Player Matchup

Bastet
Bastet
 
Bastet
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kwagga-muis
Morgan Le Fay
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,290 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Reusedsheep
Ah Muzen Cab
Level 96
God Stats
18W - 5L
1,757 SR
Queue Stats
657W - 688L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
evil octapus 89
Zhong Kui
Level 156
God Stats
5W - 1L
1,683 SR
Queue Stats
413W - 408L
1,506 Elo+
Solo
Team Averages
Level 103
1,588 SR
1,451 Elo+

VS

Team Averages
Level 66
1,547 SR
1,386 Elo+
Aphrodite
Aphrodite
LazorMcKitten
Aphrodite
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,194 Elo+
Party 1
Maui
Maui
Linskori
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,419 Elo+
Party 1
Chaac
Chaac
OOgddogOO
Chaac
Level 89
God Stats
10W - 5L
1,736 SR
Queue Stats
310W - 339L
1,436 Elo+
Solo
Agni
Agni
Renalic
Agni
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,445 Elo+
Party 1
Jing Wei
Jing Wei
Torper1
Jing Wei
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
4 / 2 / 12
10,725
715
22,983
12,213
7,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
 
Yemoja
17
1 / 4 / 14
9,992
666
5,389
17,481
18,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Morgan Le Fay
Kwagga-muis
Morgan Le Fay
16
2 / 2 / 10
10,019
668
14,567
9,857
6,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Reusedsheep
Ah Muzen Cab
20
8 / 2 / 8
12,470
831
29,763
21,434
14,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
evil octapus 89
Zhong Kui
17
4 / 5 / 6
10,559
704
11,664
16,992
22,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LazorMcKitten
Aphrodite
17
0 / 2 / 8
9,249
617
5,078
17,752
16,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maui
17
2 / 3 / 12
10,349
690
5,953
18,480
22,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
OOgddogOO
Chaac
18
2 / 4 / 8
10,390
693
24,493
25,113
35,673
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Renalic
Agni
17
7 / 7 / 6
10,269
685
12,379
14,811
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Torper1
Jing Wei
16
3 / 3 / 9
9,522
635
10,911
15,793
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
57
19
Kills
14
15
Deaths
19
50
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
12
5
W
Yemoja
 
Yemoja
1
4
14
2
W
Morgan Le Fay
Kwagga-muis
Morgan Le Fay
2
2
10
3.5
L
Aphrodite
LazorMcKitten
Aphrodite
0
2
8
2
L
Maui
2
3
12
2.67
L
Chaac
OOgddogOO
Chaac
2
4
8
1.5
L
Agni
Renalic
Agni
7
7
6
1.43
W
Ah Muzen Cab
Reusedsheep
Ah Muzen Cab
8
2
8
6
L
Jing Wei
Torper1
Jing Wei
3
3
9
2.5
W
Zhong Kui
evil octapus 89
Zhong Kui
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,366
Damage
58,814
77,977
Taken
91,949
68,644
Mitigated
89,292
32,064
Healing
40,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
22,983
3,953
2,026
3,860
12,213
7,121
10
4,339
7,874
0
29,798
W
Yemoja
 
Yemoja
5,389
1,889
12,066
3,200
17,481
18,601
267
6,105
11,376
12,619
1,055
W
Morgan Le Fay
Kwagga-muis
Morgan Le Fay
14,567
3,626
601
699
9,857
6,095
24
2,476
7,381
25,136
0
L
Aphrodite
LazorMcKitten
Aphrodite
5,078
568
9,822
9,414
17,752
16,930
0
7,791
9,961
12,043
0
L
Maui
5,953
581
1,314
2,588
18,480
22,091
0
5,408
13,072
9,448
0
L
Chaac
OOgddogOO
Chaac
24,493
569
1,298
6,601
25,113
35,673
0
9,148
15,965
0
59,231
L
Agni
Renalic
Agni
12,379
887
555
706
14,811
7,353
0
5,193
9,618
25,351
0
W
Ah Muzen Cab
Reusedsheep
Ah Muzen Cab
29,763
9,110
1,568
3,862
21,434
14,275
1,113
6,253
15,181
0
62,217
L
Jing Wei
Torper1
Jing Wei
10,911
7,062
3,833
4,378
15,793
7,245
0
3,792
12,001
0
26,421
W
Zhong Kui
evil octapus 89
Zhong Kui
11,664
332
962
3,220
16,992
22,552
225
4,237
12,755
25,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,765
Gold Earned
49,779
162
Minions Killed
209
0
Camps Cleared
0
1,471,787
Distance Traveled
1,452,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,725
715
10
1
0
393,044
0
W
Yemoja
9,992
666
9
1
0
230,294
0
W
Morgan Le Fay
10,019
668
23
2
0
288,605
0
L
Aphrodite
9,249
617
27
2
0
291,499
0
L
Maui
10,349
690
10
1
0
297,872
0
L
Chaac
10,390
693
61
4
0
330,178
0
L
Agni
10,269
685
45
3
0
252,854
0
W
Ah Muzen Cab
12,470
831
75
5
0
301,944
0
L
Jing Wei
9,522
635
66
4
0
280,086
0
W
Zhong Kui
10,559
704
45
3
0
257,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role