Player Matchup

Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Arkiplix
Maui
Level 127
God Stats
2W - 2L
1,729 SR
Queue Stats
29W - 33L
1,506 Elo+
Solo
Ra
Ra
LeviatabBRp
Ra
Level 67
God Stats
1W - 2L
1,523 SR
Queue Stats
99W - 87L
1,559 Elo+
Solo
Fenrir
Fenrir
Stark Nandy
Fenrir
Level 125
God Stats
2W - 2L
1,794 SR
Queue Stats
252W - 232L
1,589 Elo+
Solo
Mercury
Mercury
onnsep
Mercury
Level 133
God Stats
1W - 1L
1,525 SR
Queue Stats
110W - 112L
1,527 Elo+
Solo
Team Averages
Level 119
1,614 SR
1,536 Elo+

VS

Team Averages
Level 132
1,456 SR
1,490 Elo+
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CarlosRonald17
Ix Chel
Level 143
God Stats
13W - 27L
1,363 SR
Queue Stats
303W - 297L
1,541 Elo+
Solo
Anhur
Anhur
Rheydragneel
Anhur
Level 159
God Stats
1W - 3L
1,618 SR
Queue Stats
71W - 80L
1,505 Elo+
Solo
Camazotz
Camazotz
RzL Ricarte
Camazotz
Level 134
God Stats
2W - 1L
1,435 SR
Queue Stats
258W - 259L
1,512 Elo+
Solo
Kumbhakarna
Kumbhakarna
hitman vdlk
Kumbhakarna
Level 66
God Stats
3W - 4L
1,362 SR
Queue Stats
36W - 48L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 4 / 0
6,532
502
6,448
9,347
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
11
0 / 2 / 3
6,736
518
2,753
9,772
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 0
6,357
489
4,951
9,130
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
5 / 4 / 0
8,009
616
9,014
16,314
11,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
onnsep
Mercury
12
0 / 5 / 1
6,477
498
2,681
12,326
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
10 / 2 / 2
8,689
668
9,671
12,711
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 0 / 6
8,486
653
8,902
5,635
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 0 / 1
8,189
630
9,385
6,931
2,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
RzL Ricarte
Camazotz
12
1 / 3 / 1
7,431
572
9,922
13,963
6,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
hitman vdlk
Kumbhakarna
11
0 / 1 / 6
6,699
515
2,727
8,027
4,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
21
21
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
0
0.25
W
Loki
 
Loki
10
2
2
5.5
L
Maui
0
2
3
0.75
W
6
0
6
9
L
0
6
0
0
W
4
0
1
4.5
W
Camazotz
RzL Ricarte
Camazotz
1
3
1
0.5
L
Fenrir
5
4
0
1.25
W
Kumbhakarna
hitman vdlk
Kumbhakarna
0
1
6
3
L
Mercury
onnsep
Mercury
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,847
Damage
40,607
56,889
Taken
47,267
27,939
Mitigated
20,729
10,736
Healing
22,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,448
3,908
0
2,683
9,347
2,037
0
686
8,661
0
51,420
W
Loki
 
Loki
9,671
2,845
0
6,239
12,711
4,998
0
2,144
10,497
0
71,910
L
Maui
2,753
1,279
0
2,229
9,772
6,659
0
1,853
7,875
24,062
0
W
8,902
1,135
1,323
2,018
5,635
2,382
0
1,981
3,599
56,064
0
L
4,951
418
180
1,514
9,130
3,156
0
4,998
3,804
42,782
0
W
9,385
6,830
0
4,071
6,931
2,496
1,177
793
6,138
0
83,125
W
Camazotz
RzL Ricarte
Camazotz
9,922
3,155
0
4,804
13,963
6,468
11
918
13,045
0
54,549
L
Fenrir
9,014
4,301
0
3,428
16,314
11,895
0
1,974
14,296
0
37,053
W
Kumbhakarna
hitman vdlk
Kumbhakarna
2,727
206
1,580
2,222
8,027
4,385
0
1,743
6,284
11,940
0
L
Mercury
onnsep
Mercury
2,681
505
0
702
12,326
4,192
0
1,584
10,624
0
56,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
39,494
372
Minions Killed
432
0
Camps Cleared
0
1,269,755
Distance Traveled
1,327,500
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,532
502
96
7
0
234,439
0
W
Loki
8,689
668
96
7
0
275,354
1
L
Maui
6,736
518
30
2
0
255,104
5
W
Ix Chel
8,486
653
112
9
0
270,253
0
L
Ra
6,357
489
84
6
0
257,513
6
W
Anhur
8,189
630
135
10
0
247,002
2
W
Camazotz
7,431
572
70
5
0
264,222
3
L
Fenrir
8,009
616
62
5
0
243,067
0
W
Kumbhakarna
6,699
515
19
1
0
270,669
5
L
Mercury
6,477
498
100
8
0
279,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role