Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chernobog
Chernobog
Gold II
Mr_Itadori
Chernobog
Gold II
Level 154
God Stats
113W - 106L
1,553 SR
Queue Stats
638W - 654L
1,485 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
Sephorien
Sun Wukong
Gold IV
Level 109
God Stats
12W - 9L
1,643 SR
Queue Stats
45W - 46L
1,467 MMR
Solo
Thor
Thor
Gold III
TequilaGod
Thor
Gold III
Level 158
God Stats
7W - 18L
1,443 SR
Queue Stats
217W - 220L
1,528 MMR
Solo
Scylla
Scylla
Silver II
Wantaelineyo
Scylla
Silver II
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,455 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,528 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,556 SR
1,511 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver I
About3LB
Jing Wei
Silver I
Level 122
God Stats
8W - 5L
1,699 SR
Queue Stats
36W - 35L
1,535 MMR
Party 1
Ares
Ares
Gold IV
Hades15
Ares
Gold IV
Level 165
God Stats
220W - 187L
1,630 SR
Queue Stats
619W - 623L
1,528 MMR
Party 1
Tyr
Tyr
Bronze IV
HallOfVaIhalla
Tyr
Bronze IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,423 MMR
Solo
Awilix
Awilix
Gold II
Tariqx
Awilix
Gold II
Level 152
God Stats
9W - 11L
1,449 SR
Queue Stats
570W - 556L
1,568 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 2 / 1
6,338
528
1,825
8,865
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
Mr_Itadori
Chernobog
11
0 / 1 / 0
6,315
526
5,097
7,743
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Sephorien
Sun Wukong
12
1 / 2 / 0
7,101
592
7,255
10,283
10,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 2
5,624
469
4,618
11,935
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
6
1 / 0 / 0
4,886
407
1,167
2,135
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasKukulkanAo KuangAchilles

VS

Bans
ArachneMaman BrigitteThanatosMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 1 / 3
6,922
577
5,538
7,230
3,487
Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
About3LB
Jing Wei
11
1 / 1 / 2
6,452
538
7,025
7,621
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
Hades15
Ares
12
4 / 1 / 1
7,278
607
5,030
7,657
6,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 1 / 3
6,805
567
4,220
11,768
9,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Tariqx
Awilix
12
2 / 0 / 2
6,615
551
3,846
6,695
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
8
8
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
2
1
0.75
W
Anubis
 
Anubis
1
1
3
2.5
W
Jing Wei
About3LB
Jing Wei
1
1
2
2
W
Ares
Hades15
Ares
4
1
1
4.5
W
0
1
3
1.5
L
Chernobog
Mr_Itadori
Chernobog
0
1
0
0
L
Sun Wukong
Sephorien
Sun Wukong
1
2
0
0.5
W
Awilix
Tariqx
Awilix
2
0
2
3
L
1
3
2
0.67
L
Scylla
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,962
Damage
25,659
40,961
Taken
40,971
23,408
Mitigated
23,843
8,477
Healing
19,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,825
252
0
1,790
8,865
6,681
0
2,787
6,078
19,807
0
W
Anubis
 
Anubis
5,538
238
0
4,044
7,230
3,487
418
1,080
6,150
66,614
0
W
Jing Wei
About3LB
Jing Wei
7,025
5,390
0
3,828
7,621
2,668
0
187
7,434
0
57,952
W
Ares
Hades15
Ares
5,030
450
0
3,102
7,657
6,225
19
1,341
6,316
26,278
0
W
4,220
455
0
4,446
11,768
9,062
104
854
10,914
0
52,625
L
Chernobog
Mr_Itadori
Chernobog
5,097
3,697
0
2,328
7,743
2,688
0
862
6,881
0
54,249
L
Sun Wukong
Sephorien
Sun Wukong
7,255
1,377
0
2,045
10,283
10,026
0
1,663
8,620
2,595
57,098
W
Awilix
Tariqx
Awilix
3,846
1,530
0
4,062
6,695
2,401
0
669
6,026
0
48,365
L
4,618
1,304
0
1,814
11,935
3,543
0
4,930
7,005
0
30,907
L
Scylla
1,167
353
0
500
2,135
470
0
326
1,809
18,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,264
Gold Earned
34,072
300
Minions Killed
415
0
Camps Cleared
0
1,068,368
Distance Traveled
1,183,066
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,338
528
11
1
0
252,784
4
W
Anubis
6,922
577
99
8
0
224,146
2
W
Jing Wei
6,452
538
107
9
0
215,530
2
W
Ares
7,278
607
29
2
0
223,639
4
W
Tyr
6,805
567
99
8
0
247,026
5
L
Chernobog
6,315
526
117
10
0
224,885
1
L
Sun Wukong
7,101
592
94
8
0
230,633
0
W
Awilix
6,615
551
81
7
0
272,725
0
L
Thor
5,624
469
42
4
0
243,809
5
L
Scylla
4,886
407
36
3
0
116,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role