Player Matchup

Odin
Odin
JustLevitate
Odin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,452 Elo+
Solo
Cliodhna
Cliodhna
KeeperSusan
Cliodhna
Level 159
God Stats
3W - 1L
1,876 SR
Queue Stats
247W - 257L
1,455 Elo+
Solo
Freya
Freya
PolPolPol
Freya
Level 153
God Stats
3W - 3L
1,582 SR
Queue Stats
324W - 314L
1,499 Elo+
Solo
Kuzenbo
Kuzenbo
hipopotomonstro
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,626 Elo+
Solo
Lancelot
Lancelot
joker4_4_y
Lancelot
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,480 Elo+
Solo
Team Averages
Level 140
1,592 SR
1,502 Elo+

VS

Team Averages
Level 110
1,391 SR
1,454 Elo+
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
GonKen4095
Athena
Level 118
God Stats
1W - 2L
1,135 SR
Queue Stats
18W - 20L
1,486 Elo+
Party 1
Apollo
Apollo
derpcliff
Apollo
Level 128
God Stats
1W - 1L
1,276 SR
Queue Stats
42W - 35L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kuthuruhu
Ah Muzen Cab
Level 121
God Stats
2W - 1L
1,788 SR
Queue Stats
40W - 42L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
sagarech
Sun Wukong
Level 28
God Stats
1W - 1L
1,259 SR
Queue Stats
10W - 8L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 8
8,752
796
9,069
10,483
11,463
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
KeeperSusan
Cliodhna
8
0 / 1 / 0
5,909
537
760
2,587
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Freya
PolPolPol
Freya
16
3 / 5 / 2
8,104
737
8,449
11,444
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 3 / 5
9,285
844
9,193
16,542
22,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
joker4_4_y
Lancelot
10
1 / 2 / 1
6,590
599
2,714
5,437
2,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 4 / 4
9,484
862
8,353
7,419
3,306
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
GonKen4095
Athena
15
1 / 1 / 12
9,314
847
4,882
10,224
9,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
derpcliff
Apollo
16
3 / 2 / 8
9,467
861
7,978
7,964
4,885
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
kuthuruhu
Ah Muzen Cab
15
1 / 2 / 12
8,733
794
13,117
9,727
5,023
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
sagarech
Sun Wukong
15
3 / 3 / 8
9,443
858
8,818
12,598
10,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
12
Kills
15
15
Deaths
12
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
4
4
2.25
W
Athena
GonKen4095
Athena
1
1
12
7
L
3
4
8
1.75
L
Cliodhna
KeeperSusan
Cliodhna
0
1
0
0
L
Freya
PolPolPol
Freya
3
5
2
0.8
W
Apollo
derpcliff
Apollo
3
2
8
3.5
L
5
3
5
2.5
L
Lancelot
joker4_4_y
Lancelot
1
2
1
0.75
W
Ah Muzen Cab
kuthuruhu
Ah Muzen Cab
1
2
12
3.5
W
Sun Wukong
sagarech
Sun Wukong
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,185
Damage
43,148
46,493
Taken
47,932
43,819
Mitigated
33,616
10,228
Healing
16,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,353
1,186
620
573
7,419
3,306
374
2,623
4,796
15,095
0
W
Athena
GonKen4095
Athena
4,882
1,018
32
3,026
10,224
9,818
0
5,918
4,306
9,050
0
L
9,069
637
272
241
10,483
11,463
0
4,398
5,965
3,727
16,068
L
Cliodhna
KeeperSusan
Cliodhna
760
0
209
48
2,587
1,036
0
820
1,767
0
4,229
L
Freya
PolPolPol
Freya
8,449
2,587
140
2,150
11,444
6,217
0
1,315
10,129
20,396
0
W
Apollo
derpcliff
Apollo
7,978
4,470
2,113
1,702
7,964
4,885
1,702
3,474
4,490
0
31,657
L
9,193
2,846
2,110
4,443
16,542
22,277
0
4,784
11,649
22,087
0
L
Lancelot
joker4_4_y
Lancelot
2,714
464
240
375
5,437
2,826
0
1,649
3,748
0
6,482
W
Ah Muzen Cab
kuthuruhu
Ah Muzen Cab
13,117
2,801
1,694
1,536
9,727
5,023
869
4,934
4,793
0
26,449
W
Sun Wukong
sagarech
Sun Wukong
8,818
1,466
1,941
3,102
12,598
10,584
191
3,452
9,146
0
19,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,640
Gold Earned
46,441
122
Minions Killed
146
0
Camps Cleared
0
758,825
Distance Traveled
1,044,974
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,484
862
14
1
0
201,012
0
W
Athena
9,314
847
11
1
0
217,750
0
L
Odin
8,752
796
31
3
0
196,054
0
L
Cliodhna
5,909
537
4
0
0
70,581
1
L
Freya
8,104
737
31
3
0
145,575
0
W
Apollo
9,467
861
71
6
0
206,095
0
L
Kuzenbo
9,285
844
38
3
0
217,120
0
L
Lancelot
6,590
599
18
2
0
129,495
0
W
Ah Muzen Cab
8,733
794
24
2
0
200,210
0
W
Sun Wukong
9,443
858
26
2
0
219,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role