Player Matchup

Thanatos
Thanatos
BackshotThan
Thanatos
Level 8
God Stats
1W - 1L
1,333 SR
Queue Stats
4W - 6L
1,379 Elo+
Party 1
Ne Zha
Ne Zha
LiteskinPrez
Ne Zha
Level 159
God Stats
2W - 3L
1,574 SR
Queue Stats
97W - 109L
1,430 Elo+
Solo
Chaac
Chaac
Mizthos
Chaac
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 66L
1,460 Elo+
Party 1
Chronos
Chronos
PolarBearBlk
Chronos
Level 157
God Stats
3W - 4L
1,479 SR
Queue Stats
397W - 406L
1,427 Elo+
Solo
Sol
Sol
Shadowninja1342
Sol
Level 105
God Stats
2W - 2L
1,717 SR
Queue Stats
66W - 82L
1,393 Elo+
Solo
Team Averages
Level 94
1,520 SR
1,418 Elo+

VS

Team Averages
Level 75
1,460 SR
1,427 Elo+
Bellona
Bellona
 
Bellona
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mothafunkin22
Ra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,552 Elo+
Solo
Ullr
Ullr
Ronim6276
Ullr
Level 58
God Stats
2W - 2L
1,485 SR
Queue Stats
77W - 87L
1,435 Elo+
Solo
Fenrir
Fenrir
endo04
Fenrir
Level 39
God Stats
7W - 14L
1,414 SR
Queue Stats
22W - 41L
1,262 Elo+
Solo
Baron Samedi
Baron Samedi
nbentley01
Baron Samedi
Level 67
God Stats
1W - 6L
1,399 SR
Queue Stats
36W - 49L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BackshotThan
Thanatos
14
4 / 1 / 2
8,395
646
4,350
8,162
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
11
1 / 2 / 2
7,010
539
4,019
11,471
9,194
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Mizthos
Chaac
13
2 / 1 / 1
8,162
628
7,273
11,602
11,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
PolarBearBlk
Chronos
14
3 / 1 / 1
8,107
624
7,461
8,864
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 3
7,921
609
5,987
10,876
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 3 / 1
6,265
482
6,244
12,297
12,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 6 / 2
7,166
551
4,106
9,176
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
12
2 / 3 / 0
6,793
523
6,007
12,076
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
endo04
Fenrir
11
3 / 2 / 0
6,445
496
5,931
9,711
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
nbentley01
Baron Samedi
1
0 / 0 / 0
4,071
313
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
6
8
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
1
0.5
W
Thanatos
BackshotThan
Thanatos
4
1
2
5
W
Ne Zha
1
2
2
1
W
Chaac
Mizthos
Chaac
2
1
1
2.5
L
0
6
2
0.17
W
Chronos
PolarBearBlk
Chronos
3
1
1
3.5
L
Ullr
2
3
0
0.67
W
2
3
3
1.17
L
Fenrir
endo04
Fenrir
3
2
0
1.5
L
Baron Samedi
nbentley01
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,090
Damage
22,288
50,975
Taken
43,260
32,259
Mitigated
25,024
24,774
Healing
8,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,244
2,198
0
2,576
12,297
12,220
0
694
11,603
0
32,315
W
Thanatos
BackshotThan
Thanatos
4,350
1,321
0
7,731
8,162
3,294
297
250
7,912
0
73,708
W
Ne Zha
4,019
1,330
0
3,498
11,471
9,194
220
0
11,471
0
36,084
W
Chaac
Mizthos
Chaac
7,273
2,178
0
5,911
11,602
11,622
46
0
11,602
2,113
43,450
L
4,106
196
264
2,206
9,176
3,489
240
3,619
5,557
57,172
0
W
Chronos
PolarBearBlk
Chronos
7,461
4,691
0
3,424
8,864
4,540
2,785
0
8,864
51,056
9,306
L
Ullr
6,007
2,538
0
2,749
12,076
5,013
0
4,814
7,262
0
48,686
W
5,987
2,595
0
4,210
10,876
3,609
1,832
3,712
7,020
54,432
0
L
Fenrir
endo04
Fenrir
5,931
1,024
0
371
9,711
4,302
0
4,482
5,229
0
33,194
L
Baron Samedi
nbentley01
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
30,740
409
Minions Killed
283
0
Camps Cleared
0
1,329,432
Distance Traveled
1,015,008
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,265
482
45
3
0
248,315
0
W
Thanatos
8,395
646
102
8
0
305,953
0
W
Ne Zha
7,010
539
45
3
0
257,291
1
W
Chaac
8,162
628
65
5
0
261,546
0
L
Ra
7,166
551
103
8
0
238,788
2
W
Chronos
8,107
624
99
8
0
264,392
1
L
Ullr
6,793
523
78
6
0
217,856
0
W
Sol
7,921
609
98
8
0
240,250
0
L
Fenrir
6,445
496
57
4
0
299,803
0
L
Baron Samedi
4,071
313
0
0
0
10,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role