Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
hrenobaza
Sol
Level 148
God Stats
5W - 6L
1,419 SR
Queue Stats
373W - 353L
1,499 Elo+
Solo
Eset
Eset
killer548
Eset
Level 149
God Stats
2W - 0L
1,721 SR
Queue Stats
71W - 72L
1,500 Elo+
Solo
Izanami
Izanami
xKiddersx
Izanami
Level 128
God Stats
4W - 3L
1,496 SR
Queue Stats
250W - 254L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yago199222
Morgan Le Fay
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,529 Elo+
Solo
Team Averages
Level 125
1,527 SR
1,495 Elo+

VS

Team Averages
Level 70
1,631 SR
1,477 Elo+
Fenrir
Fenrir
Cebowbruv
Fenrir
Level 17
God Stats
1W - 1L
1,756 SR
Queue Stats
17W - 13L
1,521 Elo+
Party 1
Osiris
Osiris
Dabol124
Osiris
Level 59
God Stats
1W - 4L
1,314 SR
Queue Stats
141W - 120L
1,487 Elo+
Party 1
Fafnir
Fafnir
Notadobre
Fafnir
Level 77
God Stats
1W - 1L
1,744 SR
Queue Stats
22W - 20L
1,433 Elo+
Party 1
Eset
Eset
ShinrartaDezhra
Eset
Level 89
God Stats
6W - 5L
1,567 SR
Queue Stats
846W - 881L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
ebashiun
Kuzenbo
Level 108
God Stats
1W - 1L
1,777 SR
Queue Stats
176W - 155L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 1 / 14
9,667
879
7,430
10,921
10,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 0 / 11
9,652
877
10,785
7,488
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
15
7 / 1 / 8
9,341
849
11,630
8,682
4,166
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
xKiddersx
Izanami
14
4 / 1 / 8
9,229
839
9,087
8,278
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
yago199222
Morgan Le Fay
13
0 / 2 / 14
8,019
729
6,522
7,430
3,466
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cebowbruv
Fenrir
12
2 / 4 / 2
7,319
665
8,946
12,481
11,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
Dabol124
Osiris
14
0 / 4 / 3
7,426
675
13,073
11,784
16,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
Notadobre
Fafnir
13
1 / 3 / 3
7,333
667
4,201
10,166
13,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 1
6,613
601
2,158
5,206
3,640
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
ebashiun
Kuzenbo
13
0 / 5 / 2
7,221
656
7,627
14,497
20,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
18
Kills
4
5
Deaths
18
55
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
14
9
L
Fenrir
Cebowbruv
Fenrir
2
4
2
0.75
L
Osiris
Dabol124
Osiris
0
4
3
0.38
L
Fafnir
Notadobre
Fafnir
1
3
3
0.83
L
1
2
1
0.75
L
Kuzenbo
ebashiun
Kuzenbo
0
5
2
0.2
W
5
0
11
10.5
W
Eset
7
1
8
11
W
Izanami
xKiddersx
Izanami
4
1
8
8
W
Morgan Le Fay
yago199222
Morgan Le Fay
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,454
Damage
36,005
42,799
Taken
54,134
25,689
Mitigated
65,566
15,000
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,430
402
722
2,160
10,921
10,435
26
3,940
6,774
13,125
1,258
L
Fenrir
Cebowbruv
Fenrir
8,946
1,781
874
2,351
12,481
11,394
0
7,544
4,937
0
11,814
L
Osiris
Dabol124
Osiris
13,073
2,223
729
1,614
11,784
16,573
0
7,967
3,817
235
24,490
L
Fafnir
Notadobre
Fafnir
4,201
1,083
1,374
2,198
10,166
13,774
0
7,427
2,739
7,696
0
L
2,158
441
522
1,493
5,206
3,640
0
4,003
1,203
13,946
0
L
Kuzenbo
ebashiun
Kuzenbo
7,627
3,110
780
1,352
14,497
20,185
0
8,168
6,329
14,719
0
W
10,785
2,007
1,924
3,553
7,488
3,587
1,805
2,296
4,789
34,313
0
W
Eset
11,630
960
1,468
2,038
8,682
4,166
1,447
4,036
4,392
20,282
0
W
Izanami
xKiddersx
Izanami
9,087
6,582
275
2,017
8,278
4,035
3,110
1,797
6,272
0
26,499
W
Morgan Le Fay
yago199222
Morgan Le Fay
6,522
810
262
581
7,430
3,466
1,157
2,152
5,097
15,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,908
Gold Earned
35,912
145
Minions Killed
65
0
Camps Cleared
0
1,079,113
Distance Traveled
863,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,667
879
16
1
0
187,162
0
L
Fenrir
7,319
665
8
1
0
211,986
0
L
Osiris
7,426
675
16
1
0
204,188
0
L
Fafnir
7,333
667
10
1
0
191,857
0
L
Eset
6,613
601
25
2
0
62,222
0
L
Kuzenbo
7,221
656
6
1
0
193,662
0
W
Sol
9,652
877
41
4
0
238,078
0
W
Eset
9,341
849
37
3
0
229,839
0
W
Izanami
9,229
839
38
3
0
204,761
0
W
Morgan Le Fay
8,019
729
13
1
0
219,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role