
223
0
250
10,337
10,664
69
3,750
6,587
17,237
0
L
Surtr
pipichonk
Surtr
4,511
1,172
0
1,449
9,840
7,228
0
2,468
7,372
220
16,029
L
4,828
1,002
0
2,935
7,630
2,908
236
1,853
5,777
32,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,924
Gold Earned
23,987
97
Minions Killed
135
0
Camps Cleared
0
566,665
Distance Traveled
539,023
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,280
828
47
5
0
180,156
0
W
Chaac
7,738
774
29
3
0
173,544
0
W
Ah Puch
7,969
797
59
6
0
185,323
4
L
Ymir
6,946
695
29
3
0
174,133
0
L
Surtr
6,734
673
19
2
0
202,044
0
L
Sol
7,244
724
49
5
0
190,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role